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Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
Keep code and use version check instead, for backwards compatibility
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beea8deeb5
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@ -907,7 +907,10 @@ private:
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bool m_does_lost_focus_pause_game = false;
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#if IRRLICHT_VERSION_MT_REVISION < 5
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int m_reset_HW_buffer_counter = 0;
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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bool m_cache_hold_aux1;
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#endif
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@ -3988,6 +3991,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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/*
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==================== End scene ====================
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*/
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#if IRRLICHT_VERSION_MT_REVISION < 5
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if (++m_reset_HW_buffer_counter > 500) {
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/*
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Periodically remove all mesh HW buffers.
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@ -4009,6 +4013,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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driver->removeAllHardwareBuffers();
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m_reset_HW_buffer_counter = 0;
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}
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#endif
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driver->endScene();
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@ -1198,12 +1198,14 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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MapBlockMesh::~MapBlockMesh()
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{
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for (scene::IMesh *m : m_mesh) {
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#if IRRLICHT_VERSION_MT_REVISION < 5
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if (m_enable_vbo) {
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for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
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scene::IMeshBuffer *buf = m->getMeshBuffer(i);
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RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
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}
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}
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#endif
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m->drop();
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}
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delete m_minimap_mapblock;
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