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Allow managing object observers
----- Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
parent
cc8e7a569e
commit
6874c358ea
@ -7986,6 +7986,29 @@ child will follow movement and rotation of that bone.
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* `get_bone_overrides()`: returns all bone overrides as table `{[bonename] = override, ...}`
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* `set_properties(object property table)`
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* `get_properties()`: returns a table of all object properties
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* `set_observers(observers)`: sets observers (players this object is sent to)
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* If `observers` is `nil`, the object's observers are "unmanaged":
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The object is sent to all players as governed by server settings. This is the default.
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* `observers` is a "set" of player names: `{[player name] = true, [other player name] = true, ...}`
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* A set is a table where the keys are the elements of the set (in this case, player names)
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and the values are all `true`.
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* Attachments: The *effective observers* of an object are made up of
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all players who can observe the object *and* are also effective observers
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of its parent object (if there is one).
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* Players are automatically added to their own observer sets.
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Players **must** effectively observe themselves.
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* Object activation and deactivation are unaffected by observability.
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* Attached sounds do not work correctly and thus should not be used
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on objects with managed observers yet.
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* `get_observers()`:
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* throws an error if the object is invalid
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* returns `nil` if the observers are unmanaged
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* returns a table with all observer names as keys and `true` values (a "set") otherwise
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* `get_effective_observers()`:
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* Like `get_observers()`, but returns the "effective" observers, taking into account attachments
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* Time complexity: O(nm)
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* n: number of observers of the involved entities
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* m: number of ancestors along the attachment chain
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* `is_player()`: returns true for players, false otherwise
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* `get_nametag_attributes()`
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* returns a table with the attributes of the nametag of an object
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@ -1,4 +1,5 @@
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dofile(minetest.get_modpath("testentities").."/visuals.lua")
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dofile(minetest.get_modpath("testentities").."/observers.lua")
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dofile(minetest.get_modpath("testentities").."/selectionbox.lua")
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dofile(minetest.get_modpath("testentities").."/armor.lua")
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dofile(minetest.get_modpath("testentities").."/pointable.lua")
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37
games/devtest/mods/testentities/observers.lua
Normal file
37
games/devtest/mods/testentities/observers.lua
Normal file
@ -0,0 +1,37 @@
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local function player_names_excluding(exclude_player_name)
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local player_names = {}
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for _, player in ipairs(minetest.get_connected_players()) do
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player_names[player:get_player_name()] = true
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end
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player_names[exclude_player_name] = nil
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return player_names
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end
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minetest.register_entity("testentities:observable", {
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initial_properties = {
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visual = "sprite",
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textures = { "testentities_sprite.png" },
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static_save = false,
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infotext = "Punch to set observers to anyone but you"
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},
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on_activate = function(self)
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self.object:set_armor_groups({punch_operable = 1})
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assert(self.object:get_observers() == nil)
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-- Using a value of `false` in the table should error.
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assert(not pcall(self.object, self.object.set_observers, self.object, {test = false}))
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end,
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on_punch = function(self, puncher)
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local puncher_name = puncher:get_player_name()
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local observers = player_names_excluding(puncher_name)
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self.object:set_observers(observers)
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local got_observers = self.object:get_observers()
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for name in pairs(observers) do
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assert(got_observers[name])
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end
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for name in pairs(got_observers) do
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assert(observers[name])
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end
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self.object:set_properties({infotext = "Excluding " .. puncher_name})
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return true
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end
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})
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "localplayer.h"
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#include <cmath>
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#include <string>
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#include "mtevent.h"
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#include "collision.h"
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#include "nodedef.h"
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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "porting.h" // strlcpy
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Player::Player(const std::string name, IItemDefManager *idef):
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Player::Player(const std::string &name, IItemDefManager *idef):
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inventory(idef)
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{
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m_name = name;
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@ -27,6 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "log.h"
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#include "player.h"
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#include "server/serveractiveobject.h"
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#include "tool.h"
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#include "remoteplayer.h"
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#include "server.h"
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@ -36,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server/player_sao.h"
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#include "server/serverinventorymgr.h"
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#include "server/unit_sao.h"
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#include "util/string.h"
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using object_t = ServerActiveObject::object_t;
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@ -837,6 +840,85 @@ int ObjectRef::l_get_properties(lua_State *L)
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return 1;
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}
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// set_observers(self, observers)
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int ObjectRef::l_set_observers(lua_State *L)
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{
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GET_ENV_PTR;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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throw LuaError("Invalid ObjectRef");
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// Reset object to "unmanaged" (sent to everyone)?
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if (lua_isnoneornil(L, 2)) {
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sao->m_observers.reset();
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return 0;
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}
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std::unordered_set<std::string> observer_names;
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lua_pushnil(L);
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while (lua_next(L, 2) != 0) {
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std::string name = readParam<std::string>(L, -2);
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if (name.empty())
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throw LuaError("Observer name is empty");
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if (name.size() > PLAYERNAME_SIZE)
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throw LuaError("Observer name is too long");
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if (!string_allowed(name, PLAYERNAME_ALLOWED_CHARS))
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throw LuaError("Observer name contains invalid characters");
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if (!lua_toboolean(L, -1)) // falsy value?
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throw LuaError("Values in the `observers` table need to be true");
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observer_names.insert(std::move(name));
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lua_pop(L, 1); // pop value, keep key
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}
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RemotePlayer *player = getplayer(ref);
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if (player != nullptr) {
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observer_names.insert(player->getName());
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}
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sao->m_observers = std::move(observer_names);
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return 0;
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}
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template<typename F>
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static int get_observers(lua_State *L, F observer_getter)
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{
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ObjectRef *ref = ObjectRef::checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = ObjectRef::getobject(ref);
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if (sao == nullptr)
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throw LuaError("invalid ObjectRef");
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const auto observers = observer_getter(sao);
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if (!observers) {
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lua_pushnil(L);
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return 1;
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}
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// Push set of observers {[name] = true}
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lua_createtable(L, 0, observers->size());
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for (auto &name : *observers) {
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lua_pushboolean(L, true);
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lua_setfield(L, -2, name.c_str());
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}
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return 1;
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}
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// get_observers(self)
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int ObjectRef::l_get_observers(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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return get_observers(L, [](auto sao) { return sao->m_observers; });
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}
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// get_effective_observers(self)
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int ObjectRef::l_get_effective_observers(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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return get_observers(L, [](auto sao) {
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// The cache may be outdated, so we always have to recalculate.
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return sao->recalculateEffectiveObservers();
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});
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}
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// is_player(self)
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int ObjectRef::l_is_player(lua_State *L)
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{
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@ -2676,6 +2758,9 @@ luaL_Reg ObjectRef::methods[] = {
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luamethod(ObjectRef, get_properties),
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luamethod(ObjectRef, set_nametag_attributes),
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luamethod(ObjectRef, get_nametag_attributes),
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luamethod(ObjectRef, set_observers),
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luamethod(ObjectRef, get_observers),
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luamethod(ObjectRef, get_effective_observers),
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luamethod_aliased(ObjectRef, set_velocity, setvelocity),
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luamethod_aliased(ObjectRef, add_velocity, add_player_velocity),
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@ -163,6 +163,15 @@ private:
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// get_properties(self)
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static int l_get_properties(lua_State *L);
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// set_observers(self, observers)
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static int l_set_observers(lua_State *L);
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// get_observers(self)
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static int l_get_observers(lua_State *L);
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// get_effective_observers(self)
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static int l_get_effective_observers(lua_State *L);
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// is_player(self)
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static int l_is_player(lua_State *L);
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@ -116,6 +116,8 @@ void *ServerThread::run()
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m_server->setAsyncFatalError(e.what());
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} catch (LuaError &e) {
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m_server->setAsyncFatalError(e);
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} catch (ModError &e) {
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m_server->setAsyncFatalError(e.what());
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}
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float dtime = 0.0f;
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@ -142,6 +144,8 @@ void *ServerThread::run()
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m_server->setAsyncFatalError(e.what());
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} catch (LuaError &e) {
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m_server->setAsyncFatalError(e);
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} catch (ModError &e) {
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m_server->setAsyncFatalError(e.what());
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}
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dtime = 1e-6f * (porting::getTimeUs() - t0);
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@ -781,6 +785,12 @@ void Server::AsyncRunStep(float dtime, bool initial_step)
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//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
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MutexAutoLock envlock(m_env_mutex);
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// This guarantees that each object recomputes its cache only once per server step,
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// unless get_effective_observers is called.
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// If we were to update observer sets eagerly in set_observers instead,
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// the total costs of calls to set_observers could theoretically be higher.
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m_env->invalidateActiveObjectObserverCaches();
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{
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ClientInterface::AutoLock clientlock(m_clients);
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const RemoteClientMap &clients = m_clients.getClientList();
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@ -118,6 +118,16 @@ void ActiveObjectMgr::removeObject(u16 id)
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}
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}
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void ActiveObjectMgr::invalidateActiveObjectObserverCaches()
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{
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for (auto &active_object : m_active_objects.iter()) {
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ServerActiveObject *obj = active_object.second.get();
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if (!obj)
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continue;
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obj->invalidateEffectiveObservers();
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}
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}
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void ActiveObjectMgr::getObjectsInsideRadius(const v3f &pos, float radius,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb)
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@ -153,15 +163,18 @@ void ActiveObjectMgr::getObjectsInArea(const aabb3f &box,
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}
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}
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void ActiveObjectMgr::getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
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f32 player_radius, const std::set<u16> ¤t_objects,
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void ActiveObjectMgr::getAddedActiveObjectsAroundPos(
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const v3f &player_pos, const std::string &player_name,
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f32 radius, f32 player_radius,
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const std::set<u16> ¤t_objects,
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std::vector<u16> &added_objects)
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{
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/*
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Go through the object list,
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- discard removed/deactivated objects,
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- discard objects that are too far away,
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- discard objects that are found in current_objects.
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- discard objects that are found in current_objects,
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- discard objects that are not observed by the player.
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- add remaining objects to added_objects
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*/
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for (auto &ao_it : m_active_objects.iter()) {
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@ -183,6 +196,9 @@ void ActiveObjectMgr::getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
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} else if (distance_f > radius)
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continue;
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if (!object->isEffectivelyObservedBy(player_name))
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continue;
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// Discard if already on current_objects
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auto n = current_objects.find(id);
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if (n != current_objects.end())
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@ -38,15 +38,18 @@ public:
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bool registerObject(std::unique_ptr<ServerActiveObject> obj) override;
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void removeObject(u16 id) override;
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void invalidateActiveObjectObserverCaches();
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void getObjectsInsideRadius(const v3f &pos, float radius,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb);
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void getObjectsInArea(const aabb3f &box,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb);
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void getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
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f32 player_radius, const std::set<u16> ¤t_objects,
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void getAddedActiveObjectsAroundPos(
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const v3f &player_pos, const std::string &player_name,
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f32 radius, f32 player_radius,
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const std::set<u16> ¤t_objects,
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std::vector<u16> &added_objects);
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};
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} // namespace server
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@ -18,11 +18,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "serveractiveobject.h"
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#include <fstream>
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#include "inventory.h"
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#include "inventorymanager.h"
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#include "constants.h" // BS
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#include "log.h"
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ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
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ActiveObject(0),
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@ -95,3 +93,48 @@ InventoryLocation ServerActiveObject::getInventoryLocation() const
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{
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return InventoryLocation();
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}
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void ServerActiveObject::invalidateEffectiveObservers()
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{
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m_effective_observers.reset();
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}
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using Observers = ServerActiveObject::Observers;
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const Observers &ServerActiveObject::getEffectiveObservers()
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{
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if (m_effective_observers) // cached
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return *m_effective_observers;
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auto parent = getParent();
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if (parent == nullptr)
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return *(m_effective_observers = m_observers);
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auto parent_observers = parent->getEffectiveObservers();
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if (!parent_observers) // parent is unmanaged
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return *(m_effective_observers = m_observers);
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if (!m_observers) // we are unmanaged
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return *(m_effective_observers = parent_observers);
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// Set intersection between parent_observers and m_observers
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// Avoid .clear() to free the allocated memory.
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m_effective_observers = std::unordered_set<std::string>();
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for (const auto &observer_name : *m_observers) {
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if (parent_observers->count(observer_name) > 0)
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(*m_effective_observers)->insert(observer_name);
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}
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return *m_effective_observers;
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}
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const Observers& ServerActiveObject::recalculateEffectiveObservers()
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{
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// Invalidate final observers for this object and all of its parents.
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for (auto obj = this; obj != nullptr; obj = obj->getParent())
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obj->invalidateEffectiveObservers();
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// getEffectiveObservers will now be forced to recalculate.
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return getEffectiveObservers();
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}
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bool ServerActiveObject::isEffectivelyObservedBy(const std::string &player_name)
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{
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auto effective_observers = getEffectiveObservers();
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return !effective_observers || effective_observers->count(player_name) > 0;
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}
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <cassert>
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#include <unordered_set>
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#include <optional>
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#include "irrlichttypes_bloated.h"
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#include "activeobject.h"
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#include "itemgroup.h"
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@ -236,7 +237,25 @@ public:
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*/
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v3s16 m_static_block = v3s16(1337,1337,1337);
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// Names of players to whom the object is to be sent, not considering parents.
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using Observers = std::optional<std::unordered_set<std::string>>;
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Observers m_observers;
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/// Invalidate final observer cache. This needs to be done whenever
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/// the observers of this object or any of its ancestors may have changed.
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void invalidateEffectiveObservers();
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/// Cache `m_effective_observers` with the names of all observers,
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/// also indirect observers (object attachment chain).
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const Observers &getEffectiveObservers();
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/// Force a recalculation of final observers (including all parents).
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const Observers &recalculateEffectiveObservers();
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/// Whether the object is sent to `player_name`
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bool isEffectivelyObservedBy(const std::string &player_name);
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protected:
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// Cached intersection of m_observers of this object and all its parents.
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std::optional<Observers> m_effective_observers;
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virtual void onMarkedForDeactivation() {}
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virtual void onMarkedForRemoval() {}
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@ -1711,6 +1711,11 @@ u16 ServerEnvironment::addActiveObject(std::unique_ptr<ServerActiveObject> objec
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return id;
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}
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|
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void ServerEnvironment::invalidateActiveObjectObserverCaches()
|
||||
{
|
||||
m_ao_manager.invalidateActiveObjectObserverCaches();
|
||||
}
|
||||
|
||||
/*
|
||||
Finds out what new objects have been added to
|
||||
inside a radius around a position
|
||||
@ -1726,8 +1731,13 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
|
||||
if (player_radius_f < 0.0f)
|
||||
player_radius_f = 0.0f;
|
||||
|
||||
m_ao_manager.getAddedActiveObjectsAroundPos(playersao->getBasePosition(), radius_f,
|
||||
player_radius_f, current_objects, added_objects);
|
||||
if (!playersao->isEffectivelyObservedBy(playersao->getPlayer()->getName()))
|
||||
throw ModError("Player does not observe itself");
|
||||
|
||||
m_ao_manager.getAddedActiveObjectsAroundPos(
|
||||
playersao->getBasePosition(), playersao->getPlayer()->getName(),
|
||||
radius_f, player_radius_f,
|
||||
current_objects, added_objects);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1744,13 +1754,20 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
|
||||
|
||||
if (player_radius_f < 0)
|
||||
player_radius_f = 0;
|
||||
|
||||
const std::string &player_name = playersao->getPlayer()->getName();
|
||||
|
||||
if (!playersao->isEffectivelyObservedBy(player_name))
|
||||
throw ModError("Player does not observe itself");
|
||||
|
||||
/*
|
||||
Go through current_objects; object is removed if:
|
||||
- object is not found in m_active_objects (this is actually an
|
||||
error condition; objects should be removed only after all clients
|
||||
have been informed about removal), or
|
||||
- object is to be removed or deactivated, or
|
||||
- object is too far away
|
||||
- object is too far away, or
|
||||
- object is marked as not observable by the client
|
||||
*/
|
||||
for (u16 id : current_objects) {
|
||||
ServerActiveObject *object = getActiveObject(id);
|
||||
@ -1768,14 +1785,12 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
|
||||
}
|
||||
|
||||
f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition());
|
||||
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
if (distance_f <= player_radius_f || player_radius_f == 0)
|
||||
continue;
|
||||
} else if (distance_f <= radius_f)
|
||||
continue;
|
||||
bool in_range = object->getType() == ACTIVEOBJECT_TYPE_PLAYER
|
||||
? distance_f <= player_radius_f || player_radius_f == 0
|
||||
: distance_f <= radius_f;
|
||||
|
||||
// Object is no longer visible
|
||||
removed_objects.emplace_back(false, id);
|
||||
if (!in_range || !object->isEffectivelyObservedBy(player_name))
|
||||
removed_objects.emplace_back(false, id); // out of range or not observed anymore
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -277,6 +277,8 @@ public:
|
||||
*/
|
||||
u16 addActiveObject(std::unique_ptr<ServerActiveObject> object);
|
||||
|
||||
void invalidateActiveObjectObserverCaches();
|
||||
|
||||
/*
|
||||
Find out what new objects have been added to
|
||||
inside a radius around a position
|
||||
|
@ -175,12 +175,12 @@ void TestServerActiveObjectMgr::testGetAddedActiveObjectsAroundPos()
|
||||
|
||||
std::vector<u16> result;
|
||||
std::set<u16> cur_objects;
|
||||
saomgr.getAddedActiveObjectsAroundPos(v3f(), 100, 50, cur_objects, result);
|
||||
saomgr.getAddedActiveObjectsAroundPos(v3f(), "singleplayer", 100, 50, cur_objects, result);
|
||||
UASSERTCMP(int, ==, result.size(), 1);
|
||||
|
||||
result.clear();
|
||||
cur_objects.clear();
|
||||
saomgr.getAddedActiveObjectsAroundPos(v3f(), 740, 50, cur_objects, result);
|
||||
saomgr.getAddedActiveObjectsAroundPos(v3f(), "singleplayer", 740, 50, cur_objects, result);
|
||||
UASSERTCMP(int, ==, result.size(), 2);
|
||||
|
||||
saomgr.clear();
|
||||
|
Loading…
Reference in New Issue
Block a user