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Avoid resending near blocks unnecessarily.
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parent
61a196378f
commit
68cd93b865
@ -138,26 +138,6 @@ void RemoteClient::GetNextBlocks (
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camera_dir.rotateYZBy(sao->getLookPitch());
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camera_dir.rotateXZBy(sao->getRotation().Y);
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/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
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<<camera_dir.Z<<")"<<std::endl;*/
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/*
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Get the starting value of the block finder radius.
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*/
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if (m_last_center != center) {
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m_nearest_unsent_d = 0;
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m_last_center = center;
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}
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/*infostream<<"m_nearest_unsent_reset_timer="
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<<m_nearest_unsent_reset_timer<<std::endl;*/
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//s16 last_nearest_unsent_d = m_nearest_unsent_d;
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s16 d_start = m_nearest_unsent_d;
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//infostream<<"d_start="<<d_start<<std::endl;
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u16 max_simul_sends_usually = m_max_simul_sends;
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/*
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@ -189,6 +169,29 @@ void RemoteClient::GetNextBlocks (
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s16 wanted_range = sao->getWantedRange() + 1;
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float camera_fov = sao->getFov();
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/*
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Get the starting value of the block finder radius.
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*/
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if (m_last_center != center) {
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m_nearest_unsent_d = 0;
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m_last_center = center;
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}
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// reset the unsent distance if the view angle has changed more that 10% of the fov
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// (this matches isBlockInSight which allows for an extra 10%)
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if (camera_dir.dotProduct(m_last_camera_dir) < std::cos(camera_fov * 0.1f)) {
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m_nearest_unsent_d = 0;
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m_last_camera_dir = camera_dir;
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}
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if (m_nearest_unsent_d > 0) {
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// make sure any blocks modified since the last time we sent blocks are resent
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for (const v3s16 &p : m_blocks_modified) {
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m_nearest_unsent_d = std::min(m_nearest_unsent_d, center.getDistanceFrom(p));
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}
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}
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m_blocks_modified.clear();
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s16 d_start = m_nearest_unsent_d;
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// Distrust client-sent FOV and get server-set player object property
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// zoom FOV (degrees) as a check to avoid hacked clients using FOV to load
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// distant world.
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@ -393,21 +396,18 @@ queue_full_break:
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void RemoteClient::GotBlock(v3s16 p)
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{
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if (m_blocks_modified.find(p) == m_blocks_modified.end()) {
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if (m_blocks_sending.find(p) != m_blocks_sending.end())
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if (m_blocks_sending.find(p) != m_blocks_sending.end()) {
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m_blocks_sending.erase(p);
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else
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m_excess_gotblocks++;
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// only add to sent blocks if it actually was sending
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// (it might have been modified since)
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m_blocks_sent.insert(p);
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} else {
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m_excess_gotblocks++;
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}
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}
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void RemoteClient::SentBlock(v3s16 p)
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{
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if (m_blocks_modified.find(p) != m_blocks_modified.end())
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m_blocks_modified.erase(p);
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if (m_blocks_sending.find(p) == m_blocks_sending.end())
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m_blocks_sending[p] = 0.0f;
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else
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@ -417,29 +417,24 @@ void RemoteClient::SentBlock(v3s16 p)
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void RemoteClient::SetBlockNotSent(v3s16 p)
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{
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m_nearest_unsent_d = 0;
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m_nothing_to_send_pause_timer = 0;
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if (m_blocks_sending.find(p) != m_blocks_sending.end())
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m_blocks_sending.erase(p);
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if (m_blocks_sent.find(p) != m_blocks_sent.end())
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m_blocks_sent.erase(p);
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// remove the block from sending and sent sets,
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// and mark as modified if found
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if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0)
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m_blocks_modified.insert(p);
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}
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void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
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{
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m_nearest_unsent_d = 0;
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m_nothing_to_send_pause_timer = 0;
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for (auto &block : blocks) {
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v3s16 p = block.first;
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// remove the block from sending and sent sets,
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// and mark as modified if found
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if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0)
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m_blocks_modified.insert(p);
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if (m_blocks_sending.find(p) != m_blocks_sending.end())
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m_blocks_sending.erase(p);
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if (m_blocks_sent.find(p) != m_blocks_sent.end())
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m_blocks_sent.erase(p);
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}
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}
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@ -364,6 +364,7 @@ private:
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std::set<v3s16> m_blocks_sent;
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s16 m_nearest_unsent_d = 0;
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v3s16 m_last_center;
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v3f m_last_camera_dir;
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const u16 m_max_simul_sends;
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const float m_min_time_from_building;
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@ -383,10 +384,10 @@ private:
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std::map<v3s16, float> m_blocks_sending;
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/*
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Blocks that have been modified since last sending them.
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These blocks will not be marked as sent, even if the
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client reports it has received them to account for blocks
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that are being modified while on the line.
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Blocks that have been modified since blocks were
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sent to the client last (getNextBlocks()).
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This is used to reset the unsent distance, so that
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modified blocks are resent to the client.
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List of block positions.
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*/
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