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Add vector.in_area()
utility function (#13390)
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@ -462,4 +462,11 @@ describe("vector", function()
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end
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end
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end)
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end)
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it("in_area()", function()
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assert.True(vector.in_area(vector.zero(), vector.new(-10, -10, -10), vector.new(10, 10, 10)))
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assert.True(vector.in_area(vector.new(-2, 5, -8), vector.new(-10, -10, -10), vector.new(10, 10, 10)))
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assert.True(vector.in_area(vector.new(-10, -10, -10), vector.new(-10, -10, -10), vector.new(10, 10, 10)))
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assert.False(vector.in_area(vector.new(-10, -10, -10), vector.new(10, 10, 10), vector.new(-11, -10, -10)))
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end)
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end)
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end)
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@ -369,6 +369,12 @@ function vector.dir_to_rotation(forward, up)
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return rot
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return rot
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end
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end
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function vector.in_area(pos, min, max)
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return (pos.x >= min.x) and (pos.x <= max.x) and
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(pos.y >= min.y) and (pos.y <= max.y) and
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(pos.z >= min.z) and (pos.z <= max.z)
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end
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if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
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if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
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local function read_vector(v)
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local function read_vector(v)
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return v.x, v.y, v.z
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return v.x, v.y, v.z
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@ -3540,6 +3540,11 @@ vectors are written like this: `(x, y, z)`:
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* Returns a boolean value indicating whether `v` is a real vector, eg. created
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* Returns a boolean value indicating whether `v` is a real vector, eg. created
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by a `vector.*` function.
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by a `vector.*` function.
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* Returns `false` for anything else, including tables like `{x=3,y=1,z=4}`.
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* Returns `false` for anything else, including tables like `{x=3,y=1,z=4}`.
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* `vector.in_area(pos, min, max)`:
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* Returns a boolean value indicating if `pos` is inside area formed by `min` and `max`.
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* `min` and `max` are inclusive.
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* If `min` is bigger than `max` on some axis, function always returns false.
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* You can use `vector.sort` if you have two vectors and don't know which are the minimum and the maximum.
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For the following functions `x` can be either a vector or a number:
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For the following functions `x` can be either a vector or a number:
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