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Clear custom player HUDs when emerging players. Fixes #711.
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@ -5077,6 +5077,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
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getPlayerEffectivePrivs(player->getName()),
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getPlayerEffectivePrivs(player->getName()),
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isSingleplayer());
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isSingleplayer());
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/* Clean up old HUD elements from previous sessions */
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player->hud.clear();
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/* Add object to environment */
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/* Add object to environment */
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m_env->addActiveObject(playersao);
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m_env->addActiveObject(playersao);
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