Fix node 0,0,0 being highlighted when enable_node_highlighting == false

Without this patch node 0,0,0 is highlighted when enable_node_highligting is false
There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
This commit is contained in:
Craig Robbins 2014-12-01 22:05:36 +10:00
parent d4f42938a5
commit 691b18c41b
3 changed files with 9 additions and 7 deletions

@ -255,10 +255,11 @@ Client::Client(
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
m_show_hud(true),
m_show_highlighted(false),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
m_highlighted_pos(0,0,0),
m_map_seed(0),
m_password(password),
m_access_denied(false),
@ -2515,9 +2516,9 @@ int Client::getCrackLevel()
return m_crack_level;
}
void Client::setHighlighted(v3s16 pos, bool show_hud)
void Client::setHighlighted(v3s16 pos, bool show_highlighted)
{
m_show_hud = show_hud;
m_show_highlighted = show_highlighted;
v3s16 old_highlighted_pos = m_highlighted_pos;
m_highlighted_pos = pos;
addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
@ -2607,7 +2608,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
// Debug: 1-6ms, avg=2ms
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
data->setHighlighted(m_highlighted_pos, m_show_hud);
data->setHighlighted(m_highlighted_pos, m_show_highlighted);
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
}

@ -398,7 +398,7 @@ public:
int getCrackLevel();
void setCrack(int level, v3s16 pos);
void setHighlighted(v3s16 pos, bool show_hud);
void setHighlighted(v3s16 pos, bool show_higlighted);
v3s16 getHighlighted(){ return m_highlighted_pos; }
u16 getHP();
@ -509,7 +509,7 @@ private:
float m_inventory_from_server_age;
std::set<v3s16> m_active_blocks;
PacketCounter m_packetcounter;
bool m_show_hud;
bool m_show_highlighted;
// Block mesh animation parameters
float m_animation_time;
int m_crack_level;

@ -2697,7 +2697,8 @@ void Game::toggleHud(float *statustext_time, bool *flag)
*flag = !*flag;
*statustext_time = 0;
statustext = msg[*flag];
client->setHighlighted(client->getHighlighted(), *flag);
if (g_settings->getBool("enable_node_highlighting"))
client->setHighlighted(client->getHighlighted(), *flag);
}