mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 11:33:44 +01:00
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
This commit is contained in:
parent
d4f42938a5
commit
691b18c41b
@ -255,10 +255,11 @@ Client::Client(
|
||||
m_inventory_updated(false),
|
||||
m_inventory_from_server(NULL),
|
||||
m_inventory_from_server_age(0.0),
|
||||
m_show_hud(true),
|
||||
m_show_highlighted(false),
|
||||
m_animation_time(0),
|
||||
m_crack_level(-1),
|
||||
m_crack_pos(0,0,0),
|
||||
m_highlighted_pos(0,0,0),
|
||||
m_map_seed(0),
|
||||
m_password(password),
|
||||
m_access_denied(false),
|
||||
@ -2515,9 +2516,9 @@ int Client::getCrackLevel()
|
||||
return m_crack_level;
|
||||
}
|
||||
|
||||
void Client::setHighlighted(v3s16 pos, bool show_hud)
|
||||
void Client::setHighlighted(v3s16 pos, bool show_highlighted)
|
||||
{
|
||||
m_show_hud = show_hud;
|
||||
m_show_highlighted = show_highlighted;
|
||||
v3s16 old_highlighted_pos = m_highlighted_pos;
|
||||
m_highlighted_pos = pos;
|
||||
addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
|
||||
@ -2607,7 +2608,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
|
||||
// Debug: 1-6ms, avg=2ms
|
||||
data->fill(b);
|
||||
data->setCrack(m_crack_level, m_crack_pos);
|
||||
data->setHighlighted(m_highlighted_pos, m_show_hud);
|
||||
data->setHighlighted(m_highlighted_pos, m_show_highlighted);
|
||||
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
|
||||
}
|
||||
|
||||
|
@ -398,7 +398,7 @@ public:
|
||||
int getCrackLevel();
|
||||
void setCrack(int level, v3s16 pos);
|
||||
|
||||
void setHighlighted(v3s16 pos, bool show_hud);
|
||||
void setHighlighted(v3s16 pos, bool show_higlighted);
|
||||
v3s16 getHighlighted(){ return m_highlighted_pos; }
|
||||
|
||||
u16 getHP();
|
||||
@ -509,7 +509,7 @@ private:
|
||||
float m_inventory_from_server_age;
|
||||
std::set<v3s16> m_active_blocks;
|
||||
PacketCounter m_packetcounter;
|
||||
bool m_show_hud;
|
||||
bool m_show_highlighted;
|
||||
// Block mesh animation parameters
|
||||
float m_animation_time;
|
||||
int m_crack_level;
|
||||
|
@ -2697,7 +2697,8 @@ void Game::toggleHud(float *statustext_time, bool *flag)
|
||||
*flag = !*flag;
|
||||
*statustext_time = 0;
|
||||
statustext = msg[*flag];
|
||||
client->setHighlighted(client->getHighlighted(), *flag);
|
||||
if (g_settings->getBool("enable_node_highlighting"))
|
||||
client->setHighlighted(client->getHighlighted(), *flag);
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user