Document config updates in minetest.conf.example.

This commit is contained in:
Lars Hofhansl 2018-07-13 15:10:35 -07:00
parent a95aed8800
commit 69358b601c

@ -1104,7 +1104,7 @@
# The maximum total count is calculated dynamically: # The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4) # max_total = ceil((#clients + max_users) * per_client / 4)
# type: int # type: int
# max_simultaneous_block_sends_per_client = 10 # max_simultaneous_block_sends_per_client = 40
# To reduce lag, block transfers are slowed down when a player is building something. # To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node. # This determines how long they are slowed down after placing or removing a node.
@ -2896,21 +2896,21 @@
# Maximum number of blocks that can be queued for loading. # Maximum number of blocks that can be queued for loading.
# type: int # type: int
# emergequeue_limit_total = 256 # emergequeue_limit_total = 512
# Maximum number of blocks to be queued that are to be loaded from file. # Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically. # Set to blank for an appropriate amount to be chosen automatically.
# type: int # type: int
# emergequeue_limit_diskonly = 32 # emergequeue_limit_diskonly = 64
# Maximum number of blocks to be queued that are to be generated. # Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically. # Set to blank for an appropriate amount to be chosen automatically.
# type: int # type: int
# emergequeue_limit_generate = 32 # emergequeue_limit_generate = 64
# Number of emerge threads to use. Make this field blank, or increase this number # Number of emerge threads to use. Make this field blank or 0, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves. # at the cost of slightly buggy caves.
# type: int # type: int
# num_emerge_threads = 1 # num_emerge_threads = 0