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Update minetest.conf.example, settings_translation_file.cpp
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@ -1371,7 +1371,7 @@
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# ask_reconnect_on_crash = false
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# ask_reconnect_on_crash = false
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# From how far clients know about objects, stated in mapblocks (16 nodes).
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# From how far clients know about objects, stated in mapblocks (16 nodes).
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#
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#
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# Setting this larger than active_block_range will also cause the server
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# Setting this larger than active_block_range will also cause the server
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# to maintain active objects up to this distance in the direction the
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# to maintain active objects up to this distance in the direction the
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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@ -1920,7 +1920,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# Second of two 3D noises that together define tunnels.
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# Second of two 3D noises that together define tunnels.
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@ -1933,7 +1933,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# 3D noise defining giant caverns.
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# 3D noise defining giant caverns.
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@ -1946,7 +1946,7 @@
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# octaves = 5,
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# octaves = 5,
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# persistence = 0.63,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# 3D noise defining terrain.
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# 3D noise defining terrain.
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@ -1972,7 +1972,7 @@
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# octaves = 2,
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# octaves = 2,
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# persistence = 0.8,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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## Mapgen V6
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## Mapgen V6
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@ -2312,7 +2312,7 @@
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# octaves = 5,
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# octaves = 5,
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# persistence = 0.63,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# 3D noise defining structure of river canyon walls.
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# 3D noise defining structure of river canyon walls.
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@ -2325,7 +2325,7 @@
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# octaves = 4,
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# octaves = 4,
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# persistence = 0.75,
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# persistence = 0.75,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# 3D noise defining giant caverns.
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# 3D noise defining giant caverns.
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@ -2338,7 +2338,7 @@
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# octaves = 5,
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# octaves = 5,
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# persistence = 0.63,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# First of two 3D noises that together define tunnels.
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# First of two 3D noises that together define tunnels.
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@ -2351,7 +2351,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# Second of two 3D noises that together define tunnels.
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# Second of two 3D noises that together define tunnels.
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@ -2364,7 +2364,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2377,7 +2377,7 @@
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# octaves = 2,
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# octaves = 2,
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# persistence = 0.8,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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## Mapgen Carpathian
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## Mapgen Carpathian
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@ -2620,7 +2620,7 @@
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# octaves = 5,
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# octaves = 5,
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# persistence = 0.55,
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# persistence = 0.55,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# First of two 3D noises that together define tunnels.
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# First of two 3D noises that together define tunnels.
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@ -2633,7 +2633,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# Second of two 3D noises that together define tunnels.
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# Second of two 3D noises that together define tunnels.
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@ -2646,7 +2646,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# 3D noise defining giant caverns.
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# 3D noise defining giant caverns.
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@ -2659,7 +2659,7 @@
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# octaves = 5,
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# octaves = 5,
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# persistence = 0.63,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2672,7 +2672,7 @@
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# octaves = 2,
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# octaves = 2,
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# persistence = 0.8,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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## Mapgen Flat
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## Mapgen Flat
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@ -2782,7 +2782,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# Second of two 3D noises that together define tunnels.
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# Second of two 3D noises that together define tunnels.
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@ -2795,7 +2795,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2808,7 +2808,7 @@
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# octaves = 2,
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# octaves = 2,
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# persistence = 0.8,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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## Mapgen Fractal
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## Mapgen Fractal
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@ -2982,7 +2982,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# Second of two 3D noises that together define tunnels.
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# Second of two 3D noises that together define tunnels.
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@ -2995,7 +2995,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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# 3D noise that determines number of dungeons per mapchunk.
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@ -3008,7 +3008,7 @@
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# octaves = 2,
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# octaves = 2,
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# persistence = 0.8,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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## Mapgen Valleys
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## Mapgen Valleys
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@ -3098,7 +3098,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# Second of two 3D noises that together define tunnels.
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# Second of two 3D noises that together define tunnels.
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@ -3111,7 +3111,7 @@
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# octaves = 3,
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# octaves = 3,
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# persistence = 0.5,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# The depth of dirt or other biome filler node.
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# The depth of dirt or other biome filler node.
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@ -3137,7 +3137,7 @@
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# octaves = 6,
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# octaves = 6,
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# persistence = 0.63,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# Defines large-scale river channel structure.
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# Defines large-scale river channel structure.
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@ -3189,7 +3189,7 @@
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# octaves = 6,
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# octaves = 6,
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# persistence = 0.8,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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# Amplifies the valleys.
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# Amplifies the valleys.
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@ -3228,7 +3228,7 @@
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# octaves = 2,
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# octaves = 2,
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# persistence = 0.8,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# }
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## Advanced
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## Advanced
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@ -3292,3 +3292,4 @@
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# so see a full list at https://content.minetest.net/help/content_flags/
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# so see a full list at https://content.minetest.net/help/content_flags/
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# type: string
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# type: string
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# contentdb_flag_blacklist = nonfree, desktop_default
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# contentdb_flag_blacklist = nonfree, desktop_default
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@ -286,8 +286,8 @@ fake_function() {
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gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
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gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
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gettext("Viewing range");
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gettext("Viewing range");
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gettext("View distance in nodes.");
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gettext("View distance in nodes.");
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gettext("Near clipping plane");
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gettext("Near plane");
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gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.5.\nMost users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
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gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
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gettext("Screen width");
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gettext("Screen width");
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gettext("Width component of the initial window size.");
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gettext("Width component of the initial window size.");
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gettext("Screen height");
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gettext("Screen height");
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