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More C++03 fixes
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@ -81,7 +81,7 @@ protected:
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scene::ISceneManager *smgr;
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SubgameSpec gamespec;
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WorldSpec worldspec;
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bool simple_singleplayer_mode = false;
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bool simple_singleplayer_mode;
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// These are set up based on the menu and other things
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// TODO: Are these required since there's already playername, password, etc
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@ -79,6 +79,8 @@ struct JoystickAxisCmb : public JoystickCombination {
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this->key = key;
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}
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virtual ~JoystickAxisCmb() {}
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virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
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u16 axis_to_compare;
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@ -314,14 +314,15 @@ struct MeshBufListList
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// Append to the correct layer
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std::vector<MeshBufList> &list = lists[layer];
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const video::SMaterial &m = buf->getMaterial();
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for (MeshBufList &l : list) {
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for (std::vector<MeshBufList>::iterator it = list.begin(); it != list.end();
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++it) {
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// comparing a full material is quite expensive so we don't do it if
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// not even first texture is equal
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if (l.m.TextureLayer[0].Texture != m.TextureLayer[0].Texture)
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if ((*it).m.TextureLayer[0].Texture != m.TextureLayer[0].Texture)
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continue;
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if (l.m == m) {
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l.bufs.push_back(buf);
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if ((*it).m == m) {
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(*it).bufs.push_back(buf);
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return;
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}
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}
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@ -356,7 +357,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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Measuring time is very useful for long delays when the
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machine is swapping a lot.
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*/
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std::time_t time1 = time(0);
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time_t time1 = time(0);
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/*
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Get animation parameters
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@ -477,11 +478,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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std::vector<MeshBufList> &lists = drawbufs.lists[layer];
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int timecheck_counter = 0;
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for (MeshBufList &list : lists) {
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for (std::vector<MeshBufList>::iterator it = lists.begin(); it != lists.end();
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++it) {
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timecheck_counter++;
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if (timecheck_counter > 50) {
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timecheck_counter = 0;
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std::time_t time2 = time(0);
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time_t time2 = time(0);
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if (time2 > time1 + 4) {
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infostream << "ClientMap::renderMap(): "
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"Rendering takes ages, returning."
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@ -490,11 +492,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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}
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}
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driver->setMaterial(list.m);
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driver->setMaterial((*it).m);
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for (scene::IMeshBuffer *buf : list.bufs) {
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driver->drawMeshBuffer(buf);
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vertex_count += buf->getVertexCount();
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for (std::vector<scene::IMeshBuffer*>::iterator it2 = (*it).bufs.begin();
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it2 != (*it).bufs.end(); ++it2) {
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driver->drawMeshBuffer(*it2);
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vertex_count += (*it2)->getVertexCount();
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meshbuffer_count++;
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}
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}
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@ -13,10 +13,11 @@ void ItemStackMetadata::serialize(std::ostream &os) const
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{
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std::ostringstream os2;
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os2 << DESERIALIZE_START;
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for (const auto &stringvar : m_stringvars) {
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if (!stringvar.first.empty() || !stringvar.second.empty())
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os2 << stringvar.first << DESERIALIZE_KV_DELIM
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<< stringvar.second << DESERIALIZE_PAIR_DELIM;
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for (StringMap::const_iterator it = m_stringvars.begin(); it != m_stringvars.end();
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++it) {
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if (!(*it).first.empty() || !(*it).second.empty())
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os2 << (*it).first << DESERIALIZE_KV_DELIM
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<< (*it).second << DESERIALIZE_PAIR_DELIM;
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}
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os << serializeJsonStringIfNeeded(os2.str());
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}
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@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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ReflowScan::ReflowScan(Map *map, INodeDefManager *ndef) :
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m_map(map),
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m_ndef(ndef),
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m_liquid_queue(nullptr)
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m_liquid_queue(NULL)
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{
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}
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@ -42,7 +42,7 @@ void ReflowScan::scan(MapBlock *block, UniqueQueue<v3s16> *liquid_queue)
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// scanned block. Blocks are only added to the lookup if they are really
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// needed. The lookup is indexed manually to use the same index in a
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// bit-array (of uint32 type) which stores for unloaded blocks that they
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// were already fetched from Map but were actually nullptr.
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// were already fetched from Map but were actually NULL.
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memset(m_lookup, 0, sizeof(m_lookup));
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int block_idx = 1 + (1 * 9) + (1 * 3);
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m_lookup[block_idx] = block;
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@ -43,6 +43,7 @@ RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
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m_last_chat_message_sent(time(NULL)),
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m_chat_message_allowance(5.0f),
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m_message_rate_overhead(0),
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m_day_night_ratio_do_override(false),
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hud_hotbar_image(""),
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hud_hotbar_selected_image("")
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{
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@ -156,7 +156,7 @@ private:
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float m_chat_message_allowance;
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u16 m_message_rate_overhead;
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bool m_day_night_ratio_do_override = false;
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bool m_day_night_ratio_do_override;
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float m_day_night_ratio;
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std::string hud_hotbar_image;
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std::string hud_hotbar_selected_image;
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@ -53,7 +53,7 @@ protected:
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friend class LuaItemStack;
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friend class ModApiItemMod;
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bool getItemCallback(const char *name, const char *callbackname, const v3s16 *p = nullptr);
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bool getItemCallback(const char *name, const char *callbackname, const v3s16 *p = NULL);
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void pushPointedThing(const PointedThing& pointed);
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};
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@ -292,7 +292,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
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pointed.node_abovesurface = pos;
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pointed.node_undersurface = pos + v3s16(0,-1,0);
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// Place it with a NULL placer (appears in Lua as nil)
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bool success = scriptIfaceItem->item_OnPlace(item, nullptr, pointed);
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bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
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lua_pushboolean(L, success);
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return 1;
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}
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@ -676,7 +676,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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ndef->getIds(lua_tostring(L, 3), filter);
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}
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std::unordered_map<content_t, u32> individual_count;
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UNORDERED_MAP<content_t, u32> individual_count;
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lua_newtable(L);
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u64 i = 0;
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_item.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "util/cpp11_container.h"
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#include "log.h"
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#include "tool.h"
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#include "serverobject.h"
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@ -137,10 +138,11 @@ int ObjectRef::l_remove(lua_State *L)
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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return 0;
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const std::unordered_set<int> &child_ids = co->getAttachmentChildIds();
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for (int child_id : child_ids) {
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const UNORDERED_SET<int> &child_ids = co->getAttachmentChildIds();
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for (UNORDERED_SET<int>::const_iterator it = child_ids.begin(); it != child_ids.end();
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++it) {
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// Child can be NULL if it was deleted earlier
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if (ServerActiveObject *child = env->getActiveObject(child_id))
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if (ServerActiveObject *child = env->getActiveObject(*it))
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child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
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}
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@ -266,7 +266,7 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
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// Cache previous version to speedup lookup which has a very high performance
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// penalty on each call
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content_t previous_c{};
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std::vector<LoadingBlockModifierDef *> *lbm_list = nullptr;
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std::vector<LoadingBlockModifierDef *> *lbm_list = NULL;
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for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
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for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
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@ -213,7 +213,7 @@ public:
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- This is usually set to true by the step() method when the object wants
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to be deleted but can be set by anything else too.
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*/
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bool m_pending_removal = false;
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bool m_pending_removal;
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/*
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Same purpose as m_pending_removal but for deactivation.
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@ -222,7 +222,7 @@ public:
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If this is set alongside with m_pending_removal, removal takes
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priority.
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*/
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bool m_pending_deactivation = false;
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bool m_pending_deactivation;
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/*
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A getter that unifies the above to answer the question:
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