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https://github.com/minetest/minetest.git
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Add more visual feedback for button states (#8916)
- Add style properties for overriding the the hovered/pressed state - By default, hovered buttons are a lighter version of the base color - By default, pressed buttons are a darker version of the base color - Add hovered bg image support for image buttons (style property)
This commit is contained in:
parent
894008ce6f
commit
69a2099c04
@ -2501,7 +2501,10 @@ Some types may inherit styles from parent types.
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* button, button_exit
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* alpha - boolean, whether to draw alpha in bgimg. Default true.
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* bgcolor - color, sets button tint.
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* bgcolor_hovered - color when hovered. Defaults to a lighter bgcolor when not provided.
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* bgcolor_pressed - color when pressed. Defaults to a darker bgcolor when not provided.
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* bgimg - standard image. Defaults to none.
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* bgimg_hovered - image when hovered. Defaults to bgimg when not provided.
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* bgimg_pressed - image when pressed. Defaults to bgimg when not provided.
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* border - boolean, draw border. Set to false to hide the bevelled button pane. Default true.
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* noclip - boolean, set to true to allow the element to exceed formspec bounds.
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@ -27,19 +27,23 @@ local clip_fs = [[
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local style_fs = [[
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style[one_btn1;bgcolor=red;textcolor=yellow]
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style[one_btn1;bgcolor=red;textcolor=yellow;bgcolor_hovered=orange;
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bgcolor_pressed=purple]
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button[0,0;2.5,0.8;one_btn1;Button]
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style[one_btn2;border=false;textcolor=cyan]
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button[0,1.05;2.5,0.8;one_btn2;Text Button]
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style[one_btn3;bgimg=bubble.png;bgimg_pressed=heart.png]
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style[one_btn3;bgimg=bubble.png;bgimg_hovered=default_apple.png;
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bgimg_pressed=heart.png]
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button[0,2.1;1,1;one_btn3;Bor]
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style[one_btn4;bgimg=bubble.png;bgimg_pressed=heart.png;border=false]
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style[one_btn4;bgimg=bubble.png;bgimg_hovered=default_apple.png;
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bgimg_pressed=heart.png;border=false]
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button[1.25,2.1;1,1;one_btn4;Bub]
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style[one_btn5;bgimg=bubble.png;bgimg_pressed=heart.png;border=false;alpha=false]
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style[one_btn5;bgimg=bubble.png;bgimg_hovered=default_apple.png;
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bgimg_pressed=heart.png;border=false;alpha=false]
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button[0,3.35;1,1;one_btn5;Alph]
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style[one_btn6;border=true]
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@ -29,9 +29,12 @@ public:
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{
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TEXTCOLOR,
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BGCOLOR,
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BGCOLOR_HOVERED,
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BGCOLOR_PRESSED,
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NOCLIP,
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BORDER,
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BGIMG,
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BGIMG_HOVERED,
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BGIMG_PRESSED,
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ALPHA,
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NUM_PROPERTIES,
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@ -49,12 +52,18 @@ public:
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return TEXTCOLOR;
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} else if (name == "bgcolor") {
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return BGCOLOR;
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} else if (name == "bgcolor_hovered") {
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return BGCOLOR_HOVERED;
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} else if (name == "bgcolor_pressed") {
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return BGCOLOR_PRESSED;
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} else if (name == "noclip") {
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return NOCLIP;
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} else if (name == "border") {
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return BORDER;
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} else if (name == "bgimg") {
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return BGIMG;
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} else if (name == "bgimg_hovered") {
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return BGIMG_HOVERED;
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} else if (name == "bgimg_pressed") {
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return BGIMG_PRESSED;
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} else if (name == "alpha") {
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@ -14,6 +14,12 @@
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using namespace irr;
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using namespace gui;
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// Multiply with a color to get the default corresponding hovered color
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#define COLOR_HOVERED_MOD 1.25f
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// Multiply with a color to get the default corresponding pressed color
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#define COLOR_PRESSED_MOD 0.85f
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//! constructor
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GUIButton::GUIButton(IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle, bool noclip)
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@ -34,6 +40,14 @@ GUIButton::GUIButton(IGUIEnvironment* environment, IGUIElement* parent,
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// PATCH
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for (size_t i = 0; i < 4; i++) {
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Colors[i] = Environment->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);
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HoveredColors[i] = irr::video::SColor(Colors[i].getAlpha(),
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core::clamp<u32>(Colors[i].getRed() * COLOR_HOVERED_MOD, 0, 255),
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core::clamp<u32>(Colors[i].getGreen() * COLOR_HOVERED_MOD, 0, 255),
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core::clamp<u32>(Colors[i].getBlue() * COLOR_HOVERED_MOD, 0, 255));
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PressedColors[i] = irr::video::SColor(Colors[i].getAlpha(),
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core::clamp<u32>(Colors[i].getRed() * COLOR_PRESSED_MOD, 0, 255),
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core::clamp<u32>(Colors[i].getGreen() * COLOR_PRESSED_MOD, 0, 255),
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core::clamp<u32>(Colors[i].getBlue() * COLOR_PRESSED_MOD, 0, 255));
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}
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// END PATCH
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}
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@ -247,13 +261,15 @@ void GUIButton::draw()
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if (!Pressed)
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{
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// PATCH
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skin->drawColored3DButtonPaneStandard(this, AbsoluteRect, &AbsoluteClippingRect, Colors);
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skin->drawColored3DButtonPaneStandard(this, AbsoluteRect, &AbsoluteClippingRect,
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Environment->getHovered() == this ? HoveredColors : Colors);
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// END PATCH
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}
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else
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{
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// PATCH
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skin->drawColored3DButtonPanePressed(this, AbsoluteRect, &AbsoluteClippingRect, Colors);
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skin->drawColored3DButtonPanePressed(this,
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AbsoluteRect, &AbsoluteClippingRect, PressedColors);
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// END PATCH
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}
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}
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@ -389,10 +405,11 @@ EGUI_BUTTON_IMAGE_STATE GUIButton::getImageState(bool pressed) const
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// find a compatible state that has images
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while ( state != EGBIS_IMAGE_UP && !ButtonImages[(u32)state].Texture )
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{
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// PATCH
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switch ( state )
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{
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case EGBIS_IMAGE_UP_FOCUSED:
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state = EGBIS_IMAGE_UP_MOUSEOVER;
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state = EGBIS_IMAGE_UP;
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break;
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case EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER:
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state = EGBIS_IMAGE_UP_FOCUSED;
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@ -401,7 +418,7 @@ EGUI_BUTTON_IMAGE_STATE GUIButton::getImageState(bool pressed) const
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state = EGBIS_IMAGE_DOWN;
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break;
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case EGBIS_IMAGE_DOWN_FOCUSED:
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state = EGBIS_IMAGE_DOWN_MOUSEOVER;
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state = EGBIS_IMAGE_DOWN;
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break;
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case EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER:
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state = EGBIS_IMAGE_DOWN_FOCUSED;
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@ -415,6 +432,7 @@ EGUI_BUTTON_IMAGE_STATE GUIButton::getImageState(bool pressed) const
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default:
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state = EGBIS_IMAGE_UP;
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}
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// END PATCH
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}
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return state;
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@ -490,6 +508,40 @@ void GUIButton::setImage(EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image,
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ButtonImages[stateIdx].SourceRect = sourceRect;
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}
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// PATCH
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void GUIButton::setImage(video::ITexture* image)
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{
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setImage(gui::EGBIS_IMAGE_UP, image);
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}
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void GUIButton::setImage(video::ITexture* image, const core::rect<s32>& pos)
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{
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setImage(gui::EGBIS_IMAGE_UP, image, pos);
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}
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void GUIButton::setPressedImage(video::ITexture* image)
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{
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setImage(gui::EGBIS_IMAGE_DOWN, image);
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}
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void GUIButton::setPressedImage(video::ITexture* image, const core::rect<s32>& pos)
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{
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setImage(gui::EGBIS_IMAGE_DOWN, image, pos);
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}
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void GUIButton::setHoveredImage(video::ITexture* image)
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{
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setImage(gui::EGBIS_IMAGE_UP_MOUSEOVER, image);
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setImage(gui::EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER, image);
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}
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void GUIButton::setHoveredImage(video::ITexture* image, const core::rect<s32>& pos)
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{
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setImage(gui::EGBIS_IMAGE_UP_MOUSEOVER, image, pos);
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setImage(gui::EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER, image, pos);
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}
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// END PATCH
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//! Sets if the button should behave like a push button. Which means it
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//! can be in two states: Normal or Pressed. With a click on the button,
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//! the user can change the state of the button.
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@ -644,6 +696,30 @@ void GUIButton::setColor(video::SColor color)
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for (size_t i = 0; i < 4; i++) {
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video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
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Colors[i] = base.getInterpolated(color, d);
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HoveredColors[i] = irr::video::SColor(Colors[i].getAlpha(),
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core::clamp<u32>(Colors[i].getRed() * COLOR_HOVERED_MOD, 0, 255),
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core::clamp<u32>(Colors[i].getGreen() * COLOR_HOVERED_MOD, 0, 255),
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core::clamp<u32>(Colors[i].getBlue() * COLOR_HOVERED_MOD, 0, 255));
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PressedColors[i] = irr::video::SColor(Colors[i].getAlpha(),
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core::clamp<u32>(Colors[i].getRed() * COLOR_PRESSED_MOD, 0, 255),
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core::clamp<u32>(Colors[i].getGreen() * COLOR_PRESSED_MOD, 0, 255),
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core::clamp<u32>(Colors[i].getBlue() * COLOR_PRESSED_MOD, 0, 255));
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}
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}
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void GUIButton::setHoveredColor(video::SColor color)
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{
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float d = 0.65f;
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for (size_t i = 0; i < 4; i++) {
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video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
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HoveredColors[i] = base.getInterpolated(color, d);
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}
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}
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void GUIButton::setPressedColor(video::SColor color)
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{
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float d = 0.65f;
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for (size_t i = 0; i < 4; i++) {
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video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
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PressedColors[i] = base.getInterpolated(color, d);
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}
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}
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// END PATCH
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@ -102,34 +102,30 @@ public:
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//! Checks if an override color is enabled
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virtual bool isOverrideColorEnabled(void) const;
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// PATCH
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//! Sets an image which should be displayed on the button when it is in the given state.
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virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state,
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video::ITexture* image=0,
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video::ITexture* image=nullptr,
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const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0));
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//! Sets an image which should be displayed on the button when it is in normal state.
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virtual void setImage(video::ITexture* image=0) override
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{
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setImage(gui::EGBIS_IMAGE_UP, image);
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}
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virtual void setImage(video::ITexture* image=nullptr) override;
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//! Sets an image which should be displayed on the button when it is in normal state.
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virtual void setImage(video::ITexture* image, const core::rect<s32>& pos) override
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{
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setImage(gui::EGBIS_IMAGE_UP, image, pos);
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}
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virtual void setImage(video::ITexture* image, const core::rect<s32>& pos) override;
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//! Sets an image which should be displayed on the button when it is in pressed state.
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virtual void setPressedImage(video::ITexture* image=0) override
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{
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setImage(gui::EGBIS_IMAGE_DOWN, image);
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}
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virtual void setPressedImage(video::ITexture* image=nullptr) override;
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//! Sets an image which should be displayed on the button when it is in pressed state.
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virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) override
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{
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setImage(gui::EGBIS_IMAGE_DOWN, image, pos);
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}
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virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) override;
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//! Sets an image which should be displayed on the button when it is in hovered state.
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virtual void setHoveredImage(video::ITexture* image=nullptr);
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// END PATCH
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//! Sets an image which should be displayed on the button when it is in hovered state.
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virtual void setHoveredImage(video::ITexture* image, const core::rect<s32>& pos);
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//! Sets the sprite bank used by the button
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virtual void setSpriteBank(gui::IGUISpriteBank* bank=0) override;
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@ -215,6 +211,10 @@ public:
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void setColor(video::SColor color);
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// PATCH
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void setHoveredColor(video::SColor color);
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void setPressedColor(video::SColor color);
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// END PATCH
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//! Do not drop returned handle
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@ -307,4 +307,8 @@ private:
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bool ScaleImage;
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video::SColor Colors[4];
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// PATCH
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video::SColor HoveredColors[4];
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video::SColor PressedColors[4];
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// END PATCH
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};
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiConfirmRegistration.h"
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#include "client/client.h"
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#include "guiButton.h"
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#include <IGUICheckBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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@ -128,14 +129,14 @@ void GUIConfirmRegistration::regenerateGui(v2u32 screensize)
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core::rect<s32> rect2(0, 0, 230 * s, 35 * s);
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rect2 = rect2 + v2s32(size.X / 2 - 220 * s, ypos);
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text = wgettext("Register and Join");
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Environment->addButton(rect2, this, ID_confirm, text);
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GUIButton::addButton(Environment, rect2, this, ID_confirm, text);
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delete[] text;
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}
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{
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core::rect<s32> rect2(0, 0, 120 * s, 35 * s);
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rect2 = rect2 + v2s32(size.X / 2 + 70 * s, ypos);
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text = wgettext("Cancel");
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Environment->addButton(rect2, this, ID_cancel, text);
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GUIButton::addButton(Environment, rect2, this, ID_cancel, text);
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delete[] text;
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}
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{
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@ -712,6 +712,13 @@ void GUIFormSpecMenu::parseButton(parserData* data, const std::string &element,
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if (style.isNotDefault(StyleSpec::BGCOLOR)) {
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e->setColor(style.getColor(StyleSpec::BGCOLOR));
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}
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if (style.isNotDefault(StyleSpec::BGCOLOR_HOVERED)) {
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e->setHoveredColor(style.getColor(StyleSpec::BGCOLOR_HOVERED));
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}
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if (style.isNotDefault(StyleSpec::BGCOLOR_PRESSED)) {
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e->setPressedColor(style.getColor(StyleSpec::BGCOLOR_PRESSED));
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}
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if (style.isNotDefault(StyleSpec::TEXTCOLOR)) {
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e->setOverrideColor(style.getColor(StyleSpec::TEXTCOLOR));
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}
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@ -720,11 +727,17 @@ void GUIFormSpecMenu::parseButton(parserData* data, const std::string &element,
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if (style.isNotDefault(StyleSpec::BGIMG)) {
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std::string image_name = style.get(StyleSpec::BGIMG, "");
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std::string hovered_image_name = style.get(StyleSpec::BGIMG_HOVERED, "");
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std::string pressed_image_name = style.get(StyleSpec::BGIMG_PRESSED, "");
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video::ITexture *texture = 0;
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video::ITexture *hovered_texture = 0;
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video::ITexture *pressed_texture = 0;
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texture = m_tsrc->getTexture(image_name);
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if (!hovered_image_name.empty())
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hovered_texture = m_tsrc->getTexture(hovered_image_name);
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else
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hovered_texture = texture;
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if (!pressed_image_name.empty())
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pressed_texture = m_tsrc->getTexture(pressed_image_name);
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else
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@ -733,6 +746,8 @@ void GUIFormSpecMenu::parseButton(parserData* data, const std::string &element,
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e->setUseAlphaChannel(style.getBool(StyleSpec::ALPHA, true));
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e->setImage(guiScalingImageButton(
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Environment->getVideoDriver(), texture, geom.X, geom.Y));
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e->setHoveredImage(guiScalingImageButton(
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Environment->getVideoDriver(), hovered_texture, geom.X, geom.Y));
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e->setPressedImage(guiScalingImageButton(
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Environment->getVideoDriver(), pressed_texture, geom.X, geom.Y));
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e->setScaleImage(true);
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@ -1620,7 +1635,7 @@ void GUIFormSpecMenu::parseImageButton(parserData* data, const std::string &elem
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else
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pressed_texture = texture;
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gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
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GUIButton *e = GUIButton::addButton(Environment, rect, this, spec.fid, spec.flabel.c_str());
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if (spec.fname == data->focused_fieldname) {
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Environment->setFocus(e);
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@ -1818,7 +1833,7 @@ void GUIFormSpecMenu::parseItemImageButton(parserData* data, const std::string &
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258 + m_fields.size()
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);
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gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, L"");
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gui::IGUIButton *e = GUIButton::addButton(Environment, rect, this, spec.fid, L"");
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auto style = getStyleForElement("item_image_button", spec.fname, "image_button");
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e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
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@ -2697,7 +2712,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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core::rect<s32>(size.X/2-70, pos.Y,
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(size.X/2-70)+140, pos.Y + (m_btn_height*2));
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const wchar_t *text = wgettext("Proceed");
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Environment->addButton(mydata.rect, this, 257, text);
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GUIButton::addButton(Environment, mydata.rect, this, 257, text);
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delete[] text;
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}
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@ -21,6 +21,7 @@
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#include "guiKeyChangeMenu.h"
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#include "debug.h"
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#include "guiButton.h"
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#include "serialization.h"
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#include <string>
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#include <IGUICheckBox.h>
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@ -157,7 +158,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
|
||||
rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s);
|
||||
const wchar_t *text = wgettext(k->key.name());
|
||||
k->button = Environment->addButton(rect, this, k->id, text);
|
||||
k->button = GUIButton::addButton(Environment, rect, this, k->id, text);
|
||||
delete[] text;
|
||||
}
|
||||
if ((i + 1) % KMaxButtonPerColumns == 0) {
|
||||
@ -217,16 +218,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
|
||||
rect += topleft + v2s32(size.X / 2 - 105 * s, size.Y - 40 * s);
|
||||
const wchar_t *text = wgettext("Save");
|
||||
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
|
||||
text);
|
||||
GUIButton::addButton(Environment, rect, this, GUI_ID_BACK_BUTTON, text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
|
||||
rect += topleft + v2s32(size.X / 2 + 5 * s, size.Y - 40 * s);
|
||||
const wchar_t *text = wgettext("Cancel");
|
||||
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
|
||||
text);
|
||||
GUIButton::addButton(Environment, rect, this, GUI_ID_ABORT_BUTTON, text);
|
||||
delete[] text;
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
|
||||
#include "guiPasswordChange.h"
|
||||
#include "client/client.h"
|
||||
#include "guiButton.h"
|
||||
#include <IGUICheckBox.h>
|
||||
#include <IGUIEditBox.h>
|
||||
#include <IGUIButton.h>
|
||||
@ -145,14 +146,14 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
|
||||
rect = rect + v2s32(size.X / 4 + 56 * s, ypos);
|
||||
text = wgettext("Change");
|
||||
Environment->addButton(rect, this, ID_change, text);
|
||||
GUIButton::addButton(Environment, rect, this, ID_change, text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
|
||||
rect = rect + v2s32(size.X / 4 + 185 * s, ypos);
|
||||
text = wgettext("Cancel");
|
||||
Environment->addButton(rect, this, ID_cancel, text);
|
||||
GUIButton::addButton(Environment, rect, this, ID_cancel, text);
|
||||
delete[] text;
|
||||
}
|
||||
|
||||
|
@ -19,6 +19,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
|
||||
#include "guiVolumeChange.h"
|
||||
#include "debug.h"
|
||||
#include "guiButton.h"
|
||||
#include "serialization.h"
|
||||
#include <string>
|
||||
#include <IGUICheckBox.h>
|
||||
@ -103,8 +104,7 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 80 * s, 30 * s);
|
||||
rect = rect + v2s32(size.X / 2 - 80 * s / 2, size.Y / 2 + 55 * s);
|
||||
const wchar_t *text = wgettext("Exit");
|
||||
Environment->addButton(rect, this, ID_soundExitButton,
|
||||
text);
|
||||
GUIButton::addButton(Environment, rect, this, ID_soundExitButton, text);
|
||||
delete[] text;
|
||||
}
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user