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Modify new ObjectProperties format to such that 0.4.3 will eat it
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30ec69c7d3
commit
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@ -74,86 +74,61 @@ std::string ObjectProperties::dump()
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void ObjectProperties::serialize(std::ostream &os) const
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{
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writeU8(os, 2); // version
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writeU8(os, 1); // version
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writeS16(os, hp_max);
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writeU8(os, physical);
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writeF1000(os, weight);
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writeV3F1000(os, collisionbox.MinEdge);
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writeV3F1000(os, collisionbox.MaxEdge);
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os<<serializeString(visual);
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os<<serializeString(mesh);
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writeV2F1000(os, visual_size);
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writeU16(os, textures.size());
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for(u32 i=0; i<textures.size(); i++){
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os<<serializeString(textures[i]);
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}
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writeU16(os, colors.size());
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for(u32 i=0; i<colors.size(); i++){
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writeARGB8(os, colors[i]);
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}
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writeV2S16(os, spritediv);
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writeV2S16(os, initial_sprite_basepos);
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writeU8(os, is_visible);
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writeU8(os, makes_footstep_sound);
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writeF1000(os, automatic_rotate);
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// Stuff below should be moved to correct place in a version that otherwise changes
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// the protocol version
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// Added in protocol version 14
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os<<serializeString(mesh);
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writeU16(os, colors.size());
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for(u32 i=0; i<colors.size(); i++){
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writeARGB8(os, colors[i]);
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}
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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}
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void ObjectProperties::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if(version == 2) // In PROTOCOL_VERSION 14
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if(version == 1)
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{
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try{
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hp_max = readS16(is);
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physical = readU8(is);
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weight = readF1000(is);
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collisionbox.MinEdge = readV3F1000(is);
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collisionbox.MaxEdge = readV3F1000(is);
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visual = deSerializeString(is);
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mesh = deSerializeString(is);
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visual_size = readV2F1000(is);
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textures.clear();
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u32 texture_count = readU16(is);
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for(u32 i=0; i<texture_count; i++){
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textures.push_back(deSerializeString(is));
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}
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spritediv = readV2S16(is);
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initial_sprite_basepos = readV2S16(is);
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is_visible = readU8(is);
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makes_footstep_sound = readU8(is);
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automatic_rotate = readF1000(is);
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mesh = deSerializeString(is);
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u32 color_count = readU16(is);
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for(u32 i=0; i<color_count; i++){
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colors.push_back(readARGB8(is));
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}
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spritediv = readV2S16(is);
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initial_sprite_basepos = readV2S16(is);
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is_visible = readU8(is);
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makes_footstep_sound = readU8(is);
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automatic_rotate = readF1000(is);
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// If you add anything here, insert it primarily inside the try-catch
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// block to not need to increase the version.
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try{
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// Stuff below should be moved to correct place in a version that
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// otherwise changes the protocol version
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}catch(SerializationError &e){}
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}
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else if(version == 1) // In PROTOCOL_VERSION 13
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{
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hp_max = readS16(is);
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physical = readU8(is);
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weight = readF1000(is);
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collisionbox.MinEdge = readV3F1000(is);
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collisionbox.MaxEdge = readV3F1000(is);
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visual = deSerializeString(is);
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visual_size = readV2F1000(is);
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textures.clear();
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u32 texture_count = readU16(is);
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for(u32 i=0; i<texture_count; i++){
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textures.push_back(deSerializeString(is));
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}
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spritediv = readV2S16(is);
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initial_sprite_basepos = readV2S16(is);
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is_visible = readU8(is);
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makes_footstep_sound = readU8(is);
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try{
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automatic_rotate = readF1000(is);
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}catch(SerializationError &e){}
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}
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else
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