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8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh. Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance. Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Lars <larsh@apache.org> Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
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@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "mapblock_mesh.h"
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#include "mapblock.h"
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#include "mapsector.h"
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#include "minimap.h"
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#include "modchannels.h"
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#include "content/mods.h"
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@ -555,19 +556,27 @@ void Client::step(float dtime)
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{
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num_processed_meshes++;
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MinimapMapblock *minimap_mapblock = NULL;
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std::vector<MinimapMapblock*> minimap_mapblocks;
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bool do_mapper_update = true;
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MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
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MapSector *sector = m_env.getMap().emergeSector(v2s16(r.p.X, r.p.Z));
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MapBlock *block = sector->getBlockNoCreateNoEx(r.p.Y);
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// The block in question is not visible (perhaps it is culled at the server),
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// create a blank block just to hold the 2x2x2 mesh.
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// If the block becomes visible later it will replace the blank block.
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if (!block && r.mesh)
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block = sector->createBlankBlock(r.p.Y);
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if (block) {
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// Delete the old mesh
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delete block->mesh;
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block->mesh = nullptr;
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if (r.mesh) {
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block->solid_sides = r.solid_sides;
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minimap_mapblock = r.mesh->moveMinimapMapblock();
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if (minimap_mapblock == NULL)
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minimap_mapblocks = r.mesh->moveMinimapMapblocks();
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if (minimap_mapblocks.empty())
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do_mapper_update = false;
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bool is_empty = true;
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@ -588,16 +597,32 @@ void Client::step(float dtime)
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delete r.mesh;
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}
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if (m_minimap && do_mapper_update)
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m_minimap->addBlock(r.p, minimap_mapblock);
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for (auto p : r.solid_sides) {
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auto block = m_env.getMap().getBlockNoCreateNoEx(p.first);
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if (block)
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block->solid_sides = p.second;
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}
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if (r.ack_block_to_server) {
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if (m_minimap && do_mapper_update) {
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v3s16 ofs;
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// See also mapblock_mesh.cpp for the code that creates the array of minimap blocks.
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for (ofs.Z = 0; ofs.Z <= 1; ofs.Z++)
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for (ofs.Y = 0; ofs.Y <= 1; ofs.Y++)
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for (ofs.X = 0; ofs.X <= 1; ofs.X++) {
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size_t i = ofs.Z * 4 + ofs.Y * 2 + ofs.X;
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if (i < minimap_mapblocks.size() && minimap_mapblocks[i])
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m_minimap->addBlock(r.p + ofs, minimap_mapblocks[i]);
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}
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}
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for (auto p : r.ack_list) {
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if (blocks_to_ack.size() == 255) {
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sendGotBlocks(blocks_to_ack);
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blocks_to_ack.clear();
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}
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blocks_to_ack.emplace_back(r.p);
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blocks_to_ack.emplace_back(p);
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}
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for (auto block : r.map_blocks)
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@ -298,6 +298,8 @@ void ClientMap::updateDrawList()
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blocks_to_consider.push(camera_block);
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blocks_seen.getChunk(camera_block).getBits(camera_block) = 0x07; // mark all sides as visible
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std::set<v3s16> shortlist;
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// Recursively walk the space and pick mapblocks for drawing
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while (blocks_to_consider.size() > 0) {
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@ -369,11 +371,13 @@ void ClientMap::updateDrawList()
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continue;
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}
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// The block is visible, add to the draw list
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if (mesh) {
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// Add to set
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// Block meshes are stored in blocks where all coordinates are even (lowest bit set to 0)
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// Add them to the de-dup set.
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shortlist.emplace(block_coord.X & ~1, block_coord.Y & ~1, block_coord.Z & ~1);
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// All other blocks we can grab and add to the drawlist right away.
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if (block && m_drawlist.emplace(block_coord, block).second) {
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// only grab the ref if the block exists and was not in the list
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block->refGrab();
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m_drawlist[block_coord] = block;
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}
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// Decide which sides to traverse next or to block away
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@ -474,6 +478,16 @@ void ClientMap::updateDrawList()
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}
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}
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g_profiler->avg("MapBlocks shortlist [#]", shortlist.size());
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for (auto pos : shortlist) {
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MapBlock * block = getBlockNoCreateNoEx(pos);
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if (block && m_drawlist.emplace(pos, block).second) {
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// only grab the ref if the block exists and was not in the list
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block->refGrab();
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}
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}
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g_profiler->avg("MapBlocks occlusion culled [#]", blocks_occlusion_culled);
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g_profiler->avg("MapBlocks sides skipped [#]", sides_skipped);
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g_profiler->avg("MapBlocks examined [#]", blocks_visited);
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@ -597,7 +611,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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MapBlock *block = i.second;
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MapBlockMesh *block_mesh = block->mesh;
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// If the mesh of the block happened to get deleted, ignore it
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// Meshes are only stored every 8-th block (where all coordinates are even),
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// but we keep all the visible blocks in the draw list to prevent client
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// from dropping them.
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// On top of that, in some cases block mesh can be removed
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// before the block is removed from the draw list.
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if (!block_mesh)
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continue;
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@ -720,7 +738,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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material.TextureLayer[ShadowRenderer::TEXTURE_LAYER_SHADOW].Texture = nullptr;
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}
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v3f block_wpos = intToFloat(descriptor.m_pos * MAP_BLOCKSIZE, BS);
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v3f block_wpos = intToFloat(descriptor.m_pos / 8 * 8 * MAP_BLOCKSIZE, BS);
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m.setTranslation(block_wpos - offset);
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driver->setTransform(video::ETS_WORLD, m);
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@ -1046,7 +1064,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
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++material_swaps;
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}
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v3f block_wpos = intToFloat(descriptor.m_pos * MAP_BLOCKSIZE, BS);
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v3f block_wpos = intToFloat(descriptor.m_pos / 8 * 8 * MAP_BLOCKSIZE, BS);
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m.setTranslation(block_wpos - offset);
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driver->setTransform(video::ETS_WORLD, m);
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@ -1133,6 +1151,11 @@ void ClientMap::updateDrawListShadow(v3f shadow_light_pos, v3f shadow_light_dir,
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g_profiler->avg("SHADOW MapBlocks loaded [#]", blocks_loaded);
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}
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void ClientMap::reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks)
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{
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g_profiler->avg("CM::reportMetrics loaded blocks [#]", all_blocks);
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}
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void ClientMap::updateTransparentMeshBuffers()
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{
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ScopeProfiler sp(g_profiler, "CM::updateTransparentMeshBuffers", SPT_AVG);
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@ -140,6 +140,8 @@ public:
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void onSettingChanged(const std::string &name);
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protected:
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void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override;
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private:
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// update the vertex order in transparent mesh buffers
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@ -1619,9 +1619,9 @@ void MapblockMeshGenerator::drawNode()
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*/
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void MapblockMeshGenerator::generate()
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{
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for (p.Z = 0; p.Z < MAP_BLOCKSIZE; p.Z++)
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for (p.Y = 0; p.Y < MAP_BLOCKSIZE; p.Y++)
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for (p.X = 0; p.X < MAP_BLOCKSIZE; p.X++) {
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for (p.Z = 0; p.Z < data->side_length; p.Z++)
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for (p.Y = 0; p.Y < data->side_length; p.Y++)
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for (p.X = 0; p.X < data->side_length; p.X++) {
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n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
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f = &nodedef->get(n);
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drawNode();
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@ -49,7 +49,7 @@ void MeshMakeData::fillBlockDataBegin(const v3s16 &blockpos)
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m_vmanip.clear();
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VoxelArea voxel_area(blockpos_nodes - v3s16(1,1,1) * MAP_BLOCKSIZE,
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blockpos_nodes + v3s16(1,1,1) * MAP_BLOCKSIZE*2-v3s16(1,1,1));
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blockpos_nodes + v3s16(1,1,1) * (side_length + MAP_BLOCKSIZE /* extra layer of blocks around the mesh */) - v3s16(1,1,1));
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m_vmanip.addArea(voxel_area);
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}
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@ -63,23 +63,6 @@ void MeshMakeData::fillBlockData(const v3s16 &block_offset, MapNode *data)
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m_vmanip.copyFrom(data, data_area, v3s16(0,0,0), blockpos_nodes, data_size);
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}
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void MeshMakeData::fill(MapBlock *block)
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{
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fillBlockDataBegin(block->getPos());
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fillBlockData(v3s16(0,0,0), block->getData());
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// Get map for reading neighbor blocks
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Map *map = block->getParent();
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for (const v3s16 &dir : g_26dirs) {
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v3s16 bp = m_blockpos + dir;
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MapBlock *b = map->getBlockNoCreateNoEx(bp);
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if(b)
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fillBlockData(dir, b->getData());
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}
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}
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void MeshMakeData::setCrack(int crack_level, v3s16 crack_pos)
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{
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if (crack_level >= 0)
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@ -883,7 +866,7 @@ static void updateFastFaceRow(
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// Unroll this variable which has a significant build cost
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TileSpec next_tile;
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for (u16 j = 0; j < MAP_BLOCKSIZE; j++) {
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for (u16 j = 0; j < data->side_length; j++) {
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// If tiling can be done, this is set to false in the next step
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bool next_is_different = true;
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@ -894,7 +877,7 @@ static void updateFastFaceRow(
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// If at last position, there is nothing to compare to and
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// the face must be drawn anyway
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if (j != MAP_BLOCKSIZE - 1) {
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if (j != data->side_length - 1) {
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p += translate_dir;
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getTileInfo(data, p, face_dir,
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@ -957,8 +940,8 @@ static void updateAllFastFaceRows(MeshMakeData *data,
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/*
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Go through every y,z and get top(y+) faces in rows of x+
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*/
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for (s16 y = 0; y < MAP_BLOCKSIZE; y++)
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for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
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for (s16 y = 0; y < data->side_length; y++)
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for (s16 z = 0; z < data->side_length; z++)
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updateFastFaceRow(data,
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v3s16(0, y, z),
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v3s16(1, 0, 0), //dir
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@ -969,8 +952,8 @@ static void updateAllFastFaceRows(MeshMakeData *data,
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/*
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Go through every x,y and get right(x+) faces in rows of z+
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*/
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for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
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for (s16 y = 0; y < MAP_BLOCKSIZE; y++)
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for (s16 x = 0; x < data->side_length; x++)
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for (s16 y = 0; y < data->side_length; y++)
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updateFastFaceRow(data,
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v3s16(x, y, 0),
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v3s16(0, 0, 1), //dir
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@ -981,8 +964,8 @@ static void updateAllFastFaceRows(MeshMakeData *data,
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/*
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Go through every y,z and get back(z+) faces in rows of x+
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*/
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for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
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for (s16 y = 0; y < MAP_BLOCKSIZE; y++)
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for (s16 z = 0; z < data->side_length; z++)
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for (s16 y = 0; y < data->side_length; y++)
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updateFastFaceRow(data,
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v3s16(0, y, z),
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v3s16(1, 0, 0), //dir
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@ -1009,7 +992,7 @@ static void applyTileColor(PreMeshBuffer &pmb)
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MapBlockBspTree
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*/
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void MapBlockBspTree::buildTree(const std::vector<MeshTriangle> *triangles)
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void MapBlockBspTree::buildTree(const std::vector<MeshTriangle> *triangles, u16 side_length)
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{
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this->triangles = triangles;
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@ -1024,7 +1007,7 @@ void MapBlockBspTree::buildTree(const std::vector<MeshTriangle> *triangles)
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if (!indexes.empty()) {
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// Start in the center of the block with increment of one quarter in each direction
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root = buildTree(v3f(1, 0, 0), v3f((MAP_BLOCKSIZE + 1) * 0.5f * BS), MAP_BLOCKSIZE * 0.25f * BS, indexes, 0);
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root = buildTree(v3f(1, 0, 0), v3f((side_length + 1) * 0.5f * BS), side_length * 0.25f * BS, indexes, 0);
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} else {
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root = -1;
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}
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@ -1183,7 +1166,6 @@ void PartialMeshBuffer::afterDraw() const
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*/
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MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_minimap_mapblock(NULL),
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m_tsrc(data->m_client->getTextureSource()),
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m_shdrsrc(data->m_client->getShaderSource()),
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m_animation_force_timer(0), // force initial animation
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@ -1195,10 +1177,23 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_enable_shaders = data->m_use_shaders;
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m_enable_vbo = g_settings->getBool("enable_vbo");
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if (data->m_client->getMinimap()) {
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m_minimap_mapblock = new MinimapMapblock;
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m_minimap_mapblock->getMinimapNodes(
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&data->m_vmanip, data->m_blockpos * MAP_BLOCKSIZE);
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v3s16 bp = data->m_blockpos;
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// Only generate minimap mapblocks at even coordinates.
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if (((bp.X | bp.Y | bp.Z) & 1) == 0 && data->m_client->getMinimap()) {
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m_minimap_mapblocks.resize(8, nullptr);
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v3s16 ofs;
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// See also client.cpp for the code that reads the array of minimap blocks.
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for (ofs.Z = 0; ofs.Z <= 1; ofs.Z++)
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for (ofs.Y = 0; ofs.Y <= 1; ofs.Y++)
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for (ofs.X = 0; ofs.X <= 1; ofs.X++) {
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v3s16 p = (bp + ofs) * MAP_BLOCKSIZE;
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if (data->m_vmanip.getNodeNoEx(p).getContent() != CONTENT_IGNORE) {
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MinimapMapblock *block = new MinimapMapblock;
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m_minimap_mapblocks[ofs.Z * 4 + ofs.Y * 2 + ofs.X] = block;
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block->getMinimapNodes(&data->m_vmanip, p);
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}
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}
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}
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// 4-21ms for MAP_BLOCKSIZE=16 (NOTE: probably outdated)
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@ -1226,7 +1221,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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Convert FastFaces to MeshCollector
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*/
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MeshCollector collector(m_bounding_sphere_center);
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v3f offset = intToFloat((data->m_blockpos - data->m_blockpos / 8 * 8) * MAP_BLOCKSIZE, BS);
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MeshCollector collector(m_bounding_sphere_center, offset);
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{
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// avg 0ms (100ms spikes when loading textures the first time)
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@ -1386,7 +1382,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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}
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//std::cout<<"added "<<fastfaces.getSize()<<" faces."<<std::endl;
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m_bsp_tree.buildTree(&m_transparent_triangles);
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m_bsp_tree.buildTree(&m_transparent_triangles, data->side_length);
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// Check if animation is required for this mesh
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m_has_animation =
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@ -1408,7 +1404,8 @@ MapBlockMesh::~MapBlockMesh()
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#endif
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m->drop();
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}
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delete m_minimap_mapblock;
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for (MinimapMapblock *block : m_minimap_mapblocks)
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delete block;
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}
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bool MapBlockMesh::animate(bool faraway, float time, int crack,
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@ -1583,9 +1580,16 @@ video::SColor encode_light(u16 light, u8 emissive_light)
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return video::SColor(r, b, b, b);
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}
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u8 get_solid_sides(MeshMakeData *data)
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std::unordered_map<v3s16, u8> get_solid_sides(MeshMakeData *data)
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{
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v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
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std::unordered_map<v3s16, u8> results;
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v3s16 ofs;
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for (ofs.X = 0; ofs.X < 2; ofs.X++)
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for (ofs.Y = 0; ofs.Y < 2; ofs.Y++)
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for (ofs.Z = 0; ofs.Z < 2; ofs.Z++) {
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v3s16 blockpos = data->m_blockpos + ofs;
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v3s16 blockpos_nodes = blockpos * MAP_BLOCKSIZE;
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const NodeDefManager *ndef = data->m_client->ndef();
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u8 result = 0x3F; // all sides solid;
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@ -1608,5 +1612,7 @@ u8 get_solid_sides(MeshMakeData *data)
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}
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}
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return result;
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results[blockpos] = result;
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}
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return results;
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}
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "voxel.h"
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#include <array>
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#include <map>
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#include <unordered_map>
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class Client;
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class IShaderSource;
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@ -42,6 +43,7 @@ struct MeshMakeData
|
||||
v3s16 m_blockpos = v3s16(-1337,-1337,-1337);
|
||||
v3s16 m_crack_pos_relative = v3s16(-1337,-1337,-1337);
|
||||
bool m_smooth_lighting = false;
|
||||
u16 side_length = MAP_BLOCKSIZE;
|
||||
|
||||
Client *m_client;
|
||||
bool m_use_shaders;
|
||||
@ -54,12 +56,6 @@ struct MeshMakeData
|
||||
void fillBlockDataBegin(const v3s16 &blockpos);
|
||||
void fillBlockData(const v3s16 &block_offset, MapNode *data);
|
||||
|
||||
/*
|
||||
Copy central data directly from block, and other data from
|
||||
parent of block.
|
||||
*/
|
||||
void fill(MapBlock *block);
|
||||
|
||||
/*
|
||||
Set the (node) position of a crack
|
||||
*/
|
||||
@ -108,7 +104,7 @@ class MapBlockBspTree
|
||||
public:
|
||||
MapBlockBspTree() {}
|
||||
|
||||
void buildTree(const std::vector<MeshTriangle> *triangles);
|
||||
void buildTree(const std::vector<MeshTriangle> *triangles, u16 side_lingth);
|
||||
|
||||
void traverse(v3f viewpoint, std::vector<s32> &output) const
|
||||
{
|
||||
@ -203,11 +199,11 @@ public:
|
||||
return m_mesh[layer];
|
||||
}
|
||||
|
||||
MinimapMapblock *moveMinimapMapblock()
|
||||
std::vector<MinimapMapblock*> moveMinimapMapblocks()
|
||||
{
|
||||
MinimapMapblock *p = m_minimap_mapblock;
|
||||
m_minimap_mapblock = NULL;
|
||||
return p;
|
||||
std::vector<MinimapMapblock*> minimap_mapblocks;
|
||||
minimap_mapblocks.swap(m_minimap_mapblocks);
|
||||
return minimap_mapblocks;
|
||||
}
|
||||
|
||||
bool isAnimationForced() const
|
||||
@ -245,7 +241,7 @@ private:
|
||||
};
|
||||
|
||||
scene::IMesh *m_mesh[MAX_TILE_LAYERS];
|
||||
MinimapMapblock *m_minimap_mapblock;
|
||||
std::vector<MinimapMapblock*> m_minimap_mapblocks;
|
||||
ITextureSource *m_tsrc;
|
||||
IShaderSource *m_shdrsrc;
|
||||
|
||||
@ -344,4 +340,4 @@ void getNodeTile(MapNode mn, const v3s16 &p, const v3s16 &dir, MeshMakeData *dat
|
||||
/// Return bitset of the sides of the mapblock that consist of solid nodes only
|
||||
/// Bits:
|
||||
/// 0 0 -Z +Z -X +X -Y +Y
|
||||
u8 get_solid_sides(MeshMakeData *data);
|
||||
std::unordered_map<v3s16, u8> get_solid_sides(MeshMakeData *data);
|
||||
|
@ -25,6 +25,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "map.h"
|
||||
#include "util/directiontables.h"
|
||||
|
||||
static class BlockPlaceholder {
|
||||
public:
|
||||
MapNode data[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
|
||||
|
||||
BlockPlaceholder()
|
||||
{
|
||||
for (std::size_t i = 0; i < MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE; i++)
|
||||
data[i] = MapNode(CONTENT_IGNORE);
|
||||
}
|
||||
|
||||
} block_placeholder;
|
||||
/*
|
||||
QueuedMeshUpdate
|
||||
*/
|
||||
@ -66,28 +77,31 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
|
||||
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
// Mesh is placed at even positions at all coordinates
|
||||
// (every 8-th block) and will cover 8 blocks
|
||||
v3s16 mesh_position(p.X & ~1, p.Y & ~1, p.Z & ~1);
|
||||
/*
|
||||
Mark the block as urgent if requested
|
||||
*/
|
||||
if (urgent)
|
||||
m_urgents.insert(p);
|
||||
m_urgents.insert(mesh_position);
|
||||
|
||||
/*
|
||||
Find if block is already in queue.
|
||||
If it is, update the data and quit.
|
||||
*/
|
||||
for (QueuedMeshUpdate *q : m_queue) {
|
||||
if (q->p == p) {
|
||||
if (q->p == mesh_position) {
|
||||
// NOTE: We are not adding a new position to the queue, thus
|
||||
// refcount_from_queue stays the same.
|
||||
if(ack_block_to_server)
|
||||
q->ack_block_to_server = true;
|
||||
q->ack_list.push_back(p);
|
||||
q->crack_level = m_client->getCrackLevel();
|
||||
q->crack_pos = m_client->getCrackPos();
|
||||
q->urgent |= urgent;
|
||||
for (std::size_t i = 1; i < q->map_blocks.size(); i++) {
|
||||
for (std::size_t i = 0; i < q->map_blocks.size(); i++) {
|
||||
if (!q->map_blocks[i]) {
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(q->p + g_26dirs[i - 1]);
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(q->p + g_64dirs[i]);
|
||||
if (block) {
|
||||
block->refGrab();
|
||||
q->map_blocks[i] = block;
|
||||
@ -99,16 +113,13 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
|
||||
}
|
||||
|
||||
/*
|
||||
Cache the block data (force-update the center block, don't update the
|
||||
neighbors but get them if they aren't already cached)
|
||||
Make a list of blocks necessary for mesh generation and lock the blocks in memory.
|
||||
*/
|
||||
std::vector<MapBlock *> cached_blocks;
|
||||
cached_blocks.reserve(3*3*3);
|
||||
cached_blocks.push_back(main_block);
|
||||
main_block->refGrab();
|
||||
for (v3s16 dp : g_26dirs) {
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(p + dp);
|
||||
cached_blocks.push_back(block);
|
||||
std::vector<MapBlock *> map_blocks;
|
||||
map_blocks.reserve(4*4*4);
|
||||
for (v3s16 dp : g_64dirs) {
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(mesh_position + dp);
|
||||
map_blocks.push_back(block);
|
||||
if (block)
|
||||
block->refGrab();
|
||||
}
|
||||
@ -117,12 +128,13 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
|
||||
Add the block
|
||||
*/
|
||||
QueuedMeshUpdate *q = new QueuedMeshUpdate;
|
||||
q->p = p;
|
||||
q->ack_block_to_server = ack_block_to_server;
|
||||
q->p = mesh_position;
|
||||
if(ack_block_to_server)
|
||||
q->ack_list.push_back(p);
|
||||
q->crack_level = m_client->getCrackLevel();
|
||||
q->crack_pos = m_client->getCrackPos();
|
||||
q->urgent = urgent;
|
||||
q->map_blocks = std::move(cached_blocks);
|
||||
q->map_blocks = std::move(map_blocks);
|
||||
m_queue.push_back(q);
|
||||
|
||||
return true;
|
||||
@ -170,12 +182,14 @@ void MeshUpdateQueue::fillDataFromMapBlocks(QueuedMeshUpdate *q)
|
||||
{
|
||||
MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders);
|
||||
q->data = data;
|
||||
data->side_length = 2 * MAP_BLOCKSIZE;
|
||||
|
||||
data->fillBlockDataBegin(q->p);
|
||||
|
||||
for (MapBlock *block : q->map_blocks)
|
||||
if (block)
|
||||
data->fillBlockData(block->getPos() - q->p, block->getData());
|
||||
for (std::size_t i = 0; i < 64; i++) {
|
||||
MapBlock *block = q->map_blocks[i];
|
||||
data->fillBlockData(g_64dirs[i], block ? block->getData() : block_placeholder.data);
|
||||
}
|
||||
|
||||
data->setCrack(q->crack_level, q->crack_pos);
|
||||
data->setSmoothLighting(m_cache_smooth_lighting);
|
||||
@ -208,7 +222,7 @@ void MeshUpdateWorkerThread::doUpdate()
|
||||
r.p = q->p;
|
||||
r.mesh = mesh_new;
|
||||
r.solid_sides = get_solid_sides(q->data);
|
||||
r.ack_block_to_server = q->ack_block_to_server;
|
||||
r.ack_list = std::move(q->ack_list);
|
||||
r.urgent = q->urgent;
|
||||
r.map_blocks = q->map_blocks;
|
||||
|
||||
|
@ -28,11 +28,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/thread.h"
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
struct QueuedMeshUpdate
|
||||
{
|
||||
v3s16 p = v3s16(-1337, -1337, -1337);
|
||||
bool ack_block_to_server = false;
|
||||
std::vector<v3s16> ack_list;
|
||||
int crack_level = -1;
|
||||
v3s16 crack_pos;
|
||||
MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
|
||||
@ -96,8 +97,8 @@ struct MeshUpdateResult
|
||||
{
|
||||
v3s16 p = v3s16(-1338, -1338, -1338);
|
||||
MapBlockMesh *mesh = nullptr;
|
||||
u8 solid_sides = 0;
|
||||
bool ack_block_to_server = false;
|
||||
std::unordered_map<v3s16, u8> solid_sides;
|
||||
std::vector<v3s16> ack_list;
|
||||
bool urgent = false;
|
||||
std::vector<MapBlock *> map_blocks;
|
||||
|
||||
|
@ -46,7 +46,7 @@ void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *verti
|
||||
|
||||
u32 vertex_count = p.vertices.size();
|
||||
for (u32 i = 0; i < numVertices; i++) {
|
||||
p.vertices.emplace_back(vertices[i].Pos, vertices[i].Normal,
|
||||
p.vertices.emplace_back(vertices[i].Pos + offset, vertices[i].Normal,
|
||||
vertices[i].Color, scale * vertices[i].TCoords);
|
||||
m_bounding_radius_sq = std::max(m_bounding_radius_sq,
|
||||
(vertices[i].Pos - m_center_pos).getLengthSQ());
|
||||
@ -84,7 +84,7 @@ void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *verti
|
||||
video::SColor color = c;
|
||||
if (!light_source)
|
||||
applyFacesShading(color, vertices[i].Normal);
|
||||
auto vpos = vertices[i].Pos + pos;
|
||||
auto vpos = vertices[i].Pos + pos + offset;
|
||||
p.vertices.emplace_back(vpos, vertices[i].Normal, color,
|
||||
scale * vertices[i].TCoords);
|
||||
m_bounding_radius_sq = std::max(m_bounding_radius_sq,
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include "irrlichttypes.h"
|
||||
#include "irr_v3d.h"
|
||||
#include <S3DVertex.h>
|
||||
#include "client/tile.h"
|
||||
|
||||
@ -40,9 +41,11 @@ struct MeshCollector
|
||||
// bounding sphere radius and center
|
||||
f32 m_bounding_radius_sq = 0.0f;
|
||||
v3f m_center_pos;
|
||||
v3f offset;
|
||||
|
||||
// center_pos: pos to use for bounding-sphere, in BS-space
|
||||
MeshCollector(const v3f center_pos) : m_center_pos(center_pos) {}
|
||||
// offset: offset added to vertices
|
||||
MeshCollector(const v3f center_pos, v3f offset = v3f()) : m_center_pos(center_pos), offset(offset) {}
|
||||
|
||||
// clang-format off
|
||||
void append(const TileSpec &material,
|
||||
|
@ -318,7 +318,7 @@ static scene::SMesh *createSpecialNodeMesh(Client *client, MapNode n,
|
||||
std::vector<ItemPartColor> *colors, const ContentFeatures &f)
|
||||
{
|
||||
MeshMakeData mesh_make_data(client, false);
|
||||
MeshCollector collector(v3f(0.0f * BS));
|
||||
MeshCollector collector(v3f(0.0f * BS), v3f());
|
||||
mesh_make_data.setSmoothLighting(false);
|
||||
MapblockMeshGenerator gen(&mesh_make_data, &collector,
|
||||
client->getSceneManager()->getMeshManipulator());
|
||||
|
@ -325,6 +325,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, s32 max_loaded_blocks,
|
||||
u32 deleted_blocks_count = 0;
|
||||
u32 saved_blocks_count = 0;
|
||||
u32 block_count_all = 0;
|
||||
u32 locked_blocks = 0;
|
||||
|
||||
const auto start_time = porting::getTimeUs();
|
||||
beginSave();
|
||||
@ -396,8 +397,10 @@ void Map::timerUpdate(float dtime, float unload_timeout, s32 max_loaded_blocks,
|
||||
|
||||
MapBlock *block = b.block;
|
||||
|
||||
if (block->refGet() != 0)
|
||||
if (block->refGet() != 0) {
|
||||
locked_blocks++;
|
||||
continue;
|
||||
}
|
||||
|
||||
v3s16 p = block->getPos();
|
||||
|
||||
@ -442,7 +445,7 @@ void Map::timerUpdate(float dtime, float unload_timeout, s32 max_loaded_blocks,
|
||||
<<" blocks from memory";
|
||||
if(save_before_unloading)
|
||||
infostream<<", of which "<<saved_blocks_count<<" were written";
|
||||
infostream<<", "<<block_count_all<<" blocks in memory";
|
||||
infostream<<", "<<block_count_all<<" blocks in memory, " << locked_blocks << " locked";
|
||||
infostream<<"."<<std::endl;
|
||||
if(saved_blocks_count != 0){
|
||||
PrintInfo(infostream); // ServerMap/ClientMap:
|
||||
|
@ -110,6 +110,78 @@ const v3s16 g_27dirs[27] =
|
||||
v3s16(0,0,0),
|
||||
};
|
||||
|
||||
const v3s16 g_64dirs[64] =
|
||||
{
|
||||
// +right, +top, +back
|
||||
v3s16( -1, -1, -1),
|
||||
v3s16( -1, 0, -1),
|
||||
v3s16( -1, 1, -1),
|
||||
v3s16( -1, 2, -1),
|
||||
v3s16( -1, -1, 0),
|
||||
v3s16( -1, 0, 0),
|
||||
v3s16( -1, 1, 0),
|
||||
v3s16( -1, 2, 0),
|
||||
v3s16( -1, -1, 1),
|
||||
v3s16( -1, 0, 1),
|
||||
v3s16( -1, 1, 1),
|
||||
v3s16( -1, 2, 1),
|
||||
v3s16( -1, -1, 2),
|
||||
v3s16( -1, 0, 2),
|
||||
v3s16( -1, 1, 2),
|
||||
v3s16( -1, 2, 2),
|
||||
|
||||
v3s16( 0, -1, -1),
|
||||
v3s16( 0, 0, -1),
|
||||
v3s16( 0, 1, -1),
|
||||
v3s16( 0, 2, -1),
|
||||
v3s16( 0, -1, 0),
|
||||
v3s16( 0, 0, 0),
|
||||
v3s16( 0, 1, 0),
|
||||
v3s16( 0, 2, 0),
|
||||
v3s16( 0, -1, 1),
|
||||
v3s16( 0, 0, 1),
|
||||
v3s16( 0, 1, 1),
|
||||
v3s16( 0, 2, 1),
|
||||
v3s16( 0, -1, 2),
|
||||
v3s16( 0, 0, 2),
|
||||
v3s16( 0, 1, 2),
|
||||
v3s16( 0, 2, 2),
|
||||
|
||||
v3s16( 1, -1, -1),
|
||||
v3s16( 1, 0, -1),
|
||||
v3s16( 1, 1, -1),
|
||||
v3s16( 1, 2, -1),
|
||||
v3s16( 1, -1, 0),
|
||||
v3s16( 1, 0, 0),
|
||||
v3s16( 1, 1, 0),
|
||||
v3s16( 1, 2, 0),
|
||||
v3s16( 1, -1, 1),
|
||||
v3s16( 1, 0, 1),
|
||||
v3s16( 1, 1, 1),
|
||||
v3s16( 1, 2, 1),
|
||||
v3s16( 1, -1, 2),
|
||||
v3s16( 1, 0, 2),
|
||||
v3s16( 1, 1, 2),
|
||||
v3s16( 1, 2, 2),
|
||||
|
||||
v3s16( 2, -1, -1),
|
||||
v3s16( 2, 0, -1),
|
||||
v3s16( 2, 1, -1),
|
||||
v3s16( 2, 2, -1),
|
||||
v3s16( 2, -1, 0),
|
||||
v3s16( 2, 0, 0),
|
||||
v3s16( 2, 1, 0),
|
||||
v3s16( 2, 2, 0),
|
||||
v3s16( 2, -1, 1),
|
||||
v3s16( 2, 0, 1),
|
||||
v3s16( 2, 1, 1),
|
||||
v3s16( 2, 2, 1),
|
||||
v3s16( 2, -1, 2),
|
||||
v3s16( 2, 0, 2),
|
||||
v3s16( 2, 1, 2),
|
||||
v3s16( 2, 2, 2),
|
||||
};
|
||||
|
||||
const u8 wallmounted_to_facedir[6] = {
|
||||
20,
|
||||
0,
|
||||
|
@ -31,6 +31,9 @@ extern const v3s16 g_26dirs[26];
|
||||
// 26th is (0,0,0)
|
||||
extern const v3s16 g_27dirs[27];
|
||||
|
||||
// all positions around an octablock in sector-first order
|
||||
extern const v3s16 g_64dirs[64];
|
||||
|
||||
extern const u8 wallmounted_to_facedir[6];
|
||||
|
||||
extern const v3s16 wallmounted_dirs[8];
|
||||
|
Loading…
Reference in New Issue
Block a user