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https://github.com/minetest/minetest.git
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Remove burn time definitions from FurnaceNodeMetadata
This commit is contained in:
parent
7fae32095a
commit
6a417c538f
@ -254,6 +254,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->cookresult_item = "CraftItem lump_of_coal 1";
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f->furnace_burntime = 30;
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_JUNGLETREE;
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@ -263,6 +264,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->setTexture(1, "jungletree_top.png");
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f->param_type = CPT_MINERAL;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->furnace_burntime = 30;
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_JUNGLEGRASS;
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@ -277,6 +279,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->walkable = false;
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setLeavesLikeMaterialProperties(f->material, 1.0);
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f->furnace_burntime = 2;
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i = CONTENT_LEAVES;
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f = nodemgr->getModifiable(i);
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@ -289,6 +292,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->extra_dug_item_rarity = 20;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setLeavesLikeMaterialProperties(f->material, 1.0);
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f->furnace_burntime = 1.0;
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i = CONTENT_CACTUS;
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f = nodemgr->getModifiable(i);
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@ -300,6 +304,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeMaterialProperties(f->material, 0.75);
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f->furnace_burntime = 15;
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i = CONTENT_PAPYRUS;
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f = nodemgr->getModifiable(i);
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@ -312,6 +317,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->walkable = false;
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setLeavesLikeMaterialProperties(f->material, 0.5);
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f->furnace_burntime = 1;
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i = CONTENT_BOOKSHELF;
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f = nodemgr->getModifiable(i);
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@ -324,6 +330,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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setWoodLikeMaterialProperties(f->material, 0.75);
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f->furnace_burntime = 30;
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i = CONTENT_GLASS;
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f = nodemgr->getModifiable(i);
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@ -350,6 +357,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->selection_box.type = NODEBOX_FIXED;
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f->selection_box.fixed = core::aabbox3d<f32>(
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-BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
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f->furnace_burntime = 30/2;
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_RAIL;
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@ -367,6 +375,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->air_equivalent = true; // grass grows underneath
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f->walkable = false;
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f->selection_box.type = NODEBOX_FIXED;
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f->furnace_burntime = 5;
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setDirtLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_LADDER;
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@ -383,6 +392,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->walkable = false;
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f->climbable = true;
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f->selection_box.type = NODEBOX_WALLMOUNTED;
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f->furnace_burntime = 5;
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setWoodLikeMaterialProperties(f->material, 0.5);
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// Deprecated
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@ -398,6 +408,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->furnace_burntime = 30/4;
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_MESE;
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@ -406,6 +417,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->furnace_burntime = 30;
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setStoneLikeMaterialProperties(f->material, 0.5);
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i = CONTENT_CLOUD;
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@ -509,6 +521,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->post_effect_color = video::SColor(192, 255, 64, 0);
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// New-style lava source material (mostly unused)
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f->setSpecialMaterial(0, MaterialSpec("lava.png", false));
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f->furnace_burntime = 60;
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i = CONTENT_TORCH;
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f = nodemgr->getModifiable(i);
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@ -533,6 +546,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->selection_box.wall_side = core::aabbox3d<f32>(
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-BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
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setConstantMaterialProperties(f->material, 0.0);
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f->furnace_burntime = 4;
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i = CONTENT_SIGN_WALL;
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f = nodemgr->getModifiable(i);
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@ -550,6 +564,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->initial_metadata = new SignNodeMetadata(NULL, "Some sign");
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setConstantMaterialProperties(f->material, 0.5);
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f->selection_box.type = NODEBOX_WALLMOUNTED;
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f->furnace_burntime = 10;
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i = CONTENT_CHEST;
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f = nodemgr->getModifiable(i);
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@ -564,6 +579,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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if(f->initial_metadata == NULL)
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f->initial_metadata = new ChestNodeMetadata(NULL);
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setWoodLikeMaterialProperties(f->material, 1.0);
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f->furnace_burntime = 30;
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i = CONTENT_LOCKABLE_CHEST;
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f = nodemgr->getModifiable(i);
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@ -578,6 +594,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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if(f->initial_metadata == NULL)
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f->initial_metadata = new LockingChestNodeMetadata(NULL);
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setWoodLikeMaterialProperties(f->material, 1.0);
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f->furnace_burntime = 30;
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i = CONTENT_FURNACE;
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f = nodemgr->getModifiable(i);
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@ -629,6 +646,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->setInventoryTexture("nc_front.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeMaterialProperties(f->material, 3.0);
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f->furnace_burntime = 1;
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i = CONTENT_NC_RB;
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f = nodemgr->getModifiable(i);
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@ -636,6 +654,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->setInventoryTexture("nc_rb.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeMaterialProperties(f->material, 3.0);
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f->furnace_burntime = 1;
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i = CONTENT_SAPLING;
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f = nodemgr->getModifiable(i);
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@ -649,6 +668,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->air_equivalent = false;
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f->walkable = false;
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setConstantMaterialProperties(f->material, 0.0);
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f->furnace_burntime = 10;
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i = CONTENT_APPLE;
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f = nodemgr->getModifiable(i);
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@ -663,6 +683,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->air_equivalent = true;
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f->dug_item = std::string("CraftItem apple 1");
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setConstantMaterialProperties(f->material, 0.0);
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f->furnace_burntime = 3;
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}
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@ -326,7 +326,7 @@ bool FurnaceNodeMetadata::step(float dtime)
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// accomodate any result item
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if(room_available)
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{
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m_src_totaltime = 3;
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m_src_totaltime = src_item->getCookTime();
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}
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else
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{
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@ -381,85 +381,12 @@ bool FurnaceNodeMetadata::step(float dtime)
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assert(fuel_list);
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const InventoryItem *fuel_item = fuel_list->getItem(0);
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if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
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{
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m_fuel_totaltime = 30;
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if(fuel_item && fuel_item->getBurnTime() >= 0){
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m_fuel_totaltime = fuel_item->getBurnTime();
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLETREE).checkItem(fuel_item))
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{
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m_fuel_totaltime = 30;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_MATERIAL, CONTENT_FENCE).checkItem(fuel_item))
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{
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m_fuel_totaltime = 30/2;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
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{
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m_fuel_totaltime = 30/4;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_MATERIAL, CONTENT_BOOKSHELF).checkItem(fuel_item))
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{
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m_fuel_totaltime = 30/4;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_MATERIAL, CONTENT_LEAVES).checkItem(fuel_item))
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{
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m_fuel_totaltime = 30/16;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS).checkItem(fuel_item))
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{
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m_fuel_totaltime = 30/32;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLEGRASS).checkItem(fuel_item))
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{
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m_fuel_totaltime = 30/32;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_MATERIAL, CONTENT_CACTUS).checkItem(fuel_item))
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{
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m_fuel_totaltime = 30/4;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
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{
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m_fuel_totaltime = 30/4/4;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
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{
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m_fuel_totaltime = 40;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else
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{
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} else {
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//infostream<<"No fuel found"<<std::endl;
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// No fuel, stop loop.
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m_step_accumulator = 0;
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@ -171,6 +171,20 @@ InventoryItem *MaterialItem::createCookResult() const
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return InventoryItem::deSerialize(is, m_gamedef);
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}
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float MaterialItem::getCookTime() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_content);
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return f.furnace_cooktime;
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}
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float MaterialItem::getBurnTime() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_content);
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return f.furnace_burntime;
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}
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/*
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ToolItem
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*/
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@ -258,6 +272,18 @@ InventoryItem *CraftItem::createCookResult() const
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return item_craft_create_cook_result(m_subname, m_gamedef);
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}
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float CraftItem::getCookTime() const
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{
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return 3.0;
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}
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float CraftItem::getBurnTime() const
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{
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if(m_subname == "lump_of_coal")
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return 40;
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return -1;
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}
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bool CraftItem::use(ServerEnvironment *env, ServerActiveObject *user)
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{
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if(!item_craft_is_eatable(m_subname, m_gamedef))
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@ -106,10 +106,12 @@ public:
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// Whether it can be cooked
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virtual bool isCookable() const {return false;}
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// Time of cooking
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virtual float getCookTime(){return 3.0;}
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// Result of cooking (can randomize)
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virtual InventoryItem *createCookResult() const {return NULL;}
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// Time of cooking
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virtual float getCookTime() const {return 3.0;}
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// Whether it can be burned (<0 = cannot be burned)
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virtual float getBurnTime() const {return -1;}
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// Eat, press, activate, whatever.
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// Called when item is right-clicked when lying on ground.
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@ -180,6 +182,8 @@ public:
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*/
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bool isCookable() const;
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InventoryItem *createCookResult() const;
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float getCookTime() const;
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float getBurnTime() const;
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/*
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Special methods
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*/
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@ -258,6 +262,8 @@ public:
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bool isCookable() const;
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InventoryItem *createCookResult() const;
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float getCookTime() const;
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float getBurnTime() const;
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bool use(ServerEnvironment *env, ServerActiveObject *user);
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@ -32,6 +32,7 @@ void MaterialProperties::serialize(std::ostream &os)
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writeF1000(os, crackiness);
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writeF1000(os, crumbliness);
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writeF1000(os, cuttability);
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writeF1000(os, flammability);
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}
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void MaterialProperties::deSerialize(std::istream &is)
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@ -45,6 +46,7 @@ void MaterialProperties::deSerialize(std::istream &is)
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crackiness = readF1000(is);
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crumbliness = readF1000(is);
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cuttability = readF1000(is);
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flammability = readF1000(is);
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}
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DiggingProperties getDiggingProperties(u16 content, ToolDiggingProperties *tp,
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@ -56,15 +56,16 @@ struct MaterialProperties
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// Sword is best for cuttable light stuff.
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float cuttability;
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// If high, ignites easily
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//float flammability;
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float flammability;
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MaterialProperties():
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diggability(DIGGABLE_NOT),
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constant_time(0.5),
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weight(1),
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crackiness(1),
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crumbliness(1),
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cuttability(1)
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weight(0),
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crackiness(0),
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crumbliness(0),
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cuttability(0),
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flammability(0)
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{}
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void serialize(std::ostream &os);
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@ -151,7 +151,9 @@ void ContentFeatures::reset()
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damage_per_second = 0;
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selection_box = NodeBox();
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material = MaterialProperties();
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cookresult_item = "";
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cookresult_item = ""; // Cannot be cooked
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furnace_cooktime = 3.0;
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furnace_burntime = -1.0; // Cannot be burned
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}
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void ContentFeatures::serialize(std::ostream &os)
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@ -202,6 +204,8 @@ void ContentFeatures::serialize(std::ostream &os)
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selection_box.serialize(os);
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material.serialize(os);
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os<<serializeString(cookresult_item);
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writeF1000(os, furnace_cooktime);
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writeF1000(os, furnace_burntime);
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}
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void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
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@ -255,6 +259,8 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
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selection_box.deSerialize(is);
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material.deSerialize(is);
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cookresult_item = deSerializeString(is);
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furnace_cooktime = readF1000(is);
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furnace_burntime = readF1000(is);
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}
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void ContentFeatures::setTexture(u16 i, std::string name)
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@ -207,6 +207,8 @@ struct ContentFeatures
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NodeBox selection_box;
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MaterialProperties material;
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std::string cookresult_item;
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float furnace_cooktime;
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float furnace_burntime;
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/*
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Methods
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@ -40,7 +40,8 @@ extern "C" {
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/*
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TODO:
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- Node definition
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- Random node triggers
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- Random node triggers (like grass growth)
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- Deterministic node triggers (like falling sand)
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- Object visual client-side stuff
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- Blink effect
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- Spritesheets and animation
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@ -52,7 +53,7 @@ TODO:
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||||
blockdef.on_inventory_modified
|
||||
meta.set("owner", playername)
|
||||
meta.get("owner")
|
||||
- Item definition
|
||||
- Item definition (actually, only CraftItem)
|
||||
*/
|
||||
|
||||
static void stackDump(lua_State *L, std::ostream &o)
|
||||
|
Loading…
Reference in New Issue
Block a user