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Handle failing openal init properly, add enable_sound and sound_volume settings
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@ -107,6 +107,9 @@
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#console_color = (0,0,0)
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# In-game chat console background alpha (opaqueness, between 0 and 255)
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#console_alpha = 200
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# Sound settings
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#enable_sound = true
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#sound_volume = 0.7
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#
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# Server stuff
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@ -98,6 +98,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("opaque_water", "false");
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settings->setDefault("console_color", "(0,0,0)");
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settings->setDefault("console_alpha", "200");
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settings->setDefault("enable_sound", "true");
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settings->setDefault("sound_volume", "0.8");
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// Server stuff
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// "map-dir" doesn't exist by default.
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13
src/game.cpp
13
src/game.cpp
@ -955,10 +955,14 @@ void the_game(
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ISoundManager *sound = NULL;
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bool sound_is_dummy = false;
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#if USE_SOUND
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infostream<<"Attempting to use OpenAL audio"<<std::endl;
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sound = createOpenALSoundManager(&soundfetcher);
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if(!sound)
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infostream<<"Failed to initialize OpenAL audio"<<std::endl;
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if(g_settings->getBool("enable_sound")){
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infostream<<"Attempting to use OpenAL audio"<<std::endl;
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sound = createOpenALSoundManager(&soundfetcher);
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if(!sound)
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infostream<<"Failed to initialize OpenAL audio"<<std::endl;
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} else {
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infostream<<"Sound disabled."<<std::endl;
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}
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#endif
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if(!sound){
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infostream<<"Using dummy audio."<<std::endl;
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@ -2082,6 +2086,7 @@ void the_game(
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v3f(0,0,0), // velocity
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camera.getDirection(),
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camera.getCameraNode()->getUpVector());
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sound->setListenerGain(g_settings->getFloat("sound_volume"));
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/*
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Update sound maker
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@ -58,6 +58,7 @@ public:
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const std::string &filedata) = 0;
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virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
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virtual void setListenerGain(float gain) = 0;
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// playSound functions return -1 on failure, otherwise a handle to the
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// sound. If name=="", call should be ignored without error.
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@ -83,6 +84,7 @@ public:
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virtual bool loadSoundData(const std::string &name,
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const std::string &filedata) {return true;}
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void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
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void setListenerGain(float gain) {}
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int playSound(const std::string &name, bool loop,
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float volume) {return 0;}
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int playSoundAt(const std::string &name, bool loop,
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@ -198,12 +198,14 @@ private:
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std::map<int, PlayingSound*> m_sounds_playing;
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v3f m_listener_pos;
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public:
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bool m_is_initialized;
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OpenALSoundManager(OnDemandSoundFetcher *fetcher):
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m_fetcher(fetcher),
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m_device(NULL),
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m_context(NULL),
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m_can_vorbis(false),
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m_next_id(1)
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m_next_id(1),
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m_is_initialized(false)
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{
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ALCenum error = ALC_NO_ERROR;
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@ -252,6 +254,8 @@ public:
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infostream<<"Audio: Initialized: OpenAL "<<alGetString(AL_VERSION)
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<<", using "<<alcGetString(m_device, ALC_DEVICE_SPECIFIER)
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<<std::endl;
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m_is_initialized = true;
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}
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~OpenALSoundManager()
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@ -465,6 +469,11 @@ public:
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alListenerfv(AL_ORIENTATION, f);
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warn_if_error(alGetError(), "updateListener");
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}
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void setListenerGain(float gain)
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{
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alListenerf(AL_GAIN, gain);
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}
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int playSound(const std::string &name, bool loop, float volume)
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{
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@ -519,6 +528,10 @@ public:
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ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
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{
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return new OpenALSoundManager(fetcher);
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OpenALSoundManager *m = new OpenALSoundManager(fetcher);
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if(m->m_is_initialized)
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return m;
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delete m;
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return NULL;
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};
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