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Drop some unneeded MOD_REASONs
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@ -40,13 +40,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/basic_macros.h"
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static const char *modified_reason_strings[] = {
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"initial",
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"reallocate",
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"reallocate or initial",
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"setIsUnderground",
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"setLightingExpired",
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"setGenerated",
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"setNode",
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"setNodeNoCheck",
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"setTimestamp",
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"NodeMetaRef::reportMetadataChange",
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"clearAllObjects",
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@ -73,6 +71,7 @@ MapBlock::MapBlock(v3s16 pos, IGameDef *gamedef):
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m_gamedef(gamedef)
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{
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reallocate();
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assert(m_modified > MOD_STATE_CLEAN);
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}
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MapBlock::~MapBlock()
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@ -43,27 +43,27 @@ class VoxelManipulator;
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//// MapBlock modified reason flags
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////
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#define MOD_REASON_INITIAL (1 << 0)
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#define MOD_REASON_REALLOCATE (1 << 1)
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#define MOD_REASON_SET_IS_UNDERGROUND (1 << 2)
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#define MOD_REASON_SET_LIGHTING_COMPLETE (1 << 3)
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#define MOD_REASON_SET_GENERATED (1 << 4)
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#define MOD_REASON_SET_NODE (1 << 5)
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#define MOD_REASON_SET_NODE_NO_CHECK (1 << 6)
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#define MOD_REASON_SET_TIMESTAMP (1 << 7)
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#define MOD_REASON_REPORT_META_CHANGE (1 << 8)
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#define MOD_REASON_CLEAR_ALL_OBJECTS (1 << 9)
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#define MOD_REASON_BLOCK_EXPIRED (1 << 10)
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#define MOD_REASON_ADD_ACTIVE_OBJECT_RAW (1 << 11)
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#define MOD_REASON_REMOVE_OBJECTS_REMOVE (1 << 12)
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#define MOD_REASON_REMOVE_OBJECTS_DEACTIVATE (1 << 13)
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#define MOD_REASON_TOO_MANY_OBJECTS (1 << 14)
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#define MOD_REASON_STATIC_DATA_ADDED (1 << 15)
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#define MOD_REASON_STATIC_DATA_REMOVED (1 << 16)
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#define MOD_REASON_STATIC_DATA_CHANGED (1 << 17)
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#define MOD_REASON_EXPIRE_DAYNIGHTDIFF (1 << 18)
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#define MOD_REASON_VMANIP (1 << 19)
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#define MOD_REASON_UNKNOWN (1 << 20)
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enum ModReason : u32 {
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MOD_REASON_REALLOCATE = 1 << 0,
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MOD_REASON_SET_IS_UNDERGROUND = 1 << 1,
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MOD_REASON_SET_LIGHTING_COMPLETE = 1 << 2,
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MOD_REASON_SET_GENERATED = 1 << 3,
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MOD_REASON_SET_NODE = 1 << 4,
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MOD_REASON_SET_TIMESTAMP = 1 << 5,
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MOD_REASON_REPORT_META_CHANGE = 1 << 6,
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MOD_REASON_CLEAR_ALL_OBJECTS = 1 << 7,
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MOD_REASON_BLOCK_EXPIRED = 1 << 8,
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MOD_REASON_ADD_ACTIVE_OBJECT_RAW = 1 << 9,
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MOD_REASON_REMOVE_OBJECTS_REMOVE = 1 << 10,
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MOD_REASON_REMOVE_OBJECTS_DEACTIVATE = 1 << 11,
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MOD_REASON_TOO_MANY_OBJECTS = 1 << 12,
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MOD_REASON_STATIC_DATA_ADDED = 1 << 13,
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MOD_REASON_STATIC_DATA_REMOVED = 1 << 14,
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MOD_REASON_STATIC_DATA_CHANGED = 1 << 15,
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MOD_REASON_EXPIRE_DAYNIGHTDIFF = 1 << 16,
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MOD_REASON_VMANIP = 1 << 17,
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MOD_REASON_UNKNOWN = 1 << 18,
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};
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////
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//// MapBlock itself
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@ -296,7 +296,7 @@ public:
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inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode n)
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{
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data[z * zstride + y * ystride + x] = n;
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE_NO_CHECK);
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE);
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}
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inline void setNodeNoCheck(v3s16 p, MapNode n)
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@ -525,8 +525,8 @@ private:
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block has been modified from the one on disk.
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- On the client, this is used for nothing.
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*/
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u16 m_modified = MOD_STATE_WRITE_NEEDED;
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u32 m_modified_reason = MOD_REASON_INITIAL;
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u16 m_modified = MOD_STATE_CLEAN;
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u32 m_modified_reason = 0;
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/*
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When block is removed from active blocks, this is set to gametime.
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