mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit
This commit is contained in:
parent
9e21204f8b
commit
6b598f61a6
@ -52,7 +52,8 @@
|
|||||||
# Some (temporary) keys for debugging
|
# Some (temporary) keys for debugging
|
||||||
#keymap_print_debug_stacks = KEY_KEY_P
|
#keymap_print_debug_stacks = KEY_KEY_P
|
||||||
|
|
||||||
# The desired FPS
|
# Minimum FPS
|
||||||
|
# The amount of rendered stuff is dynamically set according to this
|
||||||
#wanted_fps = 30
|
#wanted_fps = 30
|
||||||
# If FPS would go higher than this, limit it by sleeping
|
# If FPS would go higher than this, limit it by sleeping
|
||||||
# (to not waste CPU power for no benefit)
|
# (to not waste CPU power for no benefit)
|
||||||
@ -117,6 +118,8 @@
|
|||||||
# Sound settings
|
# Sound settings
|
||||||
#enable_sound = true
|
#enable_sound = true
|
||||||
#sound_volume = 0.7
|
#sound_volume = 0.7
|
||||||
|
# Whether node texture animations should be desynchronized per MapBlock
|
||||||
|
#desynchronize_mapblock_texture_animation = true
|
||||||
|
|
||||||
#
|
#
|
||||||
# Server stuff
|
# Server stuff
|
||||||
@ -144,8 +147,9 @@
|
|||||||
#give_initial_stuff = false
|
#give_initial_stuff = false
|
||||||
# New users need to input this password
|
# New users need to input this password
|
||||||
#default_password =
|
#default_password =
|
||||||
# Available privileges: build, teleport, settime, privs, shout
|
# Available privileges: interact, shout, teleport, settime, privs, ...
|
||||||
#default_privs = build, shout
|
# See /privs in game for a full list on your server and mod configuration.
|
||||||
|
#default_privs = interact, shout
|
||||||
# Whether players are shown to clients without any range limit
|
# Whether players are shown to clients without any range limit
|
||||||
#unlimited_player_transfer_distance = true
|
#unlimited_player_transfer_distance = true
|
||||||
# Whether to enable players killing each other
|
# Whether to enable players killing each other
|
||||||
|
@ -103,6 +103,7 @@ void set_default_settings(Settings *settings)
|
|||||||
settings->setDefault("console_alpha", "200");
|
settings->setDefault("console_alpha", "200");
|
||||||
settings->setDefault("enable_sound", "true");
|
settings->setDefault("enable_sound", "true");
|
||||||
settings->setDefault("sound_volume", "0.8");
|
settings->setDefault("sound_volume", "0.8");
|
||||||
|
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
|
||||||
|
|
||||||
// Server stuff
|
// Server stuff
|
||||||
// "map-dir" doesn't exist by default.
|
// "map-dir" doesn't exist by default.
|
||||||
|
@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "mesh.h"
|
#include "mesh.h"
|
||||||
#include "content_mapblock.h"
|
#include "content_mapblock.h"
|
||||||
#include "noise.h"
|
#include "noise.h"
|
||||||
|
#include "settings.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
MeshMakeData
|
MeshMakeData
|
||||||
@ -996,10 +997,15 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
|
|||||||
// Add to MapBlockMesh in order to animate these tiles
|
// Add to MapBlockMesh in order to animate these tiles
|
||||||
m_animation_tiles[i] = p.tile;
|
m_animation_tiles[i] = p.tile;
|
||||||
m_animation_frames[i] = 0;
|
m_animation_frames[i] = 0;
|
||||||
// Get starting position from noise
|
if(g_settings->getBool("desynchronize_mapblock_texture_animation")){
|
||||||
m_animation_frame_offsets[i] = 100000 * (2.0 + noise3d(
|
// Get starting position from noise
|
||||||
data->m_blockpos.X, data->m_blockpos.Y,
|
m_animation_frame_offsets[i] = 100000 * (2.0 + noise3d(
|
||||||
data->m_blockpos.Z, 0));
|
data->m_blockpos.X, data->m_blockpos.Y,
|
||||||
|
data->m_blockpos.Z, 0));
|
||||||
|
} else {
|
||||||
|
// Play all synchronized
|
||||||
|
m_animation_frame_offsets[i] = 0;
|
||||||
|
}
|
||||||
// Replace tile texture with the first animation frame
|
// Replace tile texture with the first animation frame
|
||||||
std::ostringstream os(std::ios::binary);
|
std::ostringstream os(std::ios::binary);
|
||||||
os<<tsrc->getTextureName(p.tile.texture.id);
|
os<<tsrc->getTextureName(p.tile.texture.id);
|
||||||
|
Loading…
Reference in New Issue
Block a user