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https://github.com/minetest/minetest.git
synced 2024-12-22 14:12:24 +01:00
Handle vertex & index VBOs separately in GL drivers
This commit is contained in:
parent
be9aa19208
commit
6b7fc1e9fe
@ -31,6 +31,8 @@ class IWriteFile;
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namespace scene
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{
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class IMeshBuffer;
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class IVertexBuffer;
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class IIndexBuffer;
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class IMesh;
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class IMeshManipulator;
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class ISceneNode;
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@ -299,7 +301,10 @@ public:
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virtual void removeAllTextures() = 0;
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//! Remove hardware buffer
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virtual void removeHardwareBuffer(const scene::IMeshBuffer *mb) = 0;
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virtual void removeHardwareBuffer(const scene::IVertexBuffer *vb) = 0;
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//! Remove hardware buffer
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virtual void removeHardwareBuffer(const scene::IIndexBuffer *ib) = 0;
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//! Remove all hardware buffers
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virtual void removeAllHardwareBuffers() = 0;
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@ -738,6 +743,17 @@ public:
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/** \param mb Buffer to draw */
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virtual void drawMeshBuffer(const scene::IMeshBuffer *mb) = 0;
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/**
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* Draws a mesh from individual vertex and index buffers.
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* @param vb vertices to use
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* @param ib indices to use
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* @param primCount amount of primitives
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* @param pType primitive type
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*/
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virtual void drawBuffers(const scene::IVertexBuffer *vb,
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const scene::IIndexBuffer *ib, u32 primCount,
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scene::E_PRIMITIVE_TYPE pType = scene::EPT_TRIANGLES) = 0;
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//! Draws normals of a mesh buffer
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/** \param mb Buffer to draw the normals of
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\param length length scale factor of the normals
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@ -1109,19 +1109,20 @@ void CNullDriver::getFog(SColor &color, E_FOG_TYPE &fogType, f32 &start, f32 &en
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rangeFog = RangeFog;
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}
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//! Draws a mesh buffer
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void CNullDriver::drawMeshBuffer(const scene::IMeshBuffer *mb)
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void CNullDriver::drawBuffers(const scene::IVertexBuffer *vb,
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const scene::IIndexBuffer *ib, u32 primCount,
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scene::E_PRIMITIVE_TYPE pType)
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{
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if (!mb)
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if (!vb || !ib)
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return;
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// IVertexBuffer and IIndexBuffer later
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SHWBufferLink *HWBuffer = getBufferLink(mb);
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if (vb->getHWBuffer() || ib->getHWBuffer()) {
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// subclass is supposed to override this if it supports hw buffers
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_IRR_DEBUG_BREAK_IF(1);
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}
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if (HWBuffer)
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drawHardwareBuffer(HWBuffer);
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else
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drawVertexPrimitiveList(mb->getVertices(), mb->getVertexCount(), mb->getIndices(), mb->getPrimitiveCount(), mb->getVertexType(), mb->getPrimitiveType(), mb->getIndexType());
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drawVertexPrimitiveList(vb->getData(), vb->getCount(), ib->getData(),
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primCount, vb->getType(), pType, ib->getType());
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}
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//! Draws the normals of a mesh buffer
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@ -1140,17 +1141,30 @@ void CNullDriver::drawMeshBufferNormals(const scene::IMeshBuffer *mb, f32 length
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}
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}
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CNullDriver::SHWBufferLink *CNullDriver::getBufferLink(const scene::IMeshBuffer *mb)
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CNullDriver::SHWBufferLink *CNullDriver::getBufferLink(const scene::IVertexBuffer *vb)
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{
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if (!mb || !isHardwareBufferRecommend(mb))
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if (!vb || !isHardwareBufferRecommend(vb))
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return 0;
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// search for hardware links
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SHWBufferLink *HWBuffer = reinterpret_cast<SHWBufferLink *>(mb->getHWBuffer());
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SHWBufferLink *HWBuffer = reinterpret_cast<SHWBufferLink *>(vb->getHWBuffer());
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if (HWBuffer)
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return HWBuffer;
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return createHardwareBuffer(mb); // no hardware links, and mesh wants one, create it
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return createHardwareBuffer(vb); // no hardware links, and mesh wants one, create it
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}
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CNullDriver::SHWBufferLink *CNullDriver::getBufferLink(const scene::IIndexBuffer *ib)
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{
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if (!ib || !isHardwareBufferRecommend(ib))
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return 0;
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// search for hardware links
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SHWBufferLink *HWBuffer = reinterpret_cast<SHWBufferLink *>(ib->getHWBuffer());
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if (HWBuffer)
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return HWBuffer;
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return createHardwareBuffer(ib); // no hardware links, and mesh wants one, create it
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}
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//! Update all hardware buffers, remove unused ones
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@ -1161,8 +1175,13 @@ void CNullDriver::updateAllHardwareBuffers()
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SHWBufferLink *Link = *it;
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++it;
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if (!Link->MeshBuffer || Link->MeshBuffer->getReferenceCount() == 1)
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deleteHardwareBuffer(Link);
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if (Link->IsVertex) {
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if (!Link->VertexBuffer || Link->VertexBuffer->getReferenceCount() == 1)
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deleteHardwareBuffer(Link);
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} else {
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if (!Link->IndexBuffer || Link->IndexBuffer->getReferenceCount() == 1)
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deleteHardwareBuffer(Link);
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}
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}
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}
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@ -1174,12 +1193,20 @@ void CNullDriver::deleteHardwareBuffer(SHWBufferLink *HWBuffer)
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delete HWBuffer;
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}
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//! Remove hardware buffer
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void CNullDriver::removeHardwareBuffer(const scene::IMeshBuffer *mb)
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void CNullDriver::removeHardwareBuffer(const scene::IVertexBuffer *vb)
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{
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if (!mb)
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if (!vb)
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return;
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SHWBufferLink *HWBuffer = reinterpret_cast<SHWBufferLink *>(mb->getHWBuffer());
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SHWBufferLink *HWBuffer = reinterpret_cast<SHWBufferLink *>(vb->getHWBuffer());
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if (HWBuffer)
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deleteHardwareBuffer(HWBuffer);
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}
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void CNullDriver::removeHardwareBuffer(const scene::IIndexBuffer *ib)
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{
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if (!ib)
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return;
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SHWBufferLink *HWBuffer = reinterpret_cast<SHWBufferLink *>(ib->getHWBuffer());
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if (HWBuffer)
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deleteHardwareBuffer(HWBuffer);
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}
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@ -1191,12 +1218,24 @@ void CNullDriver::removeAllHardwareBuffers()
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deleteHardwareBuffer(HWBufferList.front());
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}
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bool CNullDriver::isHardwareBufferRecommend(const scene::IMeshBuffer *mb)
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bool CNullDriver::isHardwareBufferRecommend(const scene::IVertexBuffer *vb)
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{
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if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
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if (!vb || vb->getHardwareMappingHint() == scene::EHM_NEVER)
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return false;
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if (mb->getVertexCount() < MinVertexCountForVBO)
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if (vb->getCount() < MinVertexCountForVBO)
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return false;
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return true;
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}
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bool CNullDriver::isHardwareBufferRecommend(const scene::IIndexBuffer *ib)
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{
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if (!ib || ib->getHardwareMappingHint() == scene::EHM_NEVER)
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return false;
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// This is a bit stupid
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if (ib->getCount() < MinVertexCountForVBO * 3)
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return false;
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return true;
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@ -269,8 +269,18 @@ public:
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const core::position2d<s32> &pos,
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const core::dimension2d<u32> &size) override;
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//! Draws a mesh buffer
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void drawMeshBuffer(const scene::IMeshBuffer *mb) override;
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void drawMeshBuffer(const scene::IMeshBuffer *mb) override
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{
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if (!mb)
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return;
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drawBuffers(mb->getVertexBuffer(), mb->getIndexBuffer(),
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mb->getPrimitiveCount(), mb->getPrimitiveType());
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}
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// Note: this should handle hw buffers
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virtual void drawBuffers(const scene::IVertexBuffer *vb,
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const scene::IIndexBuffer *ib, u32 primCount,
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scene::E_PRIMITIVE_TYPE pType = scene::EPT_TRIANGLES) override;
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//! Draws the normals of a mesh buffer
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virtual void drawMeshBufferNormals(const scene::IMeshBuffer *mb, f32 length = 10.f,
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@ -283,53 +293,70 @@ public:
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}
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protected:
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/// Links a hardware buffer to either a vertex or index buffer
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struct SHWBufferLink
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{
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SHWBufferLink(const scene::IMeshBuffer *_MeshBuffer) :
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MeshBuffer(_MeshBuffer),
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ChangedID_Vertex(0), ChangedID_Index(0),
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Mapped_Vertex(scene::EHM_NEVER), Mapped_Index(scene::EHM_NEVER)
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SHWBufferLink(const scene::IVertexBuffer *vb) :
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VertexBuffer(vb), ChangedID(0), IsVertex(true)
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{
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if (MeshBuffer) {
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MeshBuffer->grab();
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MeshBuffer->setHWBuffer(reinterpret_cast<void *>(this));
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if (VertexBuffer) {
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VertexBuffer->grab();
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VertexBuffer->setHWBuffer(this);
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}
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}
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SHWBufferLink(const scene::IIndexBuffer *ib) :
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IndexBuffer(ib), ChangedID(0), IsVertex(false)
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{
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if (IndexBuffer) {
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IndexBuffer->grab();
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IndexBuffer->setHWBuffer(this);
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}
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}
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virtual ~SHWBufferLink()
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{
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if (MeshBuffer) {
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MeshBuffer->setHWBuffer(NULL);
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MeshBuffer->drop();
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if (IsVertex && VertexBuffer) {
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VertexBuffer->setHWBuffer(nullptr);
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VertexBuffer->drop();
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} else if (!IsVertex && IndexBuffer) {
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IndexBuffer->setHWBuffer(nullptr);
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IndexBuffer->drop();
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}
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}
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const scene::IMeshBuffer *MeshBuffer;
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u32 ChangedID_Vertex;
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u32 ChangedID_Index;
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scene::E_HARDWARE_MAPPING Mapped_Vertex;
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scene::E_HARDWARE_MAPPING Mapped_Index;
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std::list<SHWBufferLink *>::iterator listPosition;
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union {
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const scene::IVertexBuffer *VertexBuffer;
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const scene::IIndexBuffer *IndexBuffer;
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};
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u32 ChangedID;
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bool IsVertex;
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std::list<SHWBufferLink*>::iterator listPosition;
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};
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//! Gets hardware buffer link from a meshbuffer (may create or update buffer)
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virtual SHWBufferLink *getBufferLink(const scene::IMeshBuffer *mb);
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//! Gets hardware buffer link from a vertex buffer (may create or update buffer)
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virtual SHWBufferLink *getBufferLink(const scene::IVertexBuffer *mb);
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//! Gets hardware buffer link from a index buffer (may create or update buffer)
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virtual SHWBufferLink *getBufferLink(const scene::IIndexBuffer *mb);
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//! updates hardware buffer if needed (only some drivers can)
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virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) { return false; }
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//! Draw hardware buffer (only some drivers can)
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virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) {}
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//! Delete hardware buffer
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virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
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//! Create hardware buffer from mesh (only some drivers can)
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virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer *mb) { return 0; }
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//! Create hardware buffer from vertex buffer
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virtual SHWBufferLink *createHardwareBuffer(const scene::IVertexBuffer *vb) { return 0; }
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//! Create hardware buffer from index buffer
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virtual SHWBufferLink *createHardwareBuffer(const scene::IIndexBuffer *ib) { return 0; }
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public:
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//! Remove hardware buffer
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void removeHardwareBuffer(const scene::IMeshBuffer *mb) override;
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void removeHardwareBuffer(const scene::IVertexBuffer *vb) override;
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//! Remove hardware buffer
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void removeHardwareBuffer(const scene::IIndexBuffer *ib) override;
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//! Remove all hardware buffers
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void removeAllHardwareBuffers() override;
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@ -337,8 +364,11 @@ public:
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//! Update all hardware buffers, remove unused ones
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virtual void updateAllHardwareBuffers();
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//! is vbo recommended on this mesh?
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virtual bool isHardwareBufferRecommend(const scene::IMeshBuffer *mb);
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//! is vbo recommended?
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virtual bool isHardwareBufferRecommend(const scene::IVertexBuffer *mb);
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//! is vbo recommended?
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virtual bool isHardwareBufferRecommend(const scene::IIndexBuffer *mb);
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//! Create occlusion query.
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/** Use node for identification and mesh for occlusion test. */
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@ -260,10 +260,10 @@ bool COpenGLDriver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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return false;
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#if defined(GL_ARB_vertex_buffer_object)
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const scene::IMeshBuffer *mb = HWBuffer->MeshBuffer;
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const void *vertices = mb->getVertices();
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const u32 vertexCount = mb->getVertexCount();
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const E_VERTEX_TYPE vType = mb->getVertexType();
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const auto *vb = HWBuffer->VertexBuffer;
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const void *vertices = vb->getData();
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const u32 vertexCount = vb->getCount();
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const E_VERTEX_TYPE vType = vb->getType();
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const u32 vertexSize = getVertexPitchFromType(vType);
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accountHWBufferUpload(vertexSize * vertexCount);
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@ -307,26 +307,26 @@ bool COpenGLDriver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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// get or create buffer
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bool newBuffer = false;
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if (!HWBuffer->vbo_verticesID) {
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extGlGenBuffers(1, &HWBuffer->vbo_verticesID);
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if (!HWBuffer->vbo_verticesID)
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if (!HWBuffer->vbo_ID) {
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extGlGenBuffers(1, &HWBuffer->vbo_ID);
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if (!HWBuffer->vbo_ID)
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return false;
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newBuffer = true;
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} else if (HWBuffer->vbo_verticesSize < vertexCount * vertexSize) {
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} else if (HWBuffer->vbo_Size < vertexCount * vertexSize) {
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newBuffer = true;
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}
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extGlBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
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extGlBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_ID);
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// copy data to graphics card
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if (!newBuffer)
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extGlBufferSubData(GL_ARRAY_BUFFER, 0, vertexCount * vertexSize, vbuf);
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else {
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HWBuffer->vbo_verticesSize = vertexCount * vertexSize;
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HWBuffer->vbo_Size = vertexCount * vertexSize;
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if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC)
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if (vb->getHardwareMappingHint() == scene::EHM_STATIC)
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extGlBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, vbuf, GL_STATIC_DRAW);
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else if (HWBuffer->Mapped_Vertex == scene::EHM_DYNAMIC)
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else if (vb->getHardwareMappingHint() == scene::EHM_DYNAMIC)
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extGlBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, vbuf, GL_DYNAMIC_DRAW);
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else // scene::EHM_STREAM
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extGlBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, vbuf, GL_STREAM_DRAW);
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@ -349,13 +349,13 @@ bool COpenGLDriver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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return false;
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#if defined(GL_ARB_vertex_buffer_object)
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const scene::IMeshBuffer *mb = HWBuffer->MeshBuffer;
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const auto *ib = HWBuffer->IndexBuffer;
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const void *indices = mb->getIndices();
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u32 indexCount = mb->getIndexCount();
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const void *indices = ib->getData();
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u32 indexCount = ib->getCount();
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GLenum indexSize;
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switch (mb->getIndexType()) {
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switch (ib->getType()) {
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case EIT_16BIT: {
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indexSize = sizeof(u16);
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break;
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@ -373,26 +373,26 @@ bool COpenGLDriver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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// get or create buffer
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bool newBuffer = false;
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if (!HWBuffer->vbo_indicesID) {
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extGlGenBuffers(1, &HWBuffer->vbo_indicesID);
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if (!HWBuffer->vbo_indicesID)
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if (!HWBuffer->vbo_ID) {
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extGlGenBuffers(1, &HWBuffer->vbo_ID);
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if (!HWBuffer->vbo_ID)
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return false;
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newBuffer = true;
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} else if (HWBuffer->vbo_indicesSize < indexCount * indexSize) {
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} else if (HWBuffer->vbo_Size < indexCount * indexSize) {
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newBuffer = true;
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}
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extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
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extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_ID);
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// copy data to graphics card
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if (!newBuffer)
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extGlBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
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else {
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HWBuffer->vbo_indicesSize = indexCount * indexSize;
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HWBuffer->vbo_Size = indexCount * indexSize;
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if (HWBuffer->Mapped_Index == scene::EHM_STATIC)
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if (ib->getHardwareMappingHint() == scene::EHM_STATIC)
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extGlBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
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else if (HWBuffer->Mapped_Index == scene::EHM_DYNAMIC)
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else if (ib->getHardwareMappingHint() == scene::EHM_DYNAMIC)
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extGlBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
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else // scene::EHM_STREAM
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extGlBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STREAM_DRAW);
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@ -412,51 +412,62 @@ bool COpenGLDriver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
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if (!HWBuffer)
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return false;
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if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) {
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if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex() || !((SHWBufferLink_opengl *)HWBuffer)->vbo_verticesID) {
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auto *b = static_cast<SHWBufferLink_opengl *>(HWBuffer);
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HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
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if (!updateVertexHardwareBuffer((SHWBufferLink_opengl *)HWBuffer))
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if (b->IsVertex) {
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assert(b->VertexBuffer);
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if (b->ChangedID != b->VertexBuffer->getChangedID() || !b->vbo_ID) {
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if (!updateVertexHardwareBuffer(b))
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return false;
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b->ChangedID = b->VertexBuffer->getChangedID();
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}
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} else {
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assert(b->IndexBuffer);
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if (b->ChangedID != b->IndexBuffer->getChangedID() || !b->vbo_ID) {
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if (!updateIndexHardwareBuffer(b))
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return false;
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b->ChangedID = b->IndexBuffer->getChangedID();
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}
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}
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if (HWBuffer->Mapped_Index != scene::EHM_NEVER) {
|
||||
if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index() || !((SHWBufferLink_opengl *)HWBuffer)->vbo_indicesID) {
|
||||
|
||||
HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
|
||||
|
||||
if (!updateIndexHardwareBuffer((SHWBufferLink_opengl *)HWBuffer))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Create hardware buffer from meshbuffer
|
||||
COpenGLDriver::SHWBufferLink *COpenGLDriver::createHardwareBuffer(const scene::IMeshBuffer *mb)
|
||||
COpenGLDriver::SHWBufferLink *COpenGLDriver::createHardwareBuffer(const scene::IVertexBuffer *vb)
|
||||
{
|
||||
#if defined(GL_ARB_vertex_buffer_object)
|
||||
if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
|
||||
if (!vb || vb->getHardwareMappingHint() == scene::EHM_NEVER)
|
||||
return 0;
|
||||
|
||||
SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb);
|
||||
SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(vb);
|
||||
|
||||
// add to map
|
||||
HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
|
||||
|
||||
HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
|
||||
HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
|
||||
HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex();
|
||||
HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index();
|
||||
HWBuffer->vbo_verticesID = 0;
|
||||
HWBuffer->vbo_indicesID = 0;
|
||||
HWBuffer->vbo_verticesSize = 0;
|
||||
HWBuffer->vbo_indicesSize = 0;
|
||||
if (!updateVertexHardwareBuffer(HWBuffer)) {
|
||||
deleteHardwareBuffer(HWBuffer);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!updateHardwareBuffer(HWBuffer)) {
|
||||
return HWBuffer;
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//! Create hardware buffer from meshbuffer
|
||||
COpenGLDriver::SHWBufferLink *COpenGLDriver::createHardwareBuffer(const scene::IIndexBuffer *ib)
|
||||
{
|
||||
#if defined(GL_ARB_vertex_buffer_object)
|
||||
if (!ib || ib->getHardwareMappingHint() == scene::EHM_NEVER)
|
||||
return 0;
|
||||
|
||||
SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(ib);
|
||||
|
||||
// add to map
|
||||
HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
|
||||
|
||||
if (!updateIndexHardwareBuffer(HWBuffer)) {
|
||||
deleteHardwareBuffer(HWBuffer);
|
||||
return 0;
|
||||
}
|
||||
@ -473,51 +484,51 @@ void COpenGLDriver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
|
||||
return;
|
||||
|
||||
#if defined(GL_ARB_vertex_buffer_object)
|
||||
SHWBufferLink_opengl *HWBuffer = (SHWBufferLink_opengl *)_HWBuffer;
|
||||
if (HWBuffer->vbo_verticesID) {
|
||||
extGlDeleteBuffers(1, &HWBuffer->vbo_verticesID);
|
||||
HWBuffer->vbo_verticesID = 0;
|
||||
}
|
||||
if (HWBuffer->vbo_indicesID) {
|
||||
extGlDeleteBuffers(1, &HWBuffer->vbo_indicesID);
|
||||
HWBuffer->vbo_indicesID = 0;
|
||||
auto *HWBuffer = (SHWBufferLink_opengl *)_HWBuffer;
|
||||
if (HWBuffer->vbo_ID) {
|
||||
extGlDeleteBuffers(1, &HWBuffer->vbo_ID);
|
||||
HWBuffer->vbo_ID = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
CNullDriver::deleteHardwareBuffer(_HWBuffer);
|
||||
}
|
||||
|
||||
//! Draw hardware buffer
|
||||
void COpenGLDriver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
|
||||
void COpenGLDriver::drawBuffers(const scene::IVertexBuffer *vb,
|
||||
const scene::IIndexBuffer *ib, u32 PrimitiveCount,
|
||||
scene::E_PRIMITIVE_TYPE PrimitiveType)
|
||||
{
|
||||
if (!_HWBuffer)
|
||||
if (!vb || !ib)
|
||||
return;
|
||||
|
||||
updateHardwareBuffer(_HWBuffer); // check if update is needed
|
||||
|
||||
#if defined(GL_ARB_vertex_buffer_object)
|
||||
SHWBufferLink_opengl *HWBuffer = (SHWBufferLink_opengl *)_HWBuffer;
|
||||
auto *hwvert = (SHWBufferLink_opengl *) getBufferLink(vb);
|
||||
auto *hwidx = (SHWBufferLink_opengl *) getBufferLink(ib);
|
||||
updateHardwareBuffer(hwvert);
|
||||
updateHardwareBuffer(hwidx);
|
||||
|
||||
const scene::IMeshBuffer *mb = HWBuffer->MeshBuffer;
|
||||
const void *vertices = mb->getVertices();
|
||||
const void *indexList = mb->getIndices();
|
||||
|
||||
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) {
|
||||
extGlBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
|
||||
const void *vertices = vb->getData();
|
||||
if (hwvert) {
|
||||
extGlBindBuffer(GL_ARRAY_BUFFER, hwvert->vbo_ID);
|
||||
vertices = 0;
|
||||
}
|
||||
|
||||
if (HWBuffer->Mapped_Index != scene::EHM_NEVER) {
|
||||
extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
|
||||
const void *indexList = ib->getData();
|
||||
if (hwidx) {
|
||||
extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, hwidx->vbo_ID);
|
||||
indexList = 0;
|
||||
}
|
||||
|
||||
drawVertexPrimitiveList(vertices, mb->getVertexCount(), indexList, mb->getPrimitiveCount(), mb->getVertexType(), mb->getPrimitiveType(), mb->getIndexType());
|
||||
drawVertexPrimitiveList(vertices, vb->getCount(), indexList,
|
||||
PrimitiveCount, vb->getType(), PrimitiveType, ib->getType());
|
||||
|
||||
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
|
||||
if (hwvert)
|
||||
extGlBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
|
||||
if (hwidx)
|
||||
extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
#else
|
||||
drawVertexPrimitiveList(vb->getData(), vb->getCount(), ib->getData(),
|
||||
PrimitiveCount, vb->getType(), PrimitiveType, ib->getType());
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -58,27 +58,28 @@ public:
|
||||
|
||||
struct SHWBufferLink_opengl : public SHWBufferLink
|
||||
{
|
||||
SHWBufferLink_opengl(const scene::IMeshBuffer *_MeshBuffer) :
|
||||
SHWBufferLink(_MeshBuffer), vbo_verticesID(0), vbo_indicesID(0) {}
|
||||
SHWBufferLink_opengl(const scene::IVertexBuffer *vb) : SHWBufferLink(vb) {}
|
||||
SHWBufferLink_opengl(const scene::IIndexBuffer *ib) : SHWBufferLink(ib) {}
|
||||
|
||||
GLuint vbo_verticesID; // tmp
|
||||
GLuint vbo_indicesID; // tmp
|
||||
|
||||
GLuint vbo_verticesSize; // tmp
|
||||
GLuint vbo_indicesSize; // tmp
|
||||
GLuint vbo_ID = 0;
|
||||
u32 vbo_Size = 0;
|
||||
};
|
||||
|
||||
//! updates hardware buffer if needed
|
||||
bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
|
||||
//! Create hardware buffer from mesh
|
||||
SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer *mb) override;
|
||||
//! Create hardware buffer from vertex buffer
|
||||
SHWBufferLink *createHardwareBuffer(const scene::IVertexBuffer *vb) override;
|
||||
|
||||
//! Create hardware buffer from index buffer
|
||||
SHWBufferLink *createHardwareBuffer(const scene::IIndexBuffer *ib) override;
|
||||
|
||||
//! Delete hardware buffer (only some drivers can)
|
||||
void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
|
||||
//! Draw hardware buffer
|
||||
void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
void drawBuffers(const scene::IVertexBuffer *vb,
|
||||
const scene::IIndexBuffer *ib, u32 primCount,
|
||||
scene::E_PRIMITIVE_TYPE pType = scene::EPT_TRIANGLES) override;
|
||||
|
||||
//! Create occlusion query.
|
||||
/** Use node for identification and mesh for occlusion test. */
|
||||
|
@ -477,44 +477,36 @@ void COpenGL3DriverBase::setTransform(E_TRANSFORMATION_STATE state, const core::
|
||||
Transformation3DChanged = true;
|
||||
}
|
||||
|
||||
bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
|
||||
bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink_opengl *HWBuffer,
|
||||
const void *buffer, size_t bufferSize, scene::E_HARDWARE_MAPPING hint)
|
||||
{
|
||||
if (!HWBuffer)
|
||||
return false;
|
||||
assert(HWBuffer);
|
||||
|
||||
const scene::IMeshBuffer *mb = HWBuffer->MeshBuffer;
|
||||
const void *vertices = mb->getVertices();
|
||||
const u32 vertexCount = mb->getVertexCount();
|
||||
const E_VERTEX_TYPE vType = mb->getVertexType();
|
||||
const u32 vertexSize = getVertexPitchFromType(vType);
|
||||
|
||||
const void *buffer = vertices;
|
||||
size_t bufferSize = vertexSize * vertexCount;
|
||||
accountHWBufferUpload(bufferSize);
|
||||
|
||||
// get or create buffer
|
||||
bool newBuffer = false;
|
||||
if (!HWBuffer->vbo_verticesID) {
|
||||
GL.GenBuffers(1, &HWBuffer->vbo_verticesID);
|
||||
if (!HWBuffer->vbo_verticesID)
|
||||
if (!HWBuffer->vbo_ID) {
|
||||
GL.GenBuffers(1, &HWBuffer->vbo_ID);
|
||||
if (!HWBuffer->vbo_ID)
|
||||
return false;
|
||||
newBuffer = true;
|
||||
} else if (HWBuffer->vbo_verticesSize < bufferSize) {
|
||||
} else if (HWBuffer->vbo_Size < bufferSize) {
|
||||
newBuffer = true;
|
||||
}
|
||||
|
||||
GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
|
||||
GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_ID);
|
||||
|
||||
// copy data to graphics card
|
||||
if (!newBuffer)
|
||||
GL.BufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
|
||||
else {
|
||||
HWBuffer->vbo_verticesSize = bufferSize;
|
||||
HWBuffer->vbo_Size = bufferSize;
|
||||
|
||||
GLenum usage = GL_STATIC_DRAW;
|
||||
if (HWBuffer->Mapped_Index == scene::EHM_STREAM)
|
||||
if (hint == scene::EHM_STREAM)
|
||||
usage = GL_STREAM_DRAW;
|
||||
else if (HWBuffer->Mapped_Index == scene::EHM_DYNAMIC)
|
||||
else if (hint == scene::EHM_DYNAMIC)
|
||||
usage = GL_DYNAMIC_DRAW;
|
||||
GL.BufferData(GL_ARRAY_BUFFER, bufferSize, buffer, usage);
|
||||
}
|
||||
@ -524,67 +516,47 @@ bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuff
|
||||
return (!TEST_GL_ERROR(this));
|
||||
}
|
||||
|
||||
bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
|
||||
{
|
||||
if (!HWBuffer)
|
||||
return false;
|
||||
|
||||
assert(HWBuffer->IsVertex);
|
||||
const auto *vb = HWBuffer->VertexBuffer;
|
||||
assert(vb);
|
||||
|
||||
const u32 vertexSize = getVertexPitchFromType(vb->getType());
|
||||
const size_t bufferSize = vertexSize * vb->getCount();
|
||||
|
||||
return updateHardwareBuffer(HWBuffer, vb->getData(), bufferSize, vb->getHardwareMappingHint());
|
||||
}
|
||||
|
||||
bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
|
||||
{
|
||||
if (!HWBuffer)
|
||||
return false;
|
||||
|
||||
const scene::IMeshBuffer *mb = HWBuffer->MeshBuffer;
|
||||
assert(!HWBuffer->IsVertex);
|
||||
const auto *ib = HWBuffer->IndexBuffer;
|
||||
assert(ib);
|
||||
|
||||
const void *indices = mb->getIndices();
|
||||
u32 indexCount = mb->getIndexCount();
|
||||
|
||||
GLenum indexSize;
|
||||
switch (mb->getIndexType()) {
|
||||
case (EIT_16BIT): {
|
||||
u32 indexSize;
|
||||
switch (ib->getType()) {
|
||||
case EIT_16BIT:
|
||||
indexSize = sizeof(u16);
|
||||
break;
|
||||
}
|
||||
case (EIT_32BIT): {
|
||||
case EIT_32BIT:
|
||||
indexSize = sizeof(u32);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const size_t bufferSize = indexCount * indexSize;
|
||||
accountHWBufferUpload(bufferSize);
|
||||
const size_t bufferSize = ib->getCount() * indexSize;
|
||||
|
||||
// get or create buffer
|
||||
bool newBuffer = false;
|
||||
if (!HWBuffer->vbo_indicesID) {
|
||||
GL.GenBuffers(1, &HWBuffer->vbo_indicesID);
|
||||
if (!HWBuffer->vbo_indicesID)
|
||||
return false;
|
||||
newBuffer = true;
|
||||
} else if (HWBuffer->vbo_indicesSize < bufferSize) {
|
||||
newBuffer = true;
|
||||
}
|
||||
|
||||
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
|
||||
|
||||
// copy data to graphics card
|
||||
if (!newBuffer)
|
||||
GL.BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, bufferSize, indices);
|
||||
else {
|
||||
HWBuffer->vbo_indicesSize = bufferSize;
|
||||
|
||||
GLenum usage = GL_STATIC_DRAW;
|
||||
if (HWBuffer->Mapped_Index == scene::EHM_STREAM)
|
||||
usage = GL_STREAM_DRAW;
|
||||
else if (HWBuffer->Mapped_Index == scene::EHM_DYNAMIC)
|
||||
usage = GL_DYNAMIC_DRAW;
|
||||
GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, bufferSize, indices, usage);
|
||||
}
|
||||
|
||||
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
return (!TEST_GL_ERROR(this));
|
||||
return updateHardwareBuffer(HWBuffer, ib->getData(), bufferSize, ib->getHardwareMappingHint());
|
||||
}
|
||||
|
||||
//! updates hardware buffer if needed
|
||||
bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
|
||||
{
|
||||
if (!HWBuffer)
|
||||
@ -592,50 +564,35 @@ bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
|
||||
|
||||
auto *b = static_cast<SHWBufferLink_opengl *>(HWBuffer);
|
||||
|
||||
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) {
|
||||
if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex() || !b->vbo_verticesID) {
|
||||
|
||||
HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
|
||||
|
||||
if (b->IsVertex) {
|
||||
assert(b->VertexBuffer);
|
||||
if (b->ChangedID != b->VertexBuffer->getChangedID() || !b->vbo_ID) {
|
||||
if (!updateVertexHardwareBuffer(b))
|
||||
return false;
|
||||
b->ChangedID = b->VertexBuffer->getChangedID();
|
||||
}
|
||||
}
|
||||
|
||||
if (HWBuffer->Mapped_Index != scene::EHM_NEVER) {
|
||||
if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index() || !b->vbo_indicesID) {
|
||||
|
||||
HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
|
||||
|
||||
} else {
|
||||
assert(b->IndexBuffer);
|
||||
if (b->ChangedID != b->IndexBuffer->getChangedID() || !b->vbo_ID) {
|
||||
if (!updateIndexHardwareBuffer(b))
|
||||
return false;
|
||||
b->ChangedID = b->IndexBuffer->getChangedID();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Create hardware buffer from meshbuffer
|
||||
COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IMeshBuffer *mb)
|
||||
COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IVertexBuffer *vb)
|
||||
{
|
||||
if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
|
||||
if (!vb || vb->getHardwareMappingHint() == scene::EHM_NEVER)
|
||||
return 0;
|
||||
|
||||
SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb);
|
||||
SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(vb);
|
||||
|
||||
// add to map
|
||||
HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
|
||||
|
||||
HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
|
||||
HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
|
||||
HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex();
|
||||
HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index();
|
||||
HWBuffer->vbo_verticesID = 0;
|
||||
HWBuffer->vbo_indicesID = 0;
|
||||
HWBuffer->vbo_verticesSize = 0;
|
||||
HWBuffer->vbo_indicesSize = 0;
|
||||
|
||||
if (!updateHardwareBuffer(HWBuffer)) {
|
||||
if (!updateVertexHardwareBuffer(HWBuffer)) {
|
||||
deleteHardwareBuffer(HWBuffer);
|
||||
return 0;
|
||||
}
|
||||
@ -643,57 +600,70 @@ COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(cons
|
||||
return HWBuffer;
|
||||
}
|
||||
|
||||
void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
|
||||
COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IIndexBuffer *ib)
|
||||
{
|
||||
if (!_HWBuffer)
|
||||
return;
|
||||
if (!ib || ib->getHardwareMappingHint() == scene::EHM_NEVER)
|
||||
return 0;
|
||||
|
||||
SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl *>(_HWBuffer);
|
||||
if (HWBuffer->vbo_verticesID) {
|
||||
GL.DeleteBuffers(1, &HWBuffer->vbo_verticesID);
|
||||
HWBuffer->vbo_verticesID = 0;
|
||||
}
|
||||
if (HWBuffer->vbo_indicesID) {
|
||||
GL.DeleteBuffers(1, &HWBuffer->vbo_indicesID);
|
||||
HWBuffer->vbo_indicesID = 0;
|
||||
SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(ib);
|
||||
|
||||
// add to map
|
||||
HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
|
||||
|
||||
if (!updateIndexHardwareBuffer(HWBuffer)) {
|
||||
deleteHardwareBuffer(HWBuffer);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CNullDriver::deleteHardwareBuffer(_HWBuffer);
|
||||
return HWBuffer;
|
||||
}
|
||||
|
||||
//! Draw hardware buffer
|
||||
void COpenGL3DriverBase::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
|
||||
void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *HWBuffer)
|
||||
{
|
||||
if (!_HWBuffer)
|
||||
if (!HWBuffer)
|
||||
return;
|
||||
|
||||
SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl *>(_HWBuffer);
|
||||
|
||||
updateHardwareBuffer(HWBuffer); // check if update is needed
|
||||
|
||||
const scene::IMeshBuffer *mb = HWBuffer->MeshBuffer;
|
||||
const void *vertices = mb->getVertices();
|
||||
const void *indexList = mb->getIndices();
|
||||
|
||||
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) {
|
||||
GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
|
||||
vertices = 0;
|
||||
auto *b = static_cast<SHWBufferLink_opengl *>(HWBuffer);
|
||||
if (b->vbo_ID) {
|
||||
GL.DeleteBuffers(1, &b->vbo_ID);
|
||||
b->vbo_ID = 0;
|
||||
}
|
||||
|
||||
if (HWBuffer->Mapped_Index != scene::EHM_NEVER) {
|
||||
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
|
||||
indexList = 0;
|
||||
CNullDriver::deleteHardwareBuffer(HWBuffer);
|
||||
}
|
||||
|
||||
void COpenGL3DriverBase::drawBuffers(const scene::IVertexBuffer *vb,
|
||||
const scene::IIndexBuffer *ib, u32 PrimitiveCount,
|
||||
scene::E_PRIMITIVE_TYPE PrimitiveType)
|
||||
{
|
||||
if (!vb || !ib)
|
||||
return;
|
||||
|
||||
auto *hwvert = static_cast<SHWBufferLink_opengl *>(getBufferLink(vb));
|
||||
auto *hwidx = static_cast<SHWBufferLink_opengl *>(getBufferLink(ib));
|
||||
updateHardwareBuffer(hwvert);
|
||||
updateHardwareBuffer(hwidx);
|
||||
|
||||
const void *vertices = vb->getData();
|
||||
if (hwvert) {
|
||||
assert(hwvert->IsVertex);
|
||||
GL.BindBuffer(GL_ARRAY_BUFFER, hwvert->vbo_ID);
|
||||
vertices = nullptr;
|
||||
}
|
||||
|
||||
drawVertexPrimitiveList(vertices, mb->getVertexCount(),
|
||||
indexList, mb->getPrimitiveCount(),
|
||||
mb->getVertexType(), mb->getPrimitiveType(),
|
||||
mb->getIndexType());
|
||||
const void *indexList = ib->getData();
|
||||
if (hwidx) {
|
||||
assert(!hwidx->IsVertex);
|
||||
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, hwidx->vbo_ID);
|
||||
indexList = nullptr;
|
||||
}
|
||||
|
||||
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
|
||||
drawVertexPrimitiveList(vertices, vb->getCount(), indexList,
|
||||
PrimitiveCount, vb->getType(), PrimitiveType, ib->getType());
|
||||
|
||||
if (hwvert)
|
||||
GL.BindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
|
||||
if (hwidx)
|
||||
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
|
@ -46,16 +46,11 @@ public:
|
||||
|
||||
struct SHWBufferLink_opengl : public SHWBufferLink
|
||||
{
|
||||
SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer) :
|
||||
SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0), vbo_verticesSize(0), vbo_indicesSize(0)
|
||||
{
|
||||
}
|
||||
SHWBufferLink_opengl(const scene::IVertexBuffer *vb) : SHWBufferLink(vb) {}
|
||||
SHWBufferLink_opengl(const scene::IIndexBuffer *ib) : SHWBufferLink(ib) {}
|
||||
|
||||
u32 vbo_verticesID; // tmp
|
||||
u32 vbo_indicesID; // tmp
|
||||
|
||||
u32 vbo_verticesSize; // tmp
|
||||
u32 vbo_indicesSize; // tmp
|
||||
GLuint vbo_ID = 0;
|
||||
u32 vbo_Size = 0;
|
||||
};
|
||||
|
||||
bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
|
||||
@ -64,14 +59,18 @@ public:
|
||||
//! updates hardware buffer if needed
|
||||
bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
|
||||
//! Create hardware buffer from mesh
|
||||
SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer *mb) override;
|
||||
//! Create hardware buffer from vertex buffer
|
||||
SHWBufferLink *createHardwareBuffer(const scene::IVertexBuffer *vb) override;
|
||||
|
||||
//! Create hardware buffer from index buffer
|
||||
SHWBufferLink *createHardwareBuffer(const scene::IIndexBuffer *ib) override;
|
||||
|
||||
//! Delete hardware buffer (only some drivers can)
|
||||
void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
|
||||
//! Draw hardware buffer
|
||||
void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
|
||||
void drawBuffers(const scene::IVertexBuffer *vb,
|
||||
const scene::IIndexBuffer *ib, u32 primCount,
|
||||
scene::E_PRIMITIVE_TYPE pType = scene::EPT_TRIANGLES) override;
|
||||
|
||||
IRenderTarget *addRenderTarget() override;
|
||||
|
||||
@ -291,10 +290,7 @@ protected:
|
||||
LockRenderStateMode = false;
|
||||
}
|
||||
|
||||
void draw2D3DVertexPrimitiveList(const void *vertices,
|
||||
u32 vertexCount, const void *indexList, u32 primitiveCount,
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
||||
E_INDEX_TYPE iType, bool is3D);
|
||||
bool updateHardwareBuffer(SHWBufferLink_opengl *b, const void *buffer, size_t bufferSize, scene::E_HARDWARE_MAPPING hint);
|
||||
|
||||
void createMaterialRenderers();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user