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Settings: everything != 0 equals true; remove .asm shaders
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88d43af276
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@ -624,7 +624,6 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
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}
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}
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// 0 = off, 1 = assembly shaders only, 2 = highlevel or assembly
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bool enable_shaders = g_settings->getBool("enable_shaders");
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if(!enable_shaders)
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return shaderinfo;
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@ -778,24 +777,4 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache,
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}
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}
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if(enable_shaders){
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// Look for assembly shaders
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if(drivertype == video::EDT_DIRECT3D8){
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// Direct3D 8 assembly shaders
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vertex_program = sourcecache->getOrLoad(name, "d3d8_vertex.asm");
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pixel_program = sourcecache->getOrLoad(name, "d3d8_pixel.asm");
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}
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else if(drivertype == video::EDT_DIRECT3D9){
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// Direct3D 9 assembly shaders
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vertex_program = sourcecache->getOrLoad(name, "d3d9_vertex.asm");
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pixel_program = sourcecache->getOrLoad(name, "d3d9_pixel.asm");
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}
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else if(drivertype == video::EDT_OPENGL){
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// OpenGL assembly shaders
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vertex_program = sourcecache->getOrLoad(name, "opengl_vertex.asm");
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pixel_program = sourcecache->getOrLoad(name, "opengl_fragment.asm");
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}
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if(vertex_program != "" || pixel_program != "")
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return;
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}
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}
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@ -164,6 +164,10 @@ struct TestUtilities: public TestBase
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UASSERT(is_yes("YeS") == true);
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UASSERT(is_yes("") == false);
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UASSERT(is_yes("FAlse") == false);
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UASSERT(is_yes("-1") == true);
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UASSERT(is_yes("0") == false);
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UASSERT(is_yes("1") == true);
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UASSERT(is_yes("2") == true);
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const char *ends[] = {"abc", "c", "bc", NULL};
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UASSERT(removeStringEnd("abc", ends) == "");
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UASSERT(removeStringEnd("bc", ends) == "b");
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@ -146,7 +146,7 @@ inline std::string lowercase(const std::string &s)
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inline bool is_yes(const std::string &s)
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{
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std::string s2 = lowercase(trim(s));
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if(s2 == "y" || s2 == "yes" || s2 == "true" || s2 == "1")
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if(s2 == "y" || s2 == "yes" || s2 == "true" || atoi(s2.c_str()) != 0)
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return true;
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return false;
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}
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