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Fix artifacts with bloom + tonemapping on ogles2 (#14688)
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@ -61,7 +61,8 @@ vec4 applyBloom(vec4 color, vec2 uv)
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equation used: ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F
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equation used: ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F
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*/
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*/
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vec3 uncharted2Tonemap(vec3 x)
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// see https://github.com/minetest/minetest/pull/14688
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highp vec3 uncharted2Tonemap(highp vec3 x)
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{
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{
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return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03333;
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return ((x * (0.22 * x + 0.03) + 0.002) / (x * (0.22 * x + 0.3) + 0.06)) - 0.03333;
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}
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}
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