Server: delegate mod management & config to ServerModConfiguration (#7131)

* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)

* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
This commit is contained in:
Loïc Blot 2018-03-16 08:41:33 +01:00 committed by GitHub
parent 5e61f64ce2
commit 6c184947c3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 359 additions and 74 deletions

@ -379,10 +379,12 @@ add_subdirectory(script)
add_subdirectory(unittest)
add_subdirectory(util)
add_subdirectory(irrlicht_changes)
add_subdirectory(server)
set(common_SRCS
${database_SRCS}
${mapgen_SRCS}
${server_SRCS}
ban.cpp
chat.cpp
clientiface.cpp

@ -322,20 +322,6 @@ void ModConfiguration::resolveDependencies()
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
}
ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
ModConfiguration(worldpath)
{
SubgameSpec gamespec = findWorldSubgame(worldpath);
// Add all game mods and all world mods
addModsInPath(gamespec.gamemods_path);
addModsInPath(worldpath + DIR_DELIM + "worldmods");
// Load normal mods
std::string worldmt = worldpath + DIR_DELIM + "world.mt";
addModsFromConfig(worldmt, gamespec.addon_mods_paths);
}
#ifndef SERVER
ClientModConfiguration::ClientModConfiguration(const std::string &path):
ModConfiguration(path)

@ -78,7 +78,7 @@ public:
return m_unsatisfied_mods.empty();
}
std::vector<ModSpec> getMods()
const std::vector<ModSpec> &getMods() const
{
return m_sorted_mods;
}
@ -102,6 +102,13 @@ protected:
void addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods);
void checkConflictsAndDeps();
protected:
// list of mods sorted such that they can be loaded in the
// given order with all dependencies being fullfilled. I.e.,
// every mod in this list has only dependencies on mods which
// appear earlier in the vector.
std::vector<ModSpec> m_sorted_mods;
private:
// move mods from m_unsatisfied_mods to m_sorted_mods
// in an order that satisfies dependencies
@ -112,12 +119,6 @@ private:
// only the ones with really unsatisfied dependencies.
std::vector<ModSpec> m_unsatisfied_mods;
// list of mods sorted such that they can be loaded in the
// given order with all dependencies being fullfilled. I.e.,
// every mod in this list has only dependencies on mods which
// appear earlier in the vector.
std::vector<ModSpec> m_sorted_mods;
// set of mod names for which an unresolved name conflict
// exists. A name conflict happens when two or more mods
// at the same level have the same name but different paths.
@ -132,13 +133,6 @@ private:
};
class ServerModConfiguration: public ModConfiguration
{
public:
ServerModConfiguration(const std::string &worldpath);
};
#ifndef SERVER
class ClientModConfiguration: public ModConfiguration
{

@ -58,6 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/serialize.h"
#include "util/thread.h"
#include "defaultsettings.h"
#include "server/mods.h"
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"
@ -203,12 +204,12 @@ Server::Server(
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
ServerModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(
m_path_world));
std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
if (!modconf.isConsistent()) {
modconf.printUnsatisfiedModsError();
if (!m_modmgr->isConsistent()) {
m_modmgr->printUnsatisfiedModsError();
}
//lock environment
@ -224,27 +225,9 @@ Server::Server(
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
// Print mods
infostream << "Server: Loading mods: ";
for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
i != m_mods.end(); ++i) {
infostream << (*i).name << " ";
}
infostream << std::endl;
// Load and run "mod" scripts
for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
it != m_mods.end(); ++it) {
const ModSpec &mod = *it;
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: "
"Only characters [a-z0-9_] are allowed.");
}
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
<< script_path << "\"]" << std::endl;
m_script->loadMod(script_path, mod.name);
}
m_mods = m_modmgr->getMods();
m_modmgr->loadMods(m_script);
// Read Textures and calculate sha1 sums
fillMediaCache();
@ -580,7 +563,7 @@ void Server::AsyncRunStep(bool initial_step)
m_lag,
m_gamespec.id,
Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
m_mods,
m_modmgr->getMods(),
m_dedicated);
counter = 0.01;
}
@ -2237,13 +2220,7 @@ void Server::fillMediaCache()
// Collect all media file paths
std::vector<std::string> paths;
for (const ModSpec &mod : m_mods) {
paths.push_back(mod.path + DIR_DELIM + "textures");
paths.push_back(mod.path + DIR_DELIM + "sounds");
paths.push_back(mod.path + DIR_DELIM + "media");
paths.push_back(mod.path + DIR_DELIM + "models");
paths.push_back(mod.path + DIR_DELIM + "locale");
}
m_modmgr->getModsMediaPaths(paths);
fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
@ -3326,22 +3303,19 @@ IWritableCraftDefManager *Server::getWritableCraftDefManager()
return m_craftdef;
}
const std::vector<ModSpec> & Server::getMods() const
{
return m_modmgr->getMods();
}
const ModSpec *Server::getModSpec(const std::string &modname) const
{
std::vector<ModSpec>::const_iterator it;
for (it = m_mods.begin(); it != m_mods.end(); ++it) {
const ModSpec &mod = *it;
if (mod.name == modname)
return &mod;
}
return NULL;
return m_modmgr->getModSpec(modname);
}
void Server::getModNames(std::vector<std::string> &modlist)
{
std::vector<ModSpec>::iterator it;
for (it = m_mods.begin(); it != m_mods.end(); ++it)
modlist.push_back(it->name);
m_modmgr->getModNames(modlist);
}
std::string Server::getBuiltinLuaPath()

@ -61,6 +61,7 @@ class ServerEnvironment;
struct SimpleSoundSpec;
struct CloudParams;
class ServerThread;
class ServerModManager;
enum ClientDeletionReason {
CDR_LEAVE,
@ -268,7 +269,7 @@ public:
NodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
virtual const std::vector<ModSpec> &getMods() const { return m_mods; }
virtual const std::vector<ModSpec> &getMods() const;
virtual const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
@ -541,6 +542,7 @@ private:
EventManager *m_event;
// Mods
std::unique_ptr<ServerModManager> m_modmgr;
std::vector<ModSpec> m_mods;
/*

@ -0,0 +1,3 @@
set(server_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
PARENT_SCOPE)

100
src/server/mods.cpp Normal file

@ -0,0 +1,100 @@
/*
Minetest
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mods.h"
#include "filesys.h"
#include "log.h"
#include "scripting_server.h"
#include "subgame.h"
/**
* Manage server mods
*
* All new calls to this class must be tested in test_servermodmanager.cpp
*/
/**
* Creates a ServerModManager which targets worldpath
* @param worldpath
*/
ServerModManager::ServerModManager(const std::string &worldpath) :
ModConfiguration(worldpath)
{
SubgameSpec gamespec = findWorldSubgame(worldpath);
// Add all game mods and all world mods
addModsInPath(gamespec.gamemods_path);
addModsInPath(worldpath + DIR_DELIM + "worldmods");
// Load normal mods
std::string worldmt = worldpath + DIR_DELIM + "world.mt";
addModsFromConfig(worldmt, gamespec.addon_mods_paths);
}
// This function cannot be currenctly easily tested but it should be ASAP
void ServerModManager::loadMods(ServerScripting *script)
{
// Print mods
infostream << "Server: Loading mods: ";
for (const ModSpec &mod : m_sorted_mods) {
infostream << mod.name << " ";
}
infostream << std::endl;
// Load and run "mod" scripts
for (const ModSpec &mod : m_sorted_mods) {
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming "
"conventions: "
"Only characters [a-z0-9_] are allowed.");
}
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
<< script_path << "\"]" << std::endl;
script->loadMod(script_path, mod.name);
}
}
const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
{
std::vector<ModSpec>::const_iterator it;
for (it = m_sorted_mods.begin(); it != m_sorted_mods.end(); ++it) {
const ModSpec &mod = *it;
if (mod.name == modname)
return &mod;
}
return NULL;
}
void ServerModManager::getModNames(std::vector<std::string> &modlist) const
{
for (const ModSpec &spec : m_sorted_mods)
modlist.push_back(spec.name);
}
void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
{
for (const ModSpec &spec : m_sorted_mods) {
paths.push_back(spec.path + DIR_DELIM + "textures");
paths.push_back(spec.path + DIR_DELIM + "sounds");
paths.push_back(spec.path + DIR_DELIM + "media");
paths.push_back(spec.path + DIR_DELIM + "models");
paths.push_back(spec.path + DIR_DELIM + "locale");
}
}

43
src/server/mods.h Normal file

@ -0,0 +1,43 @@
/*
Minetest
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "../mods.h"
class ServerScripting;
/**
* Manage server mods
*
* All new calls to this class must be tested in test_servermodmanager.cpp
*/
class ServerModManager : public ModConfiguration
{
public:
/**
* Creates a ServerModManager which targets worldpath
* @param worldpath
*/
ServerModManager(const std::string &worldpath);
void loadMods(ServerScripting *script);
const ModSpec *getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist) const;
void getModsMediaPaths(std::vector<std::string> &paths) const;
};

@ -22,6 +22,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_voxelarea.cpp
@ -33,3 +34,11 @@ set (UNITTEST_CLIENT_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
PARENT_SCOPE)
set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world)
set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/minimal)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in"
"${PROJECT_BINARY_DIR}/test_config.h"
)

@ -0,0 +1,6 @@
// Filled in by the build system
#pragma once
#define TEST_WORLDDIR "@TEST_WORLDDIR@"
#define TEST_SUBGAME_PATH "@TEST_SUBGAME_PATH@"

@ -0,0 +1,165 @@
/*
Minetest
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include <algorithm>
#include "server/mods.h"
#include "test_config.h"
class TestServerModManager : public TestBase
{
public:
TestServerModManager() { TestManager::registerTestModule(this); }
const char *getName() { return "TestServerModManager"; }
void runTests(IGameDef *gamedef);
void testCreation();
void testIsConsistent();
void testUnsatisfiedMods();
void testGetMods();
void testGetModsWrongDir();
void testGetModspec();
void testGetModNamesWrongDir();
void testGetModNames();
void testGetModMediaPathsWrongDir();
void testGetModMediaPaths();
};
static TestServerModManager g_test_instance;
void TestServerModManager::runTests(IGameDef *gamedef)
{
const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
#ifdef WIN32
{
std::string subgame_path("MINETEST_SUBGAME_PATH=");
subgame_path.append(TEST_SUBGAME_PATH);
_putenv(subgame_path.c_str());
}
#else
setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
#endif
TEST(testCreation);
TEST(testIsConsistent);
TEST(testGetModsWrongDir);
TEST(testUnsatisfiedMods);
TEST(testGetMods);
TEST(testGetModspec);
TEST(testGetModNamesWrongDir);
TEST(testGetModNames);
TEST(testGetModMediaPathsWrongDir);
TEST(testGetModMediaPaths);
#ifdef WIN32
{
std::string subgame_path("MINETEST_SUBGAME_PATH=");
subgame_path.append(saved_env_mt_subgame_path);
_putenv(subgame_path.c_str());
}
#else
setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
#endif
}
void TestServerModManager::testCreation()
{
ServerModManager sm(TEST_WORLDDIR);
}
void TestServerModManager::testGetModsWrongDir()
{
// Test in non worlddir to ensure no mods are found
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
UASSERTEQ(bool, sm.getMods().empty(), true);
}
void TestServerModManager::testUnsatisfiedMods()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
}
void TestServerModManager::testIsConsistent()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
UASSERTEQ(bool, sm.isConsistent(), true);
}
void TestServerModManager::testGetMods()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
const auto &mods = sm.getMods();
UASSERTEQ(bool, mods.empty(), false);
// Ensure we found default mod inside the test folder
bool default_found = false;
for (const auto &m : mods) {
if (m.name == "default")
default_found = true;
// Verify if paths are not empty
UASSERTEQ(bool, m.path.empty(), false);
}
UASSERTEQ(bool, default_found, true);
}
void TestServerModManager::testGetModspec()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
UASSERT(sm.getModSpec("default") != NULL);
}
void TestServerModManager::testGetModNamesWrongDir()
{
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
std::vector<std::string> result;
sm.getModNames(result);
UASSERTEQ(bool, result.empty(), true);
}
void TestServerModManager::testGetModNames()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
std::vector<std::string> result;
sm.getModNames(result);
UASSERTEQ(bool, result.empty(), false);
UASSERT(std::find(result.begin(), result.end(), "default") != result.end());
}
void TestServerModManager::testGetModMediaPathsWrongDir()
{
ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
std::vector<std::string> result;
sm.getModsMediaPaths(result);
UASSERTEQ(bool, result.empty(), true);
}
void TestServerModManager::testGetModMediaPaths()
{
ServerModManager sm(std::string(TEST_WORLDDIR));
std::vector<std::string> result;
sm.getModsMediaPaths(result);
UASSERTEQ(bool, result.empty(), false);
// We should have 5 folders for each mod (textures, media, locale, model, sounds)
UASSERTEQ(unsigned long, result.size() % 5, 0);
}

@ -0,0 +1 @@
gameid = minimal