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Main menu: Fix server selection (#15466)
Server selections are now always correct (no more arbitrarily changing selections if the order of the serverlist changes) and consistent with the address + port in the sidebar.
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parent
8c56434bd3
commit
6c324cb871
@ -55,6 +55,36 @@ local function get_sorted_servers()
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return servers
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end
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-- Persists the selected server in the "address" and "remote_port" settings
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local function set_selected_server(server)
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local address = server.address
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local port = server.port
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gamedata.serverdescription = server.description
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gamedata.fav = false
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for _, fav in ipairs(serverlistmgr.get_favorites()) do
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if address == fav.address and port == fav.port then
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gamedata.fav = true
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break
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end
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end
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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end
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local function find_selected_server()
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local address = core.settings:get("address")
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local port = tonumber(core.settings:get("remote_port"))
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for _, server in ipairs(serverlistmgr.servers) do
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if server.address == address and server.port == port then
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return server
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end
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end
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end
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local function get_formspec(tabview, name, tabdata)
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-- Update the cached supported proto info,
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-- it may have changed after a change by the settings menu.
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@ -107,15 +137,15 @@ local function get_formspec(tabview, name, tabdata)
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retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]"
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end
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if tabdata.selected then
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local selected_server = find_selected_server()
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if selected_server then
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if gamedata.serverdescription then
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retval = retval .. "textarea[0.25,1.85;5.25,2.7;;;" ..
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core.formspec_escape(gamedata.serverdescription) .. "]"
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end
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local server = tabdata.lookup[tabdata.selected]
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local clients_list = server and server.clients_list
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local clients_list = selected_server.clients_list
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local can_view_clients_list = clients_list and #clients_list > 0
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if can_view_clients_list then
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table.sort(clients_list, function(a, b)
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@ -197,11 +227,17 @@ local function get_formspec(tabview, name, tabdata)
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retval = retval .. table.concat(rows, ",")
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if tabdata.selected then
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retval = retval .. ";" .. tabdata.selected .. "]"
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else
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retval = retval .. ";0]"
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local selected_row_idx = 0
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if selected_server then
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for i, server in pairs(tabdata.lookup) do
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if selected_server.address == server.address and
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selected_server.port == server.port then
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selected_row_idx = i
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break
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end
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end
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end
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retval = retval .. ";" .. selected_row_idx .. "]"
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return retval
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end
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@ -253,35 +289,6 @@ local function search_server_list(input)
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menudata.search_result = search_result
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end
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local function set_selected_server(tabdata, idx, server)
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-- reset selection
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if idx == nil or server == nil then
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tabdata.selected = nil
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core.settings:set("address", "")
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core.settings:set("remote_port", "30000")
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return
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end
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local address = server.address
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local port = server.port
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gamedata.serverdescription = server.description
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gamedata.fav = false
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for _, fav in ipairs(serverlistmgr.get_favorites()) do
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if address == fav.address and port == fav.port then
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gamedata.fav = true
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break
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end
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end
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.selected = idx
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end
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields.te_name then
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gamedata.playername = fields.te_name
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@ -312,14 +319,13 @@ local function main_button_handler(tabview, fields, name, tabdata)
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gamedata.serverdescription = server.description
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if gamedata.address and gamedata.port then
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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set_selected_server(server)
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core.start()
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end
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return true
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end
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if event.type == "CHG" then
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set_selected_server(tabdata, event.row, server)
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set_selected_server(server)
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return true
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end
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end
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@ -332,13 +338,12 @@ local function main_button_handler(tabview, fields, name, tabdata)
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if not server then return end
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serverlistmgr.delete_favorite(server)
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-- the server at [idx+1] will be at idx once list is refreshed
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set_selected_server(tabdata, idx, tabdata.lookup[idx+1])
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set_selected_server(server)
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return true
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end
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if fields.btn_view_clients then
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local dlg = create_clientslist_dialog(tabdata.lookup[tabdata.selected])
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local dlg = create_clientslist_dialog(find_selected_server())
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dlg:set_parent(tabview)
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tabview:hide()
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dlg:show()
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@ -355,8 +360,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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tabdata.search_for = fields.te_search
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search_server_list(fields.te_search:lower())
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if menudata.search_result then
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-- first server in row 2 due to header
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set_selected_server(tabdata, 2, menudata.search_result[1])
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set_selected_server(menudata.search_result[1])
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end
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return true
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@ -383,8 +387,6 @@ local function main_button_handler(tabview, fields, name, tabdata)
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local idx = core.get_table_index("servers")
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local server = idx and tabdata.lookup[idx]
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set_selected_server(tabdata)
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if server and server.address == gamedata.address and
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server.port == gamedata.port then
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