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Fix old client showing duplicated health bar on new server
Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly
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@ -37,6 +37,9 @@ local function initialize_builtin_statbars(player)
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if (hud_ids[name] == nil) then
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hud_ids[name] = {}
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-- flags are not transmitted to client on connect, we need to make sure
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-- our current flags are transmitted by sending them actively
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player:hud_set_flags(player:hud_get_flags())
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end
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if player:hud_get_flags().healthbar and
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17
src/hud.cpp
17
src/hud.cpp
@ -414,6 +414,23 @@ void Hud::drawHotbar(u16 playeritem) {
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drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
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}
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}
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//////////////////////////// compatibility code to be removed //////////////
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// this is ugly as hell but there's no other way to keep compatibility to
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// old servers
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if ( player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
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drawStatbar(v2s32(floor(0.5 * (float) m_screensize.X + 0.5),
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floor(1 * (float) m_screensize.Y + 0.5)),
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HUD_CORNER_UPPER, 0, "heart.png",
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player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
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if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
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(player->getBreath() < 11))
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drawStatbar(v2s32(floor(0.5 * (float) m_screensize.X + 0.5),
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floor(1 * (float) m_screensize.Y + 0.5)),
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HUD_CORNER_UPPER, 0, "heart.png",
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player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
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////////////////////////////////////////////////////////////////////////////
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}
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@ -3357,6 +3357,10 @@ void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
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// Write command
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writeU16(os, TOCLIENT_HUD_SET_FLAGS);
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//////////////////////////// compatibility code to be removed //////////////
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flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
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////////////////////////////////////////////////////////////////////////////
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writeU32(os, flags);
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writeU32(os, mask);
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@ -4591,6 +4595,7 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
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return false;
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SendHUDSetFlags(player->peer_id, flags, mask);
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player->hud_flags = flags;
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m_script->player_event(player->getPlayerSAO(),"hud_changed");
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return true;
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