mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Fix comment positioning in minetest.conf.example
This commit is contained in:
parent
32e4f4b32d
commit
6c5bc14290
@ -180,12 +180,11 @@
|
|||||||
# Cross alpha (opaqueness, between 0 and 255)
|
# Cross alpha (opaqueness, between 0 and 255)
|
||||||
#crosshair_alpha = 255
|
#crosshair_alpha = 255
|
||||||
# Scale gui by a user specified value
|
# Scale gui by a user specified value
|
||||||
#gui_scaling = 1.0
|
|
||||||
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
||||||
# This will smooth over some of the rough edges, and blend
|
# This will smooth over some of the rough edges, and blend
|
||||||
# pixels when scaling down, at the cost of blurring some
|
# pixels when scaling down, at the cost of blurring some
|
||||||
# edge pixels when images are scaled by non-integer sizes.
|
# edge pixels when images are scaled by non-integer sizes.
|
||||||
#gui_scaling_filter = false
|
#gui_scaling = 1.0
|
||||||
# When gui_scaling_filter is true, all GUI images need to be
|
# When gui_scaling_filter is true, all GUI images need to be
|
||||||
# filtered in software, but some images are generated directly
|
# filtered in software, but some images are generated directly
|
||||||
# to hardware (e.g. render-to-texture for nodes in inventory).
|
# to hardware (e.g. render-to-texture for nodes in inventory).
|
||||||
@ -193,6 +192,7 @@
|
|||||||
# from hardware to software for scaling. When false, fall back
|
# from hardware to software for scaling. When false, fall back
|
||||||
# to the old scaling method, for video drivers that don't
|
# to the old scaling method, for video drivers that don't
|
||||||
# propery support downloading textures back from hardware.
|
# propery support downloading textures back from hardware.
|
||||||
|
#gui_scaling_filter = false
|
||||||
#gui_scaling_filter_txr2img = true
|
#gui_scaling_filter_txr2img = true
|
||||||
# Sensitivity multiplier
|
# Sensitivity multiplier
|
||||||
#mouse_sensitivity = 0.2
|
#mouse_sensitivity = 0.2
|
||||||
@ -231,54 +231,53 @@
|
|||||||
# Set to true to pre-generate all item visuals
|
# Set to true to pre-generate all item visuals
|
||||||
#preload_item_visuals = false
|
#preload_item_visuals = false
|
||||||
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
|
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
|
||||||
|
|
||||||
#enable_shaders = true
|
#enable_shaders = true
|
||||||
#enable_bumpmapping = false
|
|
||||||
# Set to true to enable textures bumpmapping. Requires shaders enabled.
|
# Set to true to enable textures bumpmapping. Requires shaders enabled.
|
||||||
#generate_normalmaps = false
|
#enable_bumpmapping = false
|
||||||
# Set to true enables on the fly normalmap generation (Emboss effect).
|
# Set to true enables on the fly normalmap generation (Emboss effect).
|
||||||
# Requires bumpmapping enabled.
|
# Requires bumpmapping enabled.
|
||||||
#normalmaps_strength = 0.6
|
#generate_normalmaps = false
|
||||||
# Strength of generated normalmaps
|
# Strength of generated normalmaps
|
||||||
#normalmaps_smooth = 0
|
#normalmaps_strength = 0.6
|
||||||
# Defines sampling step of texture (0 - 2).
|
# Defines sampling step of texture (0 - 2).
|
||||||
# A higher value results in smoother normal maps.
|
# A higher value results in smoother normal maps.
|
||||||
#parallax_occlusion_mode = 1
|
#normalmaps_smooth = 0
|
||||||
# 0 = parallax occlusion with slope information (faster)
|
# 0 = parallax occlusion with slope information (faster)
|
||||||
# 1 = relief mapping (slower, more accurate)
|
# 1 = relief mapping (slower, more accurate)
|
||||||
#enable_parallax_occlusion = false
|
#parallax_occlusion_mode = 1
|
||||||
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
|
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
|
||||||
#parallax_occlusion_iterations = 4
|
#enable_parallax_occlusion = false
|
||||||
# Number of parallax occlusion iterations
|
# Number of parallax occlusion iterations
|
||||||
#parallax_occlusion_scale = 0.08
|
#parallax_occlusion_iterations = 4
|
||||||
# Overall scale of parallax occlusion effect
|
# Overall scale of parallax occlusion effect
|
||||||
#parallax_occlusion_bias = 0.04
|
#parallax_occlusion_scale = 0.08
|
||||||
# Overall bias of parallax occlusion effect, usually scale/2
|
# Overall bias of parallax occlusion effect, usually scale/2
|
||||||
#enable_waving_water = false
|
#parallax_occlusion_bias = 0.04
|
||||||
# Set to true enables waving water. Requires shaders enabled.
|
# Set to true enables waving water. Requires shaders enabled.
|
||||||
|
#enable_waving_water = false
|
||||||
# Parameters for waving water:
|
# Parameters for waving water:
|
||||||
#water_wave_height = 1.0
|
#water_wave_height = 1.0
|
||||||
#water_wave_length = 20.0
|
#water_wave_length = 20.0
|
||||||
#water_wave_speed = 5.0
|
#water_wave_speed = 5.0
|
||||||
#enable_waving_leaves = false
|
|
||||||
# Set to true enables waving leaves. Requires shaders enabled.
|
# Set to true enables waving leaves. Requires shaders enabled.
|
||||||
#enable_waving_plants = false
|
#enable_waving_leaves = false
|
||||||
# Set to true enables waving plants. Requires shaders enabled.
|
# Set to true enables waving plants. Requires shaders enabled.
|
||||||
#ambient_occlusion_gamma = 2.2
|
#enable_waving_plants = false
|
||||||
# The strength (darkness) of node ambient-occlusion shading.
|
# The strength (darkness) of node ambient-occlusion shading.
|
||||||
# Lower is darker, Higher is lighter. The valid range of values for this
|
# Lower is darker, Higher is lighter. The valid range of values for this
|
||||||
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
|
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
|
||||||
# set to the nearest valid value.
|
# set to the nearest valid value.
|
||||||
#enable_mesh_cache = false
|
#ambient_occlusion_gamma = 2.2
|
||||||
# Enables caching of facedir rotated meshes
|
# Enables caching of facedir rotated meshes
|
||||||
|
#enable_mesh_cache = false
|
||||||
|
|
||||||
#enable_minimap = true
|
|
||||||
# Enables minimap
|
# Enables minimap
|
||||||
#minimap_shape_round = true
|
#enable_minimap = true
|
||||||
# true - round shape, false - square
|
# true - round shape, false - square
|
||||||
#minimap_double_scan_height = true
|
#minimap_shape_round = true
|
||||||
# true = 256, false = 128
|
# true = 256, false = 128
|
||||||
# useable to make minimap smoother on slower machines
|
# useable to make minimap smoother on slower machines
|
||||||
|
#minimap_double_scan_height = true
|
||||||
|
|
||||||
# The time in seconds it takes between repeated
|
# The time in seconds it takes between repeated
|
||||||
# right clicks when holding the right mouse button.
|
# right clicks when holding the right mouse button.
|
||||||
@ -392,13 +391,13 @@
|
|||||||
# "error" = abort on usage of deprecated call (suggested for mod developers).
|
# "error" = abort on usage of deprecated call (suggested for mod developers).
|
||||||
#deprecated_lua_api_handling = legacy
|
#deprecated_lua_api_handling = legacy
|
||||||
|
|
||||||
#kick_msg_shutdown = Server shutting down.
|
|
||||||
# A message to be displayed to all clients when the server shuts down
|
# A message to be displayed to all clients when the server shuts down
|
||||||
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
|
#kick_msg_shutdown = Server shutting down.
|
||||||
# A message to be displayed to all clients when the server crashes
|
# A message to be displayed to all clients when the server crashes
|
||||||
#ask_reconnect_on_crash = false
|
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
|
||||||
# Whether to ask clients to reconnect after a (lua) crash.
|
# Whether to ask clients to reconnect after a (lua) crash.
|
||||||
# Set this to true if your server is set up to restart automatically.
|
# Set this to true if your server is set up to restart automatically.
|
||||||
|
#ask_reconnect_on_crash = false
|
||||||
|
|
||||||
# Mod profiler
|
# Mod profiler
|
||||||
#mod_profiling = false
|
#mod_profiling = false
|
||||||
|
Loading…
Reference in New Issue
Block a user