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Fix wield image of plantlike_rooted (#11067)
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@ -395,7 +395,6 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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case NDT_TORCHLIKE:
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case NDT_RAILLIKE:
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case NDT_PLANTLIKE:
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case NDT_PLANTLIKE_ROOTED:
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case NDT_FLOWINGLIQUID: {
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v3f wscale = def.wield_scale;
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if (f.drawtype == NDT_FLOWINGLIQUID)
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@ -411,6 +410,15 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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m_colors.emplace_back(l1.has_color, l1.color);
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break;
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}
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case NDT_PLANTLIKE_ROOTED: {
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setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
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"", def.wield_scale, tsrc,
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f.special_tiles[0].layers[0].animation_frame_count);
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// Add color
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const TileLayer &l0 = f.special_tiles[0].layers[0];
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m_colors.emplace_back(l0.has_color, l0.color);
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break;
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}
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case NDT_NORMAL:
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case NDT_ALLFACES:
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case NDT_LIQUID:
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