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Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
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140245a76f
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6ce0985f47
@ -89,6 +89,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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c_gravel = ndef->getId("mapgen_gravel");
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c_cobble = ndef->getId("mapgen_cobble");
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c_ice = ndef->getId("default:ice");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandbrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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@ -238,7 +239,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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noise_humidity->result, heightmap, biomemap);
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// Actually place the biome-specific nodes
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generateBiomes(noise_heat->result, noise_humidity->result);
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bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
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// Generate caves
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if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
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@ -246,7 +247,35 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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// Generate dungeons and desert temples
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if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
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DungeonGen dgen(this, NULL);
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DungeonParams dp;
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dp.np_rarity = nparams_dungeon_rarity;
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dp.np_density = nparams_dungeon_density;
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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if (desert_stone) {
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dp.c_cobble = c_sandbrick;
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dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later
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dp.c_stair = c_stair_sandstone;
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dp.diagonal_dirs = true;
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 3, 2);
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dp.roomsize = v3s16(2, 5, 2);
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dp.notifytype = GENNOTIFY_TEMPLE;
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} else {
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dp.c_cobble = c_cobble;
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dp.c_moss = c_mossycobble;
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dp.c_stair = c_stair_cobble;
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0, 0, 0);
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dp.notifytype = GENNOTIFY_DUNGEON;
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}
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DungeonGen dgen(this, &dp);
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dgen.generate(blockseed, full_node_min, full_node_max);
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}
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@ -357,10 +386,10 @@ int MapgenV5::generateBaseTerrain()
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}
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void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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{
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if (node_max.Y < water_level)
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return;
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return false;
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MapNode n_air(CONTENT_AIR);
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MapNode n_stone(c_stone);
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@ -368,6 +397,7 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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v3s16 em = vm->m_area.getExtent();
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u32 index = 0;
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bool desert_stone = false;
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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@ -392,6 +422,9 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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y0_top = biome->depth_top;
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y0_filler = biome->depth_top + dfiller;
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depth_water_top = biome->depth_water_top;
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if (biome->c_stone == c_desert_stone)
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desert_stone = true;
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}
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if (c == c_stone && have_air) {
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@ -424,7 +457,7 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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} else if (c == c_water_source) {
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have_air = true;
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nplaced = 0;
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if(y > water_level - depth_water_top)
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if (y > water_level - depth_water_top)
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vm->m_data[i] = MapNode(biome->c_water_top);
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else
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vm->m_data[i] = MapNode(biome->c_water);
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@ -436,6 +469,8 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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vm->m_area.add_y(em, i, -1);
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}
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}
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return desert_stone;
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}
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@ -93,7 +93,7 @@ public:
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int getGroundLevelAtPoint(v2s16 p);
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void calculateNoise();
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int generateBaseTerrain();
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void generateBiomes(float *heat_map, float *humidity_map);
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bool generateBiomes(float *heat_map, float *humidity_map);
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void generateCaves(int max_stone_y);
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void dustTopNodes();
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};
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@ -96,8 +96,22 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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c_water_source = ndef->getId("mapgen_water_source");
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_ice = ndef->getId("default:ice");
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c_cobble = ndef->getId("mapgen_cobble");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandbrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
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if (c_ice == CONTENT_IGNORE)
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c_ice = CONTENT_AIR;
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_sandbrick == CONTENT_IGNORE)
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c_sandbrick = c_desert_stone;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_stair_sandstone == CONTENT_IGNORE)
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c_stair_sandstone = c_sandbrick;
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}
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@ -248,13 +262,41 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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noise_humidity->result, heightmap, biomemap);
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// Actually place the biome-specific nodes
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generateBiomes(noise_heat->result, noise_humidity->result);
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bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y);
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if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
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DungeonGen dgen(this, NULL);
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DungeonParams dp;
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dp.np_rarity = nparams_dungeon_rarity;
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dp.np_density = nparams_dungeon_density;
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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if (desert_stone) {
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dp.c_cobble = c_sandbrick;
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dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later
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dp.c_stair = c_stair_sandstone;
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dp.diagonal_dirs = true;
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 3, 2);
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dp.roomsize = v3s16(2, 5, 2);
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dp.notifytype = GENNOTIFY_TEMPLE;
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} else {
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dp.c_cobble = c_cobble;
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dp.c_moss = c_mossycobble;
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dp.c_stair = c_stair_cobble;
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0, 0, 0);
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dp.notifytype = GENNOTIFY_DUNGEON;
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}
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DungeonGen dgen(this, &dp);
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dgen.generate(blockseed, full_node_min, full_node_max);
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}
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@ -536,10 +578,10 @@ void MapgenV7::generateRidgeTerrain()
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}
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void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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{
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if (node_max.Y < water_level)
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return;
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return false;
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MapNode n_air(CONTENT_AIR);
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MapNode n_stone(c_stone);
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@ -547,6 +589,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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v3s16 em = vm->m_area.getExtent();
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u32 index = 0;
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bool desert_stone = false;
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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@ -581,6 +624,9 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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y0_top = biome->depth_top;
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y0_filler = biome->depth_top + dfiller;
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depth_water_top = biome->depth_water_top;
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if (biome->c_stone == c_desert_stone)
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desert_stone = true;
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}
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if (c == c_stone && have_air) {
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@ -613,7 +659,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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} else if (c == c_water_source) {
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have_air = true;
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nplaced = 0;
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if(y > water_level - depth_water_top)
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if (y > water_level - depth_water_top)
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vm->m_data[i] = MapNode(biome->c_water_top);
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else
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vm->m_data[i] = MapNode(biome->c_water);
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@ -625,6 +671,8 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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vm->m_area.add_y(em, i, -1);
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}
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}
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return desert_stone;
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}
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@ -94,6 +94,10 @@ public:
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content_t c_cobble;
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content_t c_desert_sand;
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content_t c_desert_stone;
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content_t c_mossycobble;
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content_t c_sandbrick;
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content_t c_stair_cobble;
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content_t c_stair_sandstone;
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MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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~MapgenV7();
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@ -114,7 +118,7 @@ public:
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int generateMountainTerrain(int ymax);
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void generateRidgeTerrain();
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void generateBiomes(float *heat_map, float *humidity_map);
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bool generateBiomes(float *heat_map, float *humidity_map);
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void dustTopNodes();
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//void addTopNodes();
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