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Fix for sun/moon tonemaps: don't upscale 1px images.
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@ -192,13 +192,18 @@ video::IImage *textureMinSizeUpscale(video::IVideoDriver *driver, video::IImage
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if(orig == NULL)
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if(orig == NULL)
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return orig;
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return orig;
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s32 scaleto = g_settings->getS32("texture_min_size");
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s32 scaleto = g_settings->getS32("texture_min_size");
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if (scaleto > 0) {
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if (scaleto > 1) {
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const core::dimension2d<u32> dim = orig->getDimension();
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// Don't upscale 1px images. They don't benefit from it anyway
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// (wouldn't have been blurred) and MIGHT be sun/moon tonemaps.
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if ((dim.Width <= 1) || (dim.Height <= 1))
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return orig;
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/* Calculate scaling needed to make the shortest texture dimension
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/* Calculate scaling needed to make the shortest texture dimension
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* equal to the target minimum. If e.g. this is a vertical frames
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* equal to the target minimum. If e.g. this is a vertical frames
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* animation, the short dimension will be the real size.
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* animation, the short dimension will be the real size.
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*/
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*/
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const core::dimension2d<u32> dim = orig->getDimension();
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u32 xscale = scaleto / dim.Width;
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u32 xscale = scaleto / dim.Width;
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u32 yscale = scaleto / dim.Height;
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u32 yscale = scaleto / dim.Height;
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u32 scale = (xscale > yscale) ? xscale : yscale;
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u32 scale = (xscale > yscale) ? xscale : yscale;
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