A bit longer day and a bit shorter night. Client-side.

This commit is contained in:
Perttu Ahola 2010-12-29 15:26:47 +02:00
parent a9dd12281f
commit 6d4cd2ea1a
4 changed files with 55 additions and 38 deletions

@ -139,37 +139,6 @@ void Client::step(float dtime)
if(dtime > 2.0)
dtime = 2.0;
/*
Day/night
*/
{
s32 d = 8;
s32 t = (((m_time_of_day.get() + 24000/d/2)%24000)/(24000/d));
s32 dn = 0;
if(t == d/4 || t == (d-d/4))
dn = 1;
else if(t < d/4 || t > (d-d/4))
dn = 2;
else
dn = 0;
u32 dr = 1000;
if(dn == 0)
dr = 1000;
if(dn == 1)
dr = 600;
if(dn == 2)
dr = 300;
if(dr != m_env.getDayNightRatio())
{
//dstream<<"dr="<<dr<<std::endl;
dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
m_env.setDayNightRatio(dr);
m_env.expireMeshes(true);
}
}
//dstream<<"Client steps "<<dtime<<std::endl;
@ -1003,6 +972,42 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
time = time % 24000;
m_time_of_day.set(time);
//dstream<<"Client: time="<<time<<std::endl;
/*
Day/night
time_of_day:
0 = midnight
12000 = midday
*/
{
const s32 daylength = 8;
const s32 nightlength = 2;
const s32 daytimelength = 4;
s32 d = daylength;
s32 t = (((m_time_of_day.get()/* + 24000/d/2*/)%24000)/(24000/d));
u32 dr;
if(t < nightlength/2 || t >= d - nightlength/2)
dr = 350;
else if(t >= d/2 - daytimelength/2 && t < d/2 + daytimelength/2)
dr = 1000;
else
dr = 750;
dstream<<"time_of_day="<<m_time_of_day.get()
<<", t="<<t
<<", dr="<<dr
<<std::endl;
if(dr != m_env.getDayNightRatio())
{
//dstream<<"dr="<<dr<<std::endl;
dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
m_env.setDayNightRatio(dr);
m_env.expireMeshes(true);
}
}
}
else if(command == TOCLIENT_CHAT_MESSAGE)
{

@ -181,7 +181,9 @@ TODO: There has to be some better way to handle static objects than to
TODO: When server sees that client is removing an inexistent block or
adding a block to an existent position, resend the MapBlock.
TODO: Map generator: add other materials underground (mud)
TODO: When player dies, throw items on map
TODO: Map generator version 2
Doing now:
======================================================================
@ -2275,11 +2277,18 @@ int main(int argc, char *argv[])
camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
u32 daynight_ratio = client.getDayNightRatio();
video::SColor bgcolor = video::SColor(
/*video::SColor bgcolor = video::SColor(
255,
skycolor.getRed() * daynight_ratio / 1000,
skycolor.getGreen() * daynight_ratio / 1000,
skycolor.getBlue() * daynight_ratio / 1000);
skycolor.getBlue() * daynight_ratio / 1000);*/
u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
video::SColor bgcolor = video::SColor(
255,
skycolor.getRed() * l / 255,
skycolor.getGreen() * l / 255,
skycolor.getBlue() * l / 255);
/*
Fog

@ -3178,9 +3178,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
/*
This has to be done with the mesh_mutex unlocked
*/
if(mesh_expired && mesh_update_count < 6
&& (d < faraway || mesh_update_count < 3))
//if(mesh_expired && mesh_update_count < 4)
// Pretty random but this should work somewhat nicely
if(mesh_expired && mesh_update_count < 3
&& (d < faraway || mesh_update_count < 2
|| m_control.range_all))
/*if(mesh_expired && mesh_update_count < 6
&& (d < faraway || mesh_update_count < 3))*/
{
mesh_update_count++;

@ -876,7 +876,7 @@ Server::Server(
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_thread(this),
m_emergethread(this),
m_time_of_day(8000),
m_time_of_day(9000),
m_time_counter(0),
m_time_of_day_send_timer(0),
m_uptime(0)