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Fix unnecessary block loading (#4847)
This commit makes the game load blocks only if they are not in the memory.
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@ -508,13 +508,15 @@ EmergeAction EmergeThread::getBlockOrStartGen(
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// 1). Attempt to fetch block from memory
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// 1). Attempt to fetch block from memory
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*block = m_map->getBlockNoCreateNoEx(pos);
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*block = m_map->getBlockNoCreateNoEx(pos);
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if (*block && !(*block)->isDummy() && (*block)->isGenerated())
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if (*block && !(*block)->isDummy()) {
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return EMERGE_FROM_MEMORY;
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if ((*block)->isGenerated())
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return EMERGE_FROM_MEMORY;
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// 2). Attempt to load block from disk
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} else {
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*block = m_map->loadBlock(pos);
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// 2). Attempt to load block from disk if it was not in the memory
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if (*block && (*block)->isGenerated())
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*block = m_map->loadBlock(pos);
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return EMERGE_FROM_DISK;
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if (*block && (*block)->isGenerated())
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return EMERGE_FROM_DISK;
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}
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// 3). Attempt to start generation
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// 3). Attempt to start generation
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if (allow_gen && m_map->initBlockMake(pos, bmdata))
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if (allow_gen && m_map->initBlockMake(pos, bmdata))
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