diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 2dfe86e04..0f416bc9a 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -703,6 +703,9 @@ map-dir (Map directory) path # Setting it to -1 disables the feature. item_entity_ttl (Item entity TTL) int 900 +# If enabled, show the server status message on player connection. +show_statusline_on_connect (Status message on connection) bool true + # Enable players getting damage and dying. enable_damage (Damage) bool false diff --git a/minetest.conf.example b/minetest.conf.example index 3b686aa61..515b6cfd4 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -841,6 +841,10 @@ # type: int # item_entity_ttl = 900 +# If enabled, show the server status message on player connection. +# type: bool +# show_statusline_on_connect = true + # Enable players getting damage and dying. # type: bool # enable_damage = false @@ -1558,7 +1562,7 @@ # profiler.default_report_format = txt # The file path relative to your worldpath in which profiles will be saved to. -# +# # type: string # profiler.report_path = "" diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 59cfdd50d..e154a63c8 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -255,6 +255,7 @@ void set_default_settings(Settings *settings) settings->setDefault("motd", ""); settings->setDefault("max_users", "15"); settings->setDefault("creative_mode", "false"); + settings->setDefault("show_statusline_on_connect", "true"); settings->setDefault("enable_damage", "true"); settings->setDefault("give_initial_stuff", "false"); settings->setDefault("default_password", ""); diff --git a/src/server.cpp b/src/server.cpp index 1656b9f5a..7e1ab30ac 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1118,7 +1118,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) SendDeathscreen(peer_id, false, v3f(0,0,0)); // Note things in chat if not in simple singleplayer mode - if(!m_simple_singleplayer_mode) { + if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) { // Send information about server to player in chat SendChatMessage(peer_id, getStatusString()); }