mirror of
https://github.com/minetest/minetest.git
synced 2024-12-02 12:33:45 +01:00
Mgv7: Avoid divide-by-zero errors
Some settings of paramters can cause mgv7 variables to be -inf, nan or -nan. This can cause massive vertical columns of water to appear above sea level.
This commit is contained in:
parent
0c91c65a11
commit
6e0557e20c
@ -57,7 +57,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
|
|||||||
this->spflags = params->spflags;
|
this->spflags = params->spflags;
|
||||||
this->cave_width = params->cave_width;
|
this->cave_width = params->cave_width;
|
||||||
this->float_mount_density = params->float_mount_density;
|
this->float_mount_density = params->float_mount_density;
|
||||||
this->float_mount_height = params->float_mount_height;
|
float_mount_height_lim = MYMAX(params->float_mount_height, 1.0f);
|
||||||
this->floatland_level = params->floatland_level;
|
this->floatland_level = params->floatland_level;
|
||||||
this->shadow_limit = params->shadow_limit;
|
this->shadow_limit = params->shadow_limit;
|
||||||
this->cavern_limit = params->cavern_limit;
|
this->cavern_limit = params->cavern_limit;
|
||||||
@ -376,7 +376,8 @@ float MapgenV7::baseTerrainLevelFromMap(int index)
|
|||||||
|
|
||||||
bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
|
bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
|
||||||
{
|
{
|
||||||
float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed);
|
float mnt_h_n =
|
||||||
|
MYMAX(NoisePerlin2D(&noise_mount_height->np, x, z, seed), 1.0f);
|
||||||
float density_gradient = -((float)y / mnt_h_n);
|
float density_gradient = -((float)y / mnt_h_n);
|
||||||
float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
|
float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
|
||||||
|
|
||||||
@ -386,7 +387,7 @@ bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
|
|||||||
|
|
||||||
bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
|
bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
|
||||||
{
|
{
|
||||||
float mounthn = noise_mount_height->result[idx_xz];
|
float mounthn = MYMAX(noise_mount_height->result[idx_xz], 1.0f);
|
||||||
float density_gradient = -((float)y / mounthn);
|
float density_gradient = -((float)y / mounthn);
|
||||||
float mountn = noise_mountain->result[idx_xyz];
|
float mountn = noise_mountain->result[idx_xyz];
|
||||||
|
|
||||||
@ -398,8 +399,8 @@ bool MapgenV7::getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y)
|
|||||||
{
|
{
|
||||||
// Make rim 2 nodes thick to match floatland base terrain
|
// Make rim 2 nodes thick to match floatland base terrain
|
||||||
float density_gradient = (y >= floatland_level) ?
|
float density_gradient = (y >= floatland_level) ?
|
||||||
-pow((float)(y - floatland_level) / float_mount_height, 0.75f) :
|
-pow((float)(y - floatland_level) / float_mount_height_lim, 0.75f) :
|
||||||
-pow((float)(floatland_level - 1 - y) / float_mount_height, 0.75f);
|
-pow((float)(floatland_level - 1 - y) / float_mount_height_lim, 0.75f);
|
||||||
|
|
||||||
float floatn = noise_mountain->result[idx_xyz] + float_mount_density;
|
float floatn = noise_mountain->result[idx_xyz] + float_mount_density;
|
||||||
|
|
||||||
@ -415,7 +416,8 @@ void MapgenV7::floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max,
|
|||||||
|
|
||||||
float n_base = noise_floatland_base->result[idx_xz];
|
float n_base = noise_floatland_base->result[idx_xz];
|
||||||
if (n_base > 0.0f) {
|
if (n_base > 0.0f) {
|
||||||
float n_base_height = noise_float_base_height->result[idx_xz];
|
float n_base_height =
|
||||||
|
MYMAX(noise_float_base_height->result[idx_xz], 1.0f);
|
||||||
float amp = n_base * n_base_height;
|
float amp = n_base * n_base_height;
|
||||||
float ridge = n_base_height / 3.0f;
|
float ridge = n_base_height / 3.0f;
|
||||||
base_min = floatland_level - amp / 1.5f;
|
base_min = floatland_level - amp / 1.5f;
|
||||||
|
@ -103,6 +103,8 @@ private:
|
|||||||
Noise *noise_float_base_height;
|
Noise *noise_float_base_height;
|
||||||
Noise *noise_mountain;
|
Noise *noise_mountain;
|
||||||
Noise *noise_ridge;
|
Noise *noise_ridge;
|
||||||
|
|
||||||
|
float float_mount_height_lim;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user