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Add bold, italic and monospace font styling for HUD text elements (#11478)
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
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@ -1314,6 +1314,8 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
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-- ^ See "HUD Element Types"
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size = { x=100, y=100 }, -- default {x=0, y=0}
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-- ^ Size of element in pixels
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style = 0,
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-- ^ For "text" elements sets font style: bitfield with 1 = bold, 2 = italic, 4 = monospace
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}
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```
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@ -8447,6 +8447,9 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`.
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z_index = 0,
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-- Z index : lower z-index HUDs are displayed behind higher z-index HUDs
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style = 0,
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-- For "text" elements sets font style: bitfield with 1 = bold, 2 = italic, 4 = monospace
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}
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Particle definition
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81
games/devtest/mods/testhud/init.lua
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81
games/devtest/mods/testhud/init.lua
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@ -0,0 +1,81 @@
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local player_huds = {}
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local states = {
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{0, "Normal font"},
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{1, "Bold font"},
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{2, "Italic font"},
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{3, "Bold and italic font"},
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{4, "Monospace font"},
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{5, "Bold and monospace font"},
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{7, "ZOMG all the font styles"},
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}
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local default_def = {
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hud_elem_type = "text",
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position = {x = 0.5, y = 0.5},
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scale = {x = 2, y = 2},
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alignment = { x = 0, y = 0 },
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}
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local function add_hud(player, state)
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local def = table.copy(default_def)
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local statetbl = states[state]
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def.offset = {x = 0, y = 32 * state}
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def.style = statetbl[1]
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def.text = statetbl[2]
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return player:hud_add(def)
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end
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minetest.register_on_leaveplayer(function(player)
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player_huds[player:get_player_name()] = nil
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end)
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local etime = 0
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local state = 0
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minetest.register_globalstep(function(dtime)
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etime = etime + dtime
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if etime < 1 then
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return
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end
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etime = 0
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for _, player in ipairs(minetest.get_connected_players()) do
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local huds = player_huds[player:get_player_name()]
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if huds then
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for i, hud_id in ipairs(huds) do
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local statetbl = states[(state + i) % #states + 1]
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player:hud_change(hud_id, "style", statetbl[1])
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player:hud_change(hud_id, "text", statetbl[2])
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end
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end
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end
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state = state + 1
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end)
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minetest.register_chatcommand("hudfonts", {
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params = "",
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description = "Show/Hide some text on the HUD with various font options",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local param = tonumber(param) or 0
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param = math.min(math.max(param, 1), #states)
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if player_huds[name] == nil then
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player_huds[name] = {}
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for i = 1, param do
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table.insert(player_huds[name], add_hud(player, i))
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end
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minetest.chat_send_player(name, ("%d HUD element(s) added."):format(param))
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else
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local huds = player_huds[name]
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if huds then
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for _, hud_id in ipairs(huds) do
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player:hud_remove(hud_id)
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end
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minetest.chat_send_player(name, "All HUD elements removed.")
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end
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player_huds[name] = nil
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end
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return true
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end,
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})
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2
games/devtest/mods/testhud/mod.conf
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2
games/devtest/mods/testhud/mod.conf
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@ -0,0 +1,2 @@
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name = testhud
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description = For testing HUD functionality
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@ -59,7 +59,7 @@ struct ClientEventHudAdd
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v2f pos, scale;
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std::string name;
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std::string text, text2;
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u32 number, item, dir;
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u32 number, item, dir, style;
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v2f align, offset;
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v3f world_pos;
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v2s32 size;
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@ -2730,6 +2730,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
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e->size = event->hudadd->size;
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e->z_index = event->hudadd->z_index;
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e->text2 = event->hudadd->text2;
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e->style = event->hudadd->style;
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m_hud_server_to_client[server_id] = player->addHud(e);
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delete event->hudadd;
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@ -2795,6 +2796,8 @@ void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *ca
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CASE_SET(HUD_STAT_Z_INDEX, z_index, data);
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CASE_SET(HUD_STAT_TEXT2, text2, sdata);
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CASE_SET(HUD_STAT_STYLE, style, data);
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}
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#undef CASE_SET
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@ -331,8 +331,8 @@ bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *p
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void Hud::drawLuaElements(const v3s16 &camera_offset)
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{
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u32 text_height = g_fontengine->getTextHeight();
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irr::gui::IGUIFont* font = g_fontengine->getFont();
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const u32 text_height = g_fontengine->getTextHeight();
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gui::IGUIFont *const font = g_fontengine->getFont();
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// Reorder elements by z_index
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std::vector<HudElement*> elems;
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@ -356,38 +356,34 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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floor(e->pos.Y * (float) m_screensize.Y + 0.5));
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switch (e->type) {
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case HUD_ELEM_TEXT: {
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irr::gui::IGUIFont *textfont = font;
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unsigned int font_size = g_fontengine->getDefaultFontSize();
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if (e->size.X > 0)
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font_size *= e->size.X;
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if (font_size != g_fontengine->getDefaultFontSize())
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textfont = g_fontengine->getFont(font_size);
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#ifdef __ANDROID__
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// The text size on Android is not proportional with the actual scaling
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// FIXME: why do we have such a weird unportable hack??
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if (font_size > 3 && e->offset.X < -20)
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font_size -= 3;
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#endif
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auto textfont = g_fontengine->getFont(FontSpec(font_size,
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(e->style & HUD_STYLE_MONO) ? FM_Mono : FM_Unspecified,
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e->style & HUD_STYLE_BOLD, e->style & HUD_STYLE_ITALIC));
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video::SColor color(255, (e->number >> 16) & 0xFF,
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(e->number >> 8) & 0xFF,
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(e->number >> 0) & 0xFF);
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std::wstring text = unescape_translate(utf8_to_wide(e->text));
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core::dimension2d<u32> textsize = textfont->getDimension(text.c_str());
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#ifdef __ANDROID__
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// The text size on Android is not proportional with the actual scaling
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irr::gui::IGUIFont *font_scaled = font_size <= 3 ?
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textfont : g_fontengine->getFont(font_size - 3);
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if (e->offset.X < -20)
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textsize = font_scaled->getDimension(text.c_str());
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#endif
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v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
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(e->align.Y - 1.0) * (textsize.Height / 2));
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core::rect<s32> size(0, 0, e->scale.X * m_scale_factor,
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text_height * e->scale.Y * m_scale_factor);
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v2s32 offs(e->offset.X * m_scale_factor,
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e->offset.Y * m_scale_factor);
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#ifdef __ANDROID__
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if (e->offset.X < -20)
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font_scaled->draw(text.c_str(), size + pos + offset + offs, color);
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else
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#endif
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{
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textfont->draw(text.c_str(), size + pos + offset + offs, color);
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}
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@ -50,6 +50,7 @@ const struct EnumString es_HudElementStat[] =
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{HUD_STAT_SIZE, "size"},
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{HUD_STAT_Z_INDEX, "z_index"},
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{HUD_STAT_TEXT2, "text2"},
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{HUD_STAT_STYLE, "style"},
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{0, NULL},
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};
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@ -33,6 +33,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_CORNER_LOWER 1
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#define HUD_CORNER_CENTER 2
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#define HUD_STYLE_BOLD 1
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#define HUD_STYLE_ITALIC 2
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#define HUD_STYLE_MONO 4
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// Note that these visibility flags do not determine if the hud items are
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// actually drawn, but rather, whether to draw the item should the rest
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// of the game state permit it.
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@ -78,6 +82,7 @@ enum HudElementStat {
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HUD_STAT_SIZE,
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HUD_STAT_Z_INDEX,
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HUD_STAT_TEXT2,
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HUD_STAT_STYLE,
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};
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enum HudCompassDir {
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@ -102,6 +107,7 @@ struct HudElement {
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v2s32 size;
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s16 z_index = 0;
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std::string text2;
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u32 style;
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};
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extern const EnumString es_HudElementType[];
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@ -1061,6 +1061,7 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
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v2s32 size;
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s16 z_index = 0;
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std::string text2;
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u32 style = 0;
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*pkt >> server_id >> type >> pos >> name >> scale >> text >> number >> item
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>> dir >> align >> offset;
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@ -1069,6 +1070,7 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
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*pkt >> size;
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*pkt >> z_index;
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*pkt >> text2;
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*pkt >> style;
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} catch(PacketError &e) {};
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ClientEvent *event = new ClientEvent();
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@ -1089,6 +1091,7 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
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event->hudadd->size = size;
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event->hudadd->z_index = z_index;
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event->hudadd->text2 = text2;
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event->hudadd->style = style;
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m_client_event_queue.push(event);
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}
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@ -1123,7 +1126,7 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
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*pkt >> sdata;
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else if (stat == HUD_STAT_WORLD_POS)
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*pkt >> v3fdata;
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else if (stat == HUD_STAT_SIZE )
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else if (stat == HUD_STAT_SIZE)
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*pkt >> v2s32data;
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else
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*pkt >> intdata;
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@ -1928,6 +1928,8 @@ void read_hud_element(lua_State *L, HudElement *elem)
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elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
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lua_pop(L, 1);
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elem->style = getintfield_default(L, 2, "style", 0);
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/* check for known deprecated element usage */
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if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32()))
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log_deprecated(L,"Deprecated usage of statbar without size!");
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@ -1982,6 +1984,9 @@ void push_hud_element(lua_State *L, HudElement *elem)
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lua_pushstring(L, elem->text2.c_str());
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lua_setfield(L, -2, "text2");
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lua_pushinteger(L, elem->style);
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lua_setfield(L, -2, "style");
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}
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HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
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@ -2050,6 +2055,10 @@ HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
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elem->text2 = luaL_checkstring(L, 4);
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*value = &elem->text2;
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break;
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case HUD_STAT_STYLE:
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elem->style = luaL_checknumber(L, 4);
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*value = &elem->style;
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break;
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}
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return stat;
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}
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@ -1638,7 +1638,7 @@ void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form)
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pkt << id << (u8) form->type << form->pos << form->name << form->scale
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<< form->text << form->number << form->item << form->dir
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<< form->align << form->offset << form->world_pos << form->size
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<< form->z_index << form->text2;
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<< form->z_index << form->text2 << form->style;
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Send(&pkt);
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}
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@ -1673,10 +1673,7 @@ void Server::SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void
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case HUD_STAT_SIZE:
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pkt << *(v2s32 *) value;
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break;
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case HUD_STAT_NUMBER:
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case HUD_STAT_ITEM:
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case HUD_STAT_DIR:
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default:
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default: // all other types
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pkt << *(u32 *) value;
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break;
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}
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