From 6ea558f8ac57a391b6f54c534441f930b0609cea Mon Sep 17 00:00:00 2001 From: savilli <78875209+savilli@users.noreply.github.com> Date: Tue, 12 Oct 2021 21:12:49 +0300 Subject: [PATCH] Fix player HP desync between client and server --- src/network/serverpackethandler.cpp | 3 ++- src/server/player_sao.cpp | 5 +++-- src/server/player_sao.h | 6 +++++- 3 files changed, 10 insertions(+), 4 deletions(-) diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 4c609644f..dc7be0e23 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -826,7 +826,8 @@ void Server::handleCommand_Damage(NetworkPacket* pkt) << std::endl; PlayerHPChangeReason reason(PlayerHPChangeReason::FALL); - playersao->setHP((s32)playersao->getHP() - (s32)damage, reason); + playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, false); + SendPlayerHPOrDie(playersao, reason); // correct client side prediction } } diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index d4d036726..690823bb7 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -462,7 +462,7 @@ void PlayerSAO::rightClick(ServerActiveObject *clicker) m_env->getScriptIface()->on_rightclickplayer(this, clicker); } -void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason) +void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason, bool send) { if (hp == (s32)m_hp) return; // Nothing to do @@ -490,7 +490,8 @@ void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason) if ((hp == 0) != (oldhp == 0)) m_properties_sent = false; - m_env->getGameDef()->SendPlayerHPOrDie(this, reason); + if (send) + m_env->getGameDef()->SendPlayerHPOrDie(this, reason); } void PlayerSAO::setBreath(const u16 breath, bool send) diff --git a/src/server/player_sao.h b/src/server/player_sao.h index 8e2d8803f..1429d7129 100644 --- a/src/server/player_sao.h +++ b/src/server/player_sao.h @@ -112,7 +112,11 @@ public: u16 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher, float time_from_last_punch); void rightClick(ServerActiveObject *clicker); - void setHP(s32 hp, const PlayerHPChangeReason &reason); + void setHP(s32 hp, const PlayerHPChangeReason &reason) override + { + return setHP(hp, reason, true); + } + void setHP(s32 hp, const PlayerHPChangeReason &reason, bool send); void setHPRaw(u16 hp) { m_hp = hp; } u16 getBreath() const { return m_breath; } void setBreath(const u16 breath, bool send = true);