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Lua_api.txt: Remove MT version, fix spelling and clean up
Removes references to MT version in intro section. Update bump_version.sh to no longer manage version information.
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Minetest Lua Modding API Reference 0.5.0
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Minetest Lua Modding API Reference
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=========================================
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==================================
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* More information at <http://www.minetest.net/>
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* More information at <http://www.minetest.net/>
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* Developer Wiki: <http://dev.minetest.net/>
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* Developer Wiki: <http://dev.minetest.net/>
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Introduction
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Introduction
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------------
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------------
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Content and functionality can be added to Minetest 0.4 by using Lua
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Content and functionality can be added to Minetest using Lua scripting
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scripting in run-time loaded mods.
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in run-time loaded mods.
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A mod is a self-contained bunch of scripts, textures and other related
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A mod is a self-contained bunch of scripts, textures and other related
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things that is loaded by and interfaces with Minetest.
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things, which is loaded by and interfaces with Minetest.
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Mods are contained and ran solely on the server side. Definitions and media
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Mods are contained and ran solely on the server side. Definitions and media
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files are automatically transferred to the client.
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files are automatically transferred to the client.
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If you see a deficiency in the API, feel free to attempt to add the
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If you see a deficiency in the API, feel free to attempt to add the
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functionality in the engine and API.
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functionality in the engine and API, and to document it here.
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Programming in Lua
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Programming in Lua
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------------------
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------------------
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@ -153,15 +153,15 @@ List of mods that have to be loaded before loading this mod.
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A single line contains a single modname.
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A single line contains a single modname.
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Optional dependencies can be defined by appending a question mark
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Optional dependencies can be defined by appending a question mark
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to a single modname. Their meaning is that if the specified mod
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to a single modname. This means that if the specified mod
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is missing, that does not prevent this mod from being loaded.
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is missing, it does not prevent this mod from being loaded.
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### `screenshot.png`
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### `screenshot.png`
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A screenshot shown in the mod manager within the main menu. It should
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A screenshot shown in the mod manager within the main menu. It should
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have an aspect ratio of 3:2 and a minimum size of 300×200 pixels.
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have an aspect ratio of 3:2 and a minimum size of 300×200 pixels.
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### `description.txt`
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### `description.txt`
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A File containing description to be shown within mainmenu.
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A file containing a description to be shown in the Mods tab of the mainmenu.
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### `settingtypes.txt`
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### `settingtypes.txt`
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A file in the same format as the one in builtin. It will be parsed by the
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A file in the same format as the one in builtin. It will be parsed by the
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@ -219,8 +219,7 @@ Aliases
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Aliases can be added by using `minetest.register_alias(name, convert_to)` or
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Aliases can be added by using `minetest.register_alias(name, convert_to)` or
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`minetest.register_alias_force(name, convert_to)`.
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`minetest.register_alias_force(name, convert_to)`.
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This will make Minetest to convert things called name to things called
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This converts anything called `name` to `convert_to`.
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`convert_to`.
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The only difference between `minetest.register_alias` and
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The only difference between `minetest.register_alias` and
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`minetest.register_alias_force` is that if an item called `name` exists,
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`minetest.register_alias_force` is that if an item called `name` exists,
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@ -229,7 +228,7 @@ The only difference between `minetest.register_alias` and
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This can be used for maintaining backwards compatibility.
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This can be used for maintaining backwards compatibility.
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This can be also used for setting quick access names for things, e.g. if
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This can also set quick access names for things, e.g. if
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you have an item called `epiclylongmodname:stuff`, you could do
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you have an item called `epiclylongmodname:stuff`, you could do
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minetest.register_alias("stuff", "epiclylongmodname:stuff")
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minetest.register_alias("stuff", "epiclylongmodname:stuff")
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@ -330,7 +329,7 @@ Example:
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default_dirt.png^default_grass_side.png
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default_dirt.png^default_grass_side.png
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`default_grass_side.png` is overlayed over `default_dirt.png`.
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`default_grass_side.png` is overlaid over `default_dirt.png`.
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The texture with the lower resolution will be automatically upscaled to
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The texture with the lower resolution will be automatically upscaled to
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the higher resolution texture.
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the higher resolution texture.
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@ -1151,7 +1150,7 @@ If `column_height_max` is not specified, this parameter defaults to `clust_size`
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for reverse compatibility. New code should prefer `column_height_max`.
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for reverse compatibility. New code should prefer `column_height_max`.
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The `column_midpoint_factor` parameter controls the position of the column at which
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The `column_midpoint_factor` parameter controls the position of the column at which
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ore eminates from. If 1, columns grow upward. If 0, columns grow downward. If 0.5,
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ore emanates from. If 1, columns grow upward. If 0, columns grow downward. If 0.5,
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columns grow equally starting from each direction. `column_midpoint_factor` is a
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columns grow equally starting from each direction. `column_midpoint_factor` is a
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decimal number ranging in value from 0 to 1. If this parameter is not specified,
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decimal number ranging in value from 0 to 1. If this parameter is not specified,
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the default is 0.5.
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the default is 0.5.
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@ -2466,7 +2465,7 @@ Strings that need to be translated can contain several escapes, preceded by `@`.
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* `hash`: Full git version (only set if available), eg, "1.2.3-dev-01234567-dirty"
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* `hash`: Full git version (only set if available), eg, "1.2.3-dev-01234567-dirty"
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Use this for informational purposes only. The information in the returned
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Use this for informational purposes only. The information in the returned
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table does not represent the capabilities of the engine, nor is it
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table does not represent the capabilities of the engine, nor is it
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reliable or verifyable. Compatible forks will have a different name and
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reliable or verifiable. Compatible forks will have a different name and
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version entirely. To check for the presence of engine features, test
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version entirely. To check for the presence of engine features, test
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whether the functions exported by the wanted features exist. For example:
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whether the functions exported by the wanted features exist. For example:
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`if minetest.check_for_falling then ... end`.
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`if minetest.check_for_falling then ... end`.
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@ -3183,7 +3182,7 @@ These functions return the leftover itemstack.
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* Returns nil if the schematic could not be loaded.
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* Returns nil if the schematic could not be loaded.
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* `minetest.place_schematic_on_vmanip(vmanip, pos, schematic, rotation, replacement, force_placement)`:
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* `minetest.place_schematic_on_vmanip(vmanip, pos, schematic, rotation, replacement, force_placement)`:
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* This function is analagous to minetest.place_schematic, but places a schematic onto the
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* This function is analogous to minetest.place_schematic, but places a schematic onto the
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specified VoxelManip object `vmanip` instead of the whole map.
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specified VoxelManip object `vmanip` instead of the whole map.
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* Returns false if any part of the schematic was cut-off due to the VoxelManip not
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* Returns false if any part of the schematic was cut-off due to the VoxelManip not
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containing the full area required, and true if the whole schematic was able to fit.
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containing the full area required, and true if the whole schematic was able to fit.
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@ -3302,7 +3301,7 @@ These functions return the leftover itemstack.
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* Decodes a string encoded in base64.
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* Decodes a string encoded in base64.
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* `minetest.is_protected(pos, name)`: returns boolean
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* `minetest.is_protected(pos, name)`: returns boolean
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* Returns true, if player `name` shouldn't be abled to dig at `pos` or do other
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* Returns true, if player `name` shouldn't be abled to dig at `pos` or do other
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actions, defineable by mods, due to some mod-defined ownership-like concept.
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actions, definable by mods, due to some mod-defined ownership-like concept.
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Returns false or nil, if the player is allowed to do such actions.
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Returns false or nil, if the player is allowed to do such actions.
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* `name` will be "" for non-players or unknown players.
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* `name` will be "" for non-players or unknown players.
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* This function should be overridden by protection mods and should be used to
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* This function should be overridden by protection mods and should be used to
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@ -48,13 +48,11 @@ back_to_devel() {
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sed -i -re "s/^set\(VERSION_PATCH [0-9]+\)$/set(VERSION_PATCH $NEXT_VERSION_PATCH)/" CMakeLists.txt
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sed -i -re "s/^set\(VERSION_PATCH [0-9]+\)$/set(VERSION_PATCH $NEXT_VERSION_PATCH)/" CMakeLists.txt
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sed -i -re "1s/[0-9]+\.[0-9]+\.[0-9]+/$NEXT_VERSION/g" doc/lua_api.txt
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sed -i -re "1s/[0-9]+\.[0-9]+\.[0-9]+/$NEXT_VERSION/g" doc/menu_lua_api.txt
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sed -i -re "1s/[0-9]+\.[0-9]+\.[0-9]+/$NEXT_VERSION/g" doc/menu_lua_api.txt
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sed -i -re "1s/[0-9]+\.[0-9]+\.[0-9]+/$NEXT_VERSION/g" doc/client_lua_api.md
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sed -i -re "1s/[0-9]+\.[0-9]+\.[0-9]+/$NEXT_VERSION/g" doc/client_lua_api.md
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git add -f CMakeLists.txt doc/lua_api.txt doc/menu_lua_api.txt doc/client_lua_api.md
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git add -f CMakeLists.txt doc/menu_lua_api.txt doc/client_lua_api.md
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git commit -m "Continue with $NEXT_VERSION-dev"
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git commit -m "Continue with $NEXT_VERSION-dev"
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}
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}
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