Implement mod communication channels (#6351)

Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
This commit is contained in:
Loïc Blot 2017-09-26 00:11:20 +02:00 committed by GitHub
parent 6df312a608
commit 6f1c907204
37 changed files with 1206 additions and 39 deletions

@ -71,3 +71,5 @@ core.registered_on_dignode, core.register_on_dignode = make_registration()
core.registered_on_punchnode, core.register_on_punchnode = make_registration()
core.registered_on_placenode, core.register_on_placenode = make_registration()
core.registered_on_item_use, core.register_on_item_use = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_registration()

@ -583,6 +583,7 @@ core.registered_on_punchplayers, core.register_on_punchplayer = make_registratio
core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
--
-- Compatibility for on_mapgen_init()

@ -928,6 +928,9 @@ player_transfer_distance (Player transfer distance) int 0
# Whether to allow players to damage and kill each other.
enable_pvp (Player versus Player) bool true
# Enable mod channels support.
enable_mod_channels (Mod channels) bool false
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string

@ -1,5 +1,6 @@
local modname = core.get_current_modname() or "??"
local modstorage = core.get_mod_storage()
local mod_channel
dofile("preview:example.lua")
-- This is an example function to ensure it's working properly, should be removed before merge
@ -14,6 +15,21 @@ core.register_on_connect(function()
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
mod_channel = core.mod_channel_join("experimental_preview")
end)
core.register_on_modchannel_message(function(channel, sender, message)
print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `"
.. channel .. "` from sender `" .. sender .. "`")
core.after(1, function()
mod_channel:send_all("CSM preview received " .. message)
end)
end)
core.register_on_modchannel_signal(function(channel, signal)
print("[PREVIEW][modchannels] Received signal id `" .. signal .. "` on channel `"
.. channel)
end)
core.register_on_placenode(function(pointed_thing, node)
@ -100,6 +116,12 @@ core.after(2, function()
preview_minimap()
end)
core.after(4, function()
if mod_channel:is_writeable() then
mod_channel:send_all("preview talk to experimental")
end
end)
core.after(5, function()
if core.ui.minimap then
core.ui.minimap:show()

@ -683,6 +683,12 @@ Call these functions only at load time!
* Called when the local player uses an item.
* Newest functions are called first.
* If any function returns true, the item use is not sent to server.
* `minetest.register_on_modchannel_message(func(channel_name, sender, message))`
* Called when an incoming mod channel message is received
* You must have joined some channels before, and server must acknowledge the
join request.
* If message comes from a server mod, `sender` field is an empty string.
### Sounds
* `minetest.sound_play(spec, parameters)`: returns a handle
* `spec` is a `SimpleSoundSpec`
@ -754,6 +760,16 @@ Call these functions only at load time!
* returns reference to mod private `StorageRef`
* must be called during mod load time
### Mod channels
![Mod channels communication scheme](docs/mod channels.png)
* `minetest.mod_channel_join(channel_name)`
* Client joins channel `channel_name`, and creates it, if necessary. You
should listen from incoming messages with `minetest.register_on_modchannel_message`
call to receive incoming messages. Warning, this function is asynchronous.
* You should use a minetest.register_on_connect(function() ... end) to perform
a successful channel join on client startup.
### Misc.
* `minetest.parse_json(string[, nullvalue])`: returns something
* Convert a string containing JSON data into the Lua equivalent
@ -827,9 +843,25 @@ Call these functions only at load time!
Class reference
---------------
### ModChannel
An interface to use mod channels on client and server
#### Methods
* `leave()`: leave the mod channel.
* Client leaves channel `channel_name`.
* No more incoming or outgoing messages can be sent to this channel from client mods.
* This invalidate all future object usage
* Ensure your set mod_channel to nil after that to free Lua resources
* `is_writeable()`: returns true if channel is writeable and mod can send over it.
* `send_all(message)`: Send `message` though the mod channel.
* If mod channel is not writeable or invalid, message will be dropped.
* Message size is limited to 65535 characters by protocol.
### Minimap
An interface to manipulate minimap on client UI
#### Methods
* `show()`: shows the minimap (if not disabled by server)
* `hide()`: hides the minimap
* `set_pos(pos)`: sets the minimap position on screen

@ -2496,6 +2496,20 @@ Call these functions only at load time!
* `minetest.register_can_bypass_userlimit(function(name, ip))`
* Called when `name` user connects with `ip`.
* Return `true` to by pass the player limit
* `minetest.register_on_modchannel_message(func(channel_name, sender, message))`
* Called when an incoming mod channel message is received
* You should have joined some channels to receive events.
* If message comes from a server mod, `sender` field is an empty string.
* `minetest.register_on_modchannel_signal(func(channel_name, signal))`
* Called when a valid incoming mod channel signal is received
* Signal id permit to react to server mod channel events
* Possible values are:
0: join_ok
1: join_failed
2: leave_ok
3: leave_failed
4: event_on_not_joined_channel
5: state_changed
### Other registration functions
* `minetest.register_chatcommand(cmd, chatcommand definition)`
@ -2773,6 +2787,14 @@ and `minetest.auth_reload` call the authetification handler.
* spread these updates to neighbours and can cause a cascade
of nodes to fall.
### Mod channels
You can find mod channels communication scheme in `docs/mod_channels.png`.
* `minetest.mod_channel_join(channel_name)`
* Server joins channel `channel_name`, and creates it if necessary. You
should listen from incoming messages with `minetest.register_on_modchannel_message`
call to receive incoming messages
### Inventory
`minetest.get_inventory(location)`: returns an `InvRef`
@ -3256,6 +3278,21 @@ These functions return the leftover itemstack.
Class reference
---------------
### ModChannel
An interface to use mod channels on client and server
#### Methods
* `leave()`: leave the mod channel.
* Server leaves channel `channel_name`.
* No more incoming or outgoing messages can be sent to this channel from server mods.
* This invalidate all future object usage
* Ensure your set mod_channel to nil after that to free Lua resources
* `is_writeable()`: returns true if channel is writeable and mod can send over it.
* `send_all(message)`: Send `message` though the mod channel.
* If mod channel is not writeable or invalid, message will be dropped.
* Message size is limited to 65535 characters by protocol.
### `MetaDataRef`
See `StorageRef`, `NodeMetaRef` and `ItemStackMetaRef`.

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doc/mod_channels.png Normal file

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@ -2,6 +2,8 @@
-- Experimental things
--
dofile(minetest.get_modpath("experimental").."/modchannels.lua")
-- For testing random stuff
experimental = {}

@ -0,0 +1,16 @@
--
-- Mod channels experimental handlers
--
local mod_channel = core.mod_channel_join("experimental_preview")
core.register_on_modchannel_message(function(channel, sender, message)
print("[minimal][modchannels] Server received message `" .. message
.. "` on channel `" .. channel .. "` from sender `" .. sender .. "`")
if mod_channel:is_writeable() then
mod_channel:send_all("experimental answers to preview")
mod_channel:leave()
end
end)
print("[minimal][modchannels] Code loaded!")

@ -1126,6 +1126,10 @@
# type: bool
# enable_pvp = true
# Enable mod channels.
# type: bool
# enable_mod_channels = false
# If this is set, players will always (re)spawn at the given position.
# type: string
# static_spawnpoint =

@ -420,6 +420,7 @@ set(common_SRCS
mg_decoration.cpp
mg_ore.cpp
mg_schematic.cpp
modchannels.cpp
mods.cpp
nameidmapping.cpp
nodedef.cpp

@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "minimap.h"
#include "modchannels.h"
#include "mods.h"
#include "profiler.h"
#include "shader.h"
@ -94,7 +95,8 @@ Client::Client(
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
m_media_downloader(new ClientMediaDownloader()),
m_state(LC_Created),
m_game_ui_flags(game_ui_flags)
m_game_ui_flags(game_ui_flags),
m_modchannel_mgr(new ModChannelMgr())
{
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
@ -1919,3 +1921,57 @@ std::string Client::getModStoragePath() const
{
return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
}
/*
* Mod channels
*/
bool Client::joinModChannel(const std::string &channel)
{
if (m_modchannel_mgr->channelRegistered(channel))
return false;
NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
pkt << channel;
Send(&pkt);
m_modchannel_mgr->joinChannel(channel, 0);
return true;
}
bool Client::leaveModChannel(const std::string &channel)
{
if (!m_modchannel_mgr->channelRegistered(channel))
return false;
NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
pkt << channel;
Send(&pkt);
m_modchannel_mgr->leaveChannel(channel, 0);
return true;
}
bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
{
if (!m_modchannel_mgr->canWriteOnChannel(channel))
return false;
if (message.size() > STRING_MAX_LEN) {
warningstream << "ModChannel message too long, dropping before sending "
<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
<< channel << ")" << std::endl;
return false;
}
// @TODO: do some client rate limiting
NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
pkt << channel << message;
Send(&pkt);
return true;
}
ModChannel* Client::getModChannel(const std::string &channel)
{
return m_modchannel_mgr->getModChannel(channel);
}

@ -52,6 +52,7 @@ class IWritableNodeDefManager;
//class IWritableCraftDefManager;
class ClientMediaDownloader;
struct MapDrawControl;
class ModChannelMgr;
class MtEventManager;
struct PointedThing;
class MapDatabase;
@ -224,6 +225,8 @@ public:
void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
void handleCommand_EyeOffset(NetworkPacket* pkt);
void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
void handleCommand_ModChannelMsg(NetworkPacket *pkt);
void handleCommand_ModChannelSignal(NetworkPacket *pkt);
void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
@ -424,6 +427,11 @@ public:
return m_csm_noderange_limit;
}
bool joinModChannel(const std::string &channel);
bool leaveModChannel(const std::string &channel);
bool sendModChannelMessage(const std::string &channel, const std::string &message);
ModChannel *getModChannel(const std::string &channel);
private:
// Virtual methods from con::PeerHandler
@ -580,4 +588,6 @@ private:
// CSM flavour limits byteflag
u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
u32 m_csm_noderange_limit = 8;
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};

@ -300,6 +300,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("enable_pvp", "true");
settings->setDefault("enable_mod_channels", "false");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");

@ -33,6 +33,7 @@ class MtEventManager;
class IRollbackManager;
class EmergeManager;
class Camera;
class ModChannel;
class ModMetadata;
namespace irr { namespace scene {
@ -78,4 +79,10 @@ public:
virtual std::string getModStoragePath() const = 0;
virtual bool registerModStorage(ModMetadata *storage) = 0;
virtual void unregisterModStorage(const std::string &name) = 0;
virtual bool joinModChannel(const std::string &channel) = 0;
virtual bool leaveModChannel(const std::string &channel) = 0;
virtual bool sendModChannelMessage(const std::string &channel,
const std::string &message) = 0;
virtual ModChannel *getModChannel(const std::string &channel) = 0;
};

152
src/modchannels.cpp Normal file

@ -0,0 +1,152 @@
/*
Minetest
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "modchannels.h"
#include <algorithm>
#include <cassert>
#include "util/basic_macros.h"
bool ModChannel::registerConsumer(u16 peer_id)
{
// ignore if peer_id already joined
if (CONTAINS(m_client_consumers, peer_id))
return false;
m_client_consumers.push_back(peer_id);
return true;
}
bool ModChannel::removeConsumer(u16 peer_id)
{
bool found = false;
auto peer_removal_fct = [peer_id, &found](u16 p) {
if (p == peer_id)
found = true;
return p == peer_id;
};
m_client_consumers.erase(
std::remove_if(m_client_consumers.begin(),
m_client_consumers.end(), peer_removal_fct),
m_client_consumers.end());
return found;
}
bool ModChannel::canWrite() const
{
return m_state == MODCHANNEL_STATE_READ_WRITE;
}
void ModChannel::setState(ModChannelState state)
{
assert(state != MODCHANNEL_STATE_INIT);
m_state = state;
}
bool ModChannelMgr::channelRegistered(const std::string &channel) const
{
return m_registered_channels.find(channel) != m_registered_channels.end();
}
ModChannel *ModChannelMgr::getModChannel(const std::string &channel)
{
if (!channelRegistered(channel))
return nullptr;
return m_registered_channels[channel].get();
}
bool ModChannelMgr::canWriteOnChannel(const std::string &channel) const
{
const auto channel_it = m_registered_channels.find(channel);
if (channel_it == m_registered_channels.end()) {
return false;
}
return channel_it->second->canWrite();
}
void ModChannelMgr::registerChannel(const std::string &channel)
{
m_registered_channels[channel] =
std::unique_ptr<ModChannel>(new ModChannel(channel));
}
bool ModChannelMgr::setChannelState(const std::string &channel, ModChannelState state)
{
if (!channelRegistered(channel))
return false;
auto channel_it = m_registered_channels.find(channel);
channel_it->second->setState(state);
return true;
}
bool ModChannelMgr::removeChannel(const std::string &channel)
{
if (!channelRegistered(channel))
return false;
m_registered_channels.erase(channel);
return true;
}
bool ModChannelMgr::joinChannel(const std::string &channel, u16 peer_id)
{
if (!channelRegistered(channel))
registerChannel(channel);
return m_registered_channels[channel]->registerConsumer(peer_id);
}
bool ModChannelMgr::leaveChannel(const std::string &channel, u16 peer_id)
{
if (!channelRegistered(channel))
return false;
// Remove consumer from channel
bool consumerRemoved = m_registered_channels[channel]->removeConsumer(peer_id);
// If channel is empty, remove it
if (m_registered_channels[channel]->getChannelPeers().empty()) {
removeChannel(channel);
}
return consumerRemoved;
}
void ModChannelMgr::leaveAllChannels(u16 peer_id)
{
for (auto &channel_it : m_registered_channels)
channel_it.second->removeConsumer(peer_id);
}
static std::vector<u16> empty_channel_list;
const std::vector<u16> &ModChannelMgr::getChannelPeers(const std::string &channel) const
{
const auto &channel_it = m_registered_channels.find(channel);
if (channel_it == m_registered_channels.end())
return empty_channel_list;
return channel_it->second->getChannelPeers();
}

92
src/modchannels.h Normal file

@ -0,0 +1,92 @@
/*
Minetest
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <unordered_map>
#include <string>
#include <vector>
#include <memory>
#include "irrlichttypes.h"
enum ModChannelState : u8
{
MODCHANNEL_STATE_INIT,
MODCHANNEL_STATE_READ_WRITE,
MODCHANNEL_STATE_READ_ONLY,
MODCHANNEL_STATE_MAX,
};
class ModChannel
{
public:
ModChannel(const std::string &name) : m_name(name) {}
~ModChannel() = default;
const std::string &getName() const { return m_name; }
bool registerConsumer(u16 peer_id);
bool removeConsumer(u16 peer_id);
const std::vector<u16> &getChannelPeers() const { return m_client_consumers; }
bool canWrite() const;
void setState(ModChannelState state);
private:
std::string m_name;
ModChannelState m_state = MODCHANNEL_STATE_INIT;
std::vector<u16> m_client_consumers;
};
enum ModChannelSignal : u8
{
MODCHANNEL_SIGNAL_JOIN_OK,
MODCHANNEL_SIGNAL_JOIN_FAILURE,
MODCHANNEL_SIGNAL_LEAVE_OK,
MODCHANNEL_SIGNAL_LEAVE_FAILURE,
MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED,
MODCHANNEL_SIGNAL_SET_STATE,
};
class ModChannelMgr
{
public:
ModChannelMgr() = default;
~ModChannelMgr() = default;
void registerChannel(const std::string &channel);
bool setChannelState(const std::string &channel, ModChannelState state);
bool joinChannel(const std::string &channel, u16 peer_id);
bool leaveChannel(const std::string &channel, u16 peer_id);
bool channelRegistered(const std::string &channel) const;
ModChannel *getModChannel(const std::string &channel);
/**
* This function check if a local mod can write on the channel
*
* @param channel
* @return true if write is allowed
*/
bool canWriteOnChannel(const std::string &channel) const;
void leaveAllChannels(u16 peer_id);
const std::vector<u16> &getChannelPeers(const std::string &channel) const;
private:
bool removeChannel(const std::string &channel);
std::unordered_map<std::string, std::unique_ptr<ModChannel>>
m_registered_channels;
};

@ -111,8 +111,8 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_CLOUD_PARAMS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CloudParams }, // 0x54
{ "TOCLIENT_FADE_SOUND", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_FadeSound }, // 0x55
{ "TOCLIENT_UPDATE_PLAYER_LIST", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_UpdatePlayerList }, // 0x56
null_command_handler,
null_command_handler,
{ "TOCLIENT_MODCHANNEL_MSG", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelMsg }, // 0x57
{ "TOCLIENT_MODCHANNEL_SIGNAL", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelSignal }, // 0x58
null_command_handler,
null_command_handler,
null_command_handler,
@ -150,9 +150,9 @@ const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
null_command_factory, // 0x14
null_command_factory, // 0x15
null_command_factory, // 0x16
null_command_factory, // 0x17
null_command_factory, // 0x18
null_command_factory, // 0x19
{ "TOSERVER_MODCHANNEL_JOIN", 0, true }, // 0x17
{ "TOSERVER_MODCHANNEL_LEAVE", 0, true }, // 0x18
{ "TOSERVER_MODCHANNEL_MSG", 0, true }, // 0x19
null_command_factory, // 0x1a
null_command_factory, // 0x1b
null_command_factory, // 0x1c

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "mapsector.h"
#include "minimap.h"
#include "modchannels.h"
#include "nodedef.h"
#include "serialization.h"
#include "server.h"
@ -1330,3 +1331,95 @@ void Client::handleCommand_CSMFlavourLimits(NetworkPacket *pkt)
{
*pkt >> m_csm_flavour_limits >> m_csm_noderange_limit;
}
/*
* Mod channels
*/
void Client::handleCommand_ModChannelMsg(NetworkPacket *pkt)
{
std::string channel_name, sender, channel_msg;
*pkt >> channel_name >> sender >> channel_msg;
verbosestream << "Mod channel message received from server " << pkt->getPeerId()
<< " on channel " << channel_name << ". sender: `" << sender << "`, message: "
<< channel_msg << std::endl;
if (!m_modchannel_mgr->channelRegistered(channel_name)) {
verbosestream << "Server sent us messages on unregistered channel "
<< channel_name << ", ignoring." << std::endl;
return;
}
m_script->on_modchannel_message(channel_name, sender, channel_msg);
}
void Client::handleCommand_ModChannelSignal(NetworkPacket *pkt)
{
u8 signal_tmp;
ModChannelSignal signal;
std::string channel;
*pkt >> signal_tmp >> channel;
signal = (ModChannelSignal)signal_tmp;
bool valid_signal = true;
// @TODO: send Signal to Lua API
switch (signal) {
case MODCHANNEL_SIGNAL_JOIN_OK:
m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
infostream << "Server ack our mod channel join on channel `" << channel
<< "`, joining." << std::endl;
break;
case MODCHANNEL_SIGNAL_JOIN_FAILURE:
// Unable to join, remove channel
m_modchannel_mgr->leaveChannel(channel, 0);
infostream << "Server refused our mod channel join on channel `" << channel
<< "`" << std::endl;
break;
case MODCHANNEL_SIGNAL_LEAVE_OK:
#ifndef NDEBUG
infostream << "Server ack our mod channel leave on channel " << channel
<< "`, leaving." << std::endl;
#endif
break;
case MODCHANNEL_SIGNAL_LEAVE_FAILURE:
infostream << "Server refused our mod channel leave on channel `" << channel
<< "`" << std::endl;
break;
case MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED:
#ifndef NDEBUG
// Generally unused, but ensure we don't do an implementation error
infostream << "Server tells us we sent a message on channel `" << channel
<< "` but we are not registered. Message was dropped." << std::endl;
#endif
break;
case MODCHANNEL_SIGNAL_SET_STATE: {
u8 state;
*pkt >> state;
if (state == MODCHANNEL_STATE_INIT || state >= MODCHANNEL_STATE_MAX) {
infostream << "Received wrong channel state " << state
<< ", ignoring." << std::endl;
return;
}
m_modchannel_mgr->setChannelState(channel, (ModChannelState) state);
infostream << "Server sets mod channel `" << channel
<< "` in read-only mode." << std::endl;
break;
}
default:
#ifndef NDEBUG
warningstream << "Received unhandled mod channel signal ID "
<< signal << ", ignoring." << std::endl;
#endif
valid_signal = false;
break;
}
// If signal is valid, forward it to client side mods
if (valid_signal)
m_script->on_modchannel_signal(channel, signal);
}

@ -180,6 +180,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Backwards compatibility drop
Add 'can_zoom' to player object properties
Add glow to object properties
Mod channels
*/
#define LATEST_PROTOCOL_VERSION 36
@ -611,6 +612,22 @@ enum ToClientCommand
u8[len] player name
*/
TOCLIENT_MODCHANNEL_MSG = 0x57,
/*
u16 channel name length
std::string channel name
u16 channel name sender
std::string channel name
u16 message length
std::string message
*/
TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
/*
u8 signal id
u16 channel name length
std::string channel name
*/
TOCLIENT_SRP_BYTES_S_B = 0x60,
/*
Belonging to AUTH_MECHANISM_SRP.
@ -645,6 +662,26 @@ enum ToServerCommand
[0] u16 TOSERVER_INIT2
*/
TOSERVER_MODCHANNEL_JOIN = 0x17,
/*
u16 channel name length
std::string channel name
*/
TOSERVER_MODCHANNEL_LEAVE = 0x18,
/*
u16 channel name length
std::string channel name
*/
TOSERVER_MODCHANNEL_MSG = 0x19,
/*
u16 channel name length
std::string channel name
u16 message length
std::string message
*/
TOSERVER_GETBLOCK = 0x20, // Obsolete
TOSERVER_ADDNODE = 0x21, // Obsolete
TOSERVER_REMOVENODE = 0x22, // Obsolete

@ -47,9 +47,9 @@ const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
null_command_handler, // 0x14
null_command_handler, // 0x15
null_command_handler, // 0x16
null_command_handler, // 0x17
null_command_handler, // 0x18
null_command_handler, // 0x19
{ "TOSERVER_MODCHANNEL_JOIN", TOSERVER_STATE_INGAME, &Server::handleCommand_ModChannelJoin }, // 0x17
{ "TOSERVER_MODCHANNEL_LEAVE", TOSERVER_STATE_INGAME, &Server::handleCommand_ModChannelLeave }, // 0x18
{ "TOSERVER_MODCHANNEL_MSG", TOSERVER_STATE_INGAME, &Server::handleCommand_ModChannelMsg }, // 0x19
null_command_handler, // 0x1a
null_command_handler, // 0x1b
null_command_handler, // 0x1c
@ -200,8 +200,8 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_CLOUD_PARAMS", 0, true }, // 0x54
{ "TOCLIENT_FADE_SOUND", 0, true }, // 0x55
{ "TOCLIENT_UPDATE_PLAYER_LIST", 0, true }, // 0x56
null_command_factory,
null_command_factory,
{ "TOCLIENT_MODCHANNEL_MSG", 0, true}, // 0x57
{ "TOCLIENT_MODCHANNEL_SIGNAL", 0, true}, // 0x58
null_command_factory,
null_command_factory,
null_command_factory,

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_sao.h"
#include "emerge.h"
#include "mapblock.h"
#include "modchannels.h"
#include "nodedef.h"
#include "remoteplayer.h"
#include "rollback_interface.h"
@ -363,7 +364,7 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
actionstream
<< "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
<< peer_id << std::endl;
m_con->DisconnectPeer(peer_id);
DisconnectPeer(peer_id);
return;
}
@ -372,7 +373,7 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
errorstream
<< "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
<< peer_id << std::endl;
m_con->DisconnectPeer(peer_id);
DisconnectPeer(peer_id);
return;
}
@ -503,7 +504,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -512,7 +513,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -564,7 +565,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -573,7 +574,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -745,7 +746,7 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -773,7 +774,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -782,7 +783,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -839,7 +840,7 @@ void Server::handleCommand_Password(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -892,7 +893,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -901,7 +902,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -919,7 +920,7 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -972,7 +973,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -981,7 +982,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -1411,7 +1412,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -1420,7 +1421,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -1462,7 +1463,7 @@ void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -1471,7 +1472,7 @@ void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -1733,3 +1734,81 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
acceptAuth(pkt->getPeerId(), wantSudo);
}
/*
* Mod channels
*/
void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
{
std::string channel_name;
*pkt >> channel_name;
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
pkt->getPeerId());
// Send signal to client to notify join succeed or not
if (g_settings->getBool("enable_mod_channels") &&
m_modchannel_mgr->joinChannel(channel_name, pkt->getPeerId())) {
resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
infostream << "Peer " << pkt->getPeerId() << " joined channel " << channel_name
<< std::endl;
}
else {
resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
infostream << "Peer " << pkt->getPeerId() << " tried to join channel "
<< channel_name << ", but was already registered." << std::endl;
}
resp_pkt << channel_name;
Send(&resp_pkt);
}
void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
{
std::string channel_name;
*pkt >> channel_name;
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
pkt->getPeerId());
// Send signal to client to notify join succeed or not
if (g_settings->getBool("enable_mod_channels") &&
m_modchannel_mgr->leaveChannel(channel_name, pkt->getPeerId())) {
resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
<< std::endl;
} else {
resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
<< ", but was not registered." << std::endl;
}
resp_pkt << channel_name;
Send(&resp_pkt);
}
void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
{
std::string channel_name, channel_msg;
*pkt >> channel_name >> channel_msg;
verbosestream << "Mod channel message received from peer " << pkt->getPeerId()
<< " on channel " << channel_name << " message: " << channel_msg << std::endl;
// If mod channels are not enabled, discard message
if (!g_settings->getBool("enable_mod_channels")) {
return;
}
// If channel not registered, signal it and ignore message
if (!m_modchannel_mgr->channelRegistered(channel_name)) {
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
pkt->getPeerId());
resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
Send(&resp_pkt);
return;
}
// @TODO: filter, rate limit
broadcastModChannelMessage(channel_name, channel_msg, pkt->getPeerId());
}

@ -5,6 +5,7 @@ set(common_SCRIPT_CPP_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_modchannels.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp

@ -0,0 +1,50 @@
/*
Minetest
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "s_modchannels.h"
#include "s_internal.h"
void ScriptApiModChannels::on_modchannel_message(const std::string &channel,
const std::string &sender, const std::string &message)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_generateds
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_modchannel_message");
// Call callbacks
lua_pushstring(L, channel.c_str());
lua_pushstring(L, sender.c_str());
lua_pushstring(L, message.c_str());
runCallbacks(3, RUN_CALLBACKS_MODE_AND);
}
void ScriptApiModChannels::on_modchannel_signal(
const std::string &channel, ModChannelSignal signal)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_generateds
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_modchannel_signal");
// Call callbacks
lua_pushstring(L, channel.c_str());
lua_pushinteger(L, (int)signal);
runCallbacks(2, RUN_CALLBACKS_MODE_AND);
}

@ -0,0 +1,31 @@
/*
Minetest
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "cpp_api/s_base.h"
#include "modchannels.h"
class ScriptApiModChannels : virtual public ScriptApiBase
{
public:
void on_modchannel_message(const std::string &channel, const std::string &sender,
const std::string &message);
void on_modchannel_signal(const std::string &channel, ModChannelSignal signal);
};

@ -8,6 +8,7 @@ set(common_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_itemstackmeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mapgen.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_metadata.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_modchannels.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp

@ -0,0 +1,161 @@
/*
Minetest
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cassert>
#include <log.h>
#include "lua_api/l_modchannels.h"
#include "l_internal.h"
#include "modchannels.h"
int ModApiChannels::l_mod_channel_join(lua_State *L)
{
if (!lua_isstring(L, 1))
return 0;
std::string channel = luaL_checkstring(L, 1);
if (channel.empty())
return 0;
getGameDef(L)->joinModChannel(channel);
ModChannel *channelObj = getGameDef(L)->getModChannel(channel);
assert(channelObj);
ModChannelRef::create(L, channelObj);
int object = lua_gettop(L);
lua_pushvalue(L, object);
return 1;
}
void ModApiChannels::Initialize(lua_State *L, int top)
{
API_FCT(mod_channel_join);
}
/*
* ModChannelRef
*/
ModChannelRef::ModChannelRef(ModChannel *modchannel) : m_modchannel(modchannel)
{
}
int ModChannelRef::l_leave(lua_State *L)
{
ModChannelRef *ref = checkobject(L, 1);
ModChannel *channel = getobject(ref);
if (!channel)
return 0;
getGameDef(L)->leaveModChannel(channel->getName());
// Channel left, invalidate the channel object ptr
// This permits to invalidate every object action from Lua because core removed
// channel consuming link
ref->m_modchannel = nullptr;
return 0;
}
int ModChannelRef::l_send_all(lua_State *L)
{
ModChannelRef *ref = checkobject(L, 1);
ModChannel *channel = getobject(ref);
if (!channel || !channel->canWrite())
return 0;
// @TODO serialize message
std::string message = luaL_checkstring(L, 2);
getGameDef(L)->sendModChannelMessage(channel->getName(), message);
return 0;
}
int ModChannelRef::l_is_writeable(lua_State *L)
{
ModChannelRef *ref = checkobject(L, 1);
ModChannel *channel = getobject(ref);
if (!channel)
return 0;
lua_pushboolean(L, channel->canWrite());
return 1;
}
void ModChannelRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // Drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // Drop methodtable
}
void ModChannelRef::create(lua_State *L, ModChannel *channel)
{
ModChannelRef *o = new ModChannelRef(channel);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
int ModChannelRef::gc_object(lua_State *L)
{
ModChannelRef *o = *(ModChannelRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
ModChannelRef *ModChannelRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(ModChannelRef **)ud; // unbox pointer
}
ModChannel *ModChannelRef::getobject(ModChannelRef *ref)
{
return ref->m_modchannel;
}
// clang-format off
const char ModChannelRef::className[] = "ModChannelRef";
const luaL_Reg ModChannelRef::methods[] = {
luamethod(ModChannelRef, leave),
luamethod(ModChannelRef, is_writeable),
luamethod(ModChannelRef, send_all),
{0, 0},
};
// clang-format on

@ -0,0 +1,66 @@
/*
Minetest
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "lua_api/l_base.h"
#include "config.h"
class ModChannel;
class ModApiChannels : public ModApiBase
{
private:
// mod_channel_join(name)
static int l_mod_channel_join(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};
class ModChannelRef : public ModApiBase
{
public:
ModChannelRef(ModChannel *modchannel);
~ModChannelRef() = default;
static void Register(lua_State *L);
static void create(lua_State *L, ModChannel *channel);
// leave()
static int l_leave(lua_State *L);
// send(message)
static int l_send_all(lua_State *L);
// is_writeable()
static int l_is_writeable(lua_State *L);
private:
// garbage collector
static int gc_object(lua_State *L);
static ModChannelRef *checkobject(lua_State *L, int narg);
static ModChannel *getobject(ModChannelRef *ref);
ModChannel *m_modchannel = nullptr;
static const char className[];
static const luaL_Reg methods[];
};

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_client.h"
#include "lua_api/l_env.h"
#include "lua_api/l_minimap.h"
#include "lua_api/l_modchannels.h"
#include "lua_api/l_storage.h"
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
@ -72,11 +73,13 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
NodeMetaRef::RegisterClient(L);
LuaLocalPlayer::Register(L);
LuaCamera::Register(L);
ModChannelRef::Register(L);
ModApiUtil::InitializeClient(L, top);
ModApiClient::Initialize(L, top);
ModApiStorage::Initialize(L, top);
ModApiEnvMod::InitializeClient(L, top);
ModApiChannels::Initialize(L, top);
}
void ClientScripting::on_client_ready(LocalPlayer *localplayer)

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h"
#include "cpp_api/s_client.h"
#include "cpp_api/s_modchannels.h"
#include "cpp_api/s_security.h"
class Client;
@ -30,7 +31,8 @@ class Camera;
class ClientScripting:
virtual public ScriptApiBase,
public ScriptApiSecurity,
public ScriptApiClient
public ScriptApiClient,
public ScriptApiModChannels
{
public:
ClientScripting(Client *client);

@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_item.h"
#include "lua_api/l_itemstackmeta.h"
#include "lua_api/l_mapgen.h"
#include "lua_api/l_modchannels.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
@ -100,6 +101,7 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
ObjectRef::Register(L);
LuaSettings::Register(L);
StorageRef::Register(L);
ModChannelRef::Register(L);
// Initialize mod api modules
ModApiCraft::Initialize(L, top);
@ -113,6 +115,7 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
ModApiUtil::Initialize(L, top);
ModApiHttp::Initialize(L, top);
ModApiStorage::Initialize(L, top);
ModApiChannels::Initialize(L, top);
}
void log_deprecated(const std::string &message)

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_entity.h"
#include "cpp_api/s_env.h"
#include "cpp_api/s_inventory.h"
#include "cpp_api/s_modchannels.h"
#include "cpp_api/s_node.h"
#include "cpp_api/s_player.h"
#include "cpp_api/s_server.h"
@ -36,6 +37,7 @@ class ServerScripting:
public ScriptApiDetached,
public ScriptApiEntity,
public ScriptApiEnv,
public ScriptApiModChannels,
public ScriptApiNode,
public ScriptApiPlayer,
public ScriptApiServer,

@ -51,6 +51,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_sao.h"
#include "mods.h"
#include "event_manager.h"
#include "modchannels.h"
#include "serverlist.h"
#include "util/string.h"
#include "rollback.h"
@ -168,7 +169,8 @@ Server::Server(
m_event(new EventManager()),
m_uptime(0),
m_clients(m_con),
m_admin_chat(iface)
m_admin_chat(iface),
m_modchannel_mgr(new ModChannelMgr())
{
m_lag = g_settings->getFloat("dedicated_server_step");
@ -1376,7 +1378,12 @@ void Server::printToConsoleOnly(const std::string &text)
void Server::Send(NetworkPacket *pkt)
{
m_clients.send(pkt->getPeerId(),
Send(pkt->getPeerId(), pkt);
}
void Server::Send(u16 peer_id, NetworkPacket *pkt)
{
m_clients.send(peer_id,
clientCommandFactoryTable[pkt->getCommand()].channel,
pkt,
clientCommandFactoryTable[pkt->getCommand()].reliable);
@ -2567,7 +2574,7 @@ void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode
SendAccessDenied(peer_id, reason, str_reason, reconnect);
m_clients.event(peer_id, CSE_SetDenied);
m_con->DisconnectPeer(peer_id);
DisconnectPeer(peer_id);
}
@ -2575,7 +2582,7 @@ void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string
{
SendAccessDenied(peer_id, reason, custom_reason);
m_clients.event(peer_id, CSE_SetDenied);
m_con->DisconnectPeer(peer_id);
DisconnectPeer(peer_id);
}
// 13/03/15: remove this function when protocol version 25 will become
@ -2584,6 +2591,12 @@ void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
{
SendAccessDenied_Legacy(peer_id, reason);
m_clients.event(peer_id, CSE_SetDenied);
DisconnectPeer(peer_id);
}
void Server::DisconnectPeer(u16 peer_id)
{
m_modchannel_mgr->leaveAllChannels(peer_id);
m_con->DisconnectPeer(peer_id);
}
@ -3570,3 +3583,68 @@ void dedicated_server_loop(Server &server, bool &kill)
server.m_bind_addr.getPort());
#endif
}
/*
* Mod channels
*/
bool Server::joinModChannel(const std::string &channel)
{
return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER) &&
m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
}
bool Server::leaveModChannel(const std::string &channel)
{
return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
}
bool Server::sendModChannelMessage(const std::string &channel, const std::string &message)
{
if (!m_modchannel_mgr->canWriteOnChannel(channel))
return false;
broadcastModChannelMessage(channel, message, PEER_ID_SERVER);
return true;
}
ModChannel* Server::getModChannel(const std::string &channel)
{
return m_modchannel_mgr->getModChannel(channel);
}
void Server::broadcastModChannelMessage(const std::string &channel,
const std::string &message, u16 from_peer)
{
const std::vector<u16> &peers = m_modchannel_mgr->getChannelPeers(channel);
if (peers.empty())
return;
if (message.size() > STRING_MAX_LEN) {
warningstream << "ModChannel message too long, dropping before sending "
<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
<< channel << ")" << std::endl;
return;
}
std::string sender;
if (from_peer != PEER_ID_SERVER) {
sender = getPlayerName(from_peer);
}
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_MSG,
2 + channel.size() + 2 + sender.size() + 2 + message.size());
resp_pkt << channel << sender << message;
for (u16 peer_id : peers) {
// Ignore sender
if (peer_id == from_peer)
continue;
Send(peer_id, &resp_pkt);
}
if (from_peer != PEER_ID_SERVER) {
m_script->on_modchannel_message(channel, sender, message);
}
}

@ -50,6 +50,7 @@ class IWritableCraftDefManager;
class BanManager;
class EventManager;
class Inventory;
class ModChannelMgr;
class RemotePlayer;
class PlayerSAO;
class IRollbackManager;
@ -144,6 +145,9 @@ public:
void handleCommand_Deprecated(NetworkPacket* pkt);
void handleCommand_Init(NetworkPacket* pkt);
void handleCommand_Init2(NetworkPacket* pkt);
void handleCommand_ModChannelJoin(NetworkPacket *pkt);
void handleCommand_ModChannelLeave(NetworkPacket *pkt);
void handleCommand_ModChannelMsg(NetworkPacket *pkt);
void handleCommand_RequestMedia(NetworkPacket* pkt);
void handleCommand_ClientReady(NetworkPacket* pkt);
void handleCommand_GotBlocks(NetworkPacket* pkt);
@ -166,6 +170,7 @@ public:
void ProcessData(NetworkPacket *pkt);
void Send(NetworkPacket *pkt);
void Send(u16 peer_id, NetworkPacket *pkt);
// Helper for handleCommand_PlayerPos and handleCommand_Interact
void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
@ -319,6 +324,7 @@ public:
void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
void acceptAuth(u16 peer_id, bool forSudoMode);
void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
void DisconnectPeer(u16 peer_id);
bool getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval);
bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
@ -334,6 +340,11 @@ public:
virtual bool registerModStorage(ModMetadata *storage);
virtual void unregisterModStorage(const std::string &name);
bool joinModChannel(const std::string &channel);
bool leaveModChannel(const std::string &channel);
bool sendModChannelMessage(const std::string &channel, const std::string &message);
ModChannel *getModChannel(const std::string &channel);
// Bind address
Address m_bind_addr;
@ -383,6 +394,8 @@ private:
float thickness,
const v2f &speed);
void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
void broadcastModChannelMessage(const std::string &channel,
const std::string &message, u16 from_peer);
/*
Send a node removal/addition event to all clients except ignore_id.
@ -640,6 +653,9 @@ private:
// CSM flavour limits byteflag
u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
u32 m_csm_noderange_limit = 8;
// ModChannel manager
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};
/*

@ -8,6 +8,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_modchannels.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "itemdef.h"
#include "gamedef.h"
#include "modchannels.h"
#include "mods.h"
#include "util/numeric.h"
@ -69,6 +70,13 @@ public:
virtual std::string getModStoragePath() const { return "."; }
virtual bool registerModStorage(ModMetadata *meta) { return true; }
virtual void unregisterModStorage(const std::string &name) {}
bool joinModChannel(const std::string &channel);
bool leaveModChannel(const std::string &channel);
bool sendModChannelMessage(const std::string &channel, const std::string &message);
ModChannel *getModChannel(const std::string &channel)
{
return m_modchannel_mgr->getModChannel(channel);
}
private:
IItemDefManager *m_itemdef = nullptr;
@ -81,10 +89,12 @@ private:
scene::ISceneManager *m_scenemgr = nullptr;
IRollbackManager *m_rollbackmgr = nullptr;
EmergeManager *m_emergemgr = nullptr;
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};
TestGameDef::TestGameDef()
TestGameDef::TestGameDef() :
m_modchannel_mgr(new ModChannelMgr())
{
m_itemdef = createItemDefManager();
m_nodedef = createNodeDefManager();
@ -222,6 +232,25 @@ void TestGameDef::defineSomeNodes()
t_CONTENT_BRICK = ndef->set(f.name, f);
}
bool TestGameDef::joinModChannel(const std::string &channel)
{
return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER);
}
bool TestGameDef::leaveModChannel(const std::string &channel)
{
return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
}
bool TestGameDef::sendModChannelMessage(const std::string &channel,
const std::string &message)
{
if (!m_modchannel_mgr->channelRegistered(channel))
return false;
return true;
}
////
//// run_tests
////

@ -0,0 +1,76 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "gamedef.h"
#include "modchannels.h"
class TestModChannels : public TestBase
{
public:
TestModChannels() { TestManager::registerTestModule(this); }
const char *getName() { return "TestModChannels"; }
void runTests(IGameDef *gamedef);
void testJoinChannel(IGameDef *gamedef);
void testLeaveChannel(IGameDef *gamedef);
void testSendMessageToChannel(IGameDef *gamedef);
};
static TestModChannels g_test_instance;
void TestModChannels::runTests(IGameDef *gamedef)
{
TEST(testJoinChannel, gamedef);
TEST(testLeaveChannel, gamedef);
TEST(testSendMessageToChannel, gamedef);
}
void TestModChannels::testJoinChannel(IGameDef *gamedef)
{
// Test join
UASSERT(gamedef->joinModChannel("test_join_channel"));
// Test join (fail, already join)
UASSERT(!gamedef->joinModChannel("test_join_channel"));
}
void TestModChannels::testLeaveChannel(IGameDef *gamedef)
{
// Test leave (not joined)
UASSERT(!gamedef->leaveModChannel("test_leave_channel"));
UASSERT(gamedef->joinModChannel("test_leave_channel"));
// Test leave (joined)
UASSERT(gamedef->leaveModChannel("test_leave_channel"));
}
void TestModChannels::testSendMessageToChannel(IGameDef *gamedef)
{
// Test sendmsg (not joined)
UASSERT(!gamedef->sendModChannelMessage(
"test_sendmsg_channel", "testmsgchannel"));
UASSERT(gamedef->joinModChannel("test_sendmsg_channel"));
// Test sendmsg (joined)
UASSERT(gamedef->sendModChannelMessage("test_sendmsg_channel", "testmsgchannel"));
}