mirror of
https://github.com/minetest/minetest.git
synced 2024-12-04 05:23:44 +01:00
Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
This commit is contained in:
parent
7d20ff47d7
commit
6f22d14206
@ -799,7 +799,11 @@ core.register_chatcommand("rollback", {
|
|||||||
core.register_chatcommand("status", {
|
core.register_chatcommand("status", {
|
||||||
description = "Show server status",
|
description = "Show server status",
|
||||||
func = function(name, param)
|
func = function(name, param)
|
||||||
return true, core.get_server_status()
|
local status = core.get_server_status(name, false)
|
||||||
|
if status and status ~= "" then
|
||||||
|
return true, status
|
||||||
|
end
|
||||||
|
return false, "This command was disabled by a mod or game"
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -62,6 +62,12 @@ end
|
|||||||
core.register_on_joinplayer(function(player)
|
core.register_on_joinplayer(function(player)
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
player_list[player_name] = player
|
player_list[player_name] = player
|
||||||
|
if not minetest.is_singleplayer() then
|
||||||
|
local status = core.get_server_status(player_name, true)
|
||||||
|
if status and status ~= "" then
|
||||||
|
core.chat_send_player(player_name, status)
|
||||||
|
end
|
||||||
|
end
|
||||||
core.send_join_message(player_name)
|
core.send_join_message(player_name)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
@ -950,9 +950,6 @@ map-dir (Map directory) path
|
|||||||
# Setting it to -1 disables the feature.
|
# Setting it to -1 disables the feature.
|
||||||
item_entity_ttl (Item entity TTL) int 900
|
item_entity_ttl (Item entity TTL) int 900
|
||||||
|
|
||||||
# If enabled, show the server status message on player connection.
|
|
||||||
show_statusline_on_connect (Status message on connection) bool true
|
|
||||||
|
|
||||||
# Enable players getting damage and dying.
|
# Enable players getting damage and dying.
|
||||||
enable_damage (Damage) bool false
|
enable_damage (Damage) bool false
|
||||||
|
|
||||||
|
@ -3997,7 +3997,13 @@ These functions return the leftover itemstack.
|
|||||||
Negative delay cancels the current active shutdown.
|
Negative delay cancels the current active shutdown.
|
||||||
Zero delay triggers an immediate shutdown.
|
Zero delay triggers an immediate shutdown.
|
||||||
* `minetest.cancel_shutdown_requests()`: cancel current delayed shutdown
|
* `minetest.cancel_shutdown_requests()`: cancel current delayed shutdown
|
||||||
* `minetest.get_server_status()`: returns server status string
|
* `minetest.get_server_status(name, joined)`
|
||||||
|
* Returns the server status string when a player joins or when the command
|
||||||
|
`/status` is called. Returns `nil` or an empty string when the message is
|
||||||
|
disabled.
|
||||||
|
* `joined`: Boolean value, indicates whether the function was called when
|
||||||
|
a player joined.
|
||||||
|
* This function may be overwritten by mods to customize the status message.
|
||||||
* `minetest.get_server_uptime()`: returns the server uptime in seconds
|
* `minetest.get_server_uptime()`: returns the server uptime in seconds
|
||||||
* `minetest.remove_player(name)`: remove player from database (if they are not
|
* `minetest.remove_player(name)`: remove player from database (if they are not
|
||||||
connected).
|
connected).
|
||||||
|
@ -1142,10 +1142,6 @@
|
|||||||
# type: int
|
# type: int
|
||||||
# item_entity_ttl = 900
|
# item_entity_ttl = 900
|
||||||
|
|
||||||
# If enabled, show the server status message on player connection.
|
|
||||||
# type: bool
|
|
||||||
# show_statusline_on_connect = true
|
|
||||||
|
|
||||||
# Enable players getting damage and dying.
|
# Enable players getting damage and dying.
|
||||||
# type: bool
|
# type: bool
|
||||||
# enable_damage = false
|
# enable_damage = false
|
||||||
|
@ -305,7 +305,6 @@ void set_default_settings(Settings *settings)
|
|||||||
settings->setDefault("motd", "");
|
settings->setDefault("motd", "");
|
||||||
settings->setDefault("max_users", "15");
|
settings->setDefault("max_users", "15");
|
||||||
settings->setDefault("creative_mode", "false");
|
settings->setDefault("creative_mode", "false");
|
||||||
settings->setDefault("show_statusline_on_connect", "true");
|
|
||||||
settings->setDefault("enable_damage", "true");
|
settings->setDefault("enable_damage", "true");
|
||||||
settings->setDefault("default_password", "");
|
settings->setDefault("default_password", "");
|
||||||
settings->setDefault("default_privs", "interact, shout");
|
settings->setDefault("default_privs", "interact, shout");
|
||||||
|
@ -1059,11 +1059,6 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
|
|||||||
// Send Breath
|
// Send Breath
|
||||||
SendPlayerBreath(playersao);
|
SendPlayerBreath(playersao);
|
||||||
|
|
||||||
// Note things in chat if not in simple singleplayer mode
|
|
||||||
if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
|
|
||||||
// Send information about server to player in chat
|
|
||||||
SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString()));
|
|
||||||
}
|
|
||||||
Address addr = getPeerAddress(player->getPeerId());
|
Address addr = getPeerAddress(player->getPeerId());
|
||||||
std::string ip_str = addr.serializeString();
|
std::string ip_str = addr.serializeString();
|
||||||
actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
|
actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
|
||||||
|
Loading…
Reference in New Issue
Block a user