Only use palette if param_type2 is correct

This commit is contained in:
Dániel Juhász 2017-04-13 01:24:00 +02:00 committed by Auke Kok
parent 021e667511
commit 6f641df8a5

@ -786,7 +786,10 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
tiledef_special[j].backface_culling, material_type);
}
palette = tsrc->getPalette(palette_name);
if (param_type_2 == CPT2_COLOR ||
param_type_2 == CPT2_COLORED_FACEDIR ||
param_type_2 == CPT2_COLORED_WALLMOUNTED)
palette = tsrc->getPalette(palette_name);
if ((drawtype == NDT_MESH) && (mesh != "")) {
// Meshnode drawtype