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Remove obsolete rendering core init code (#13341)
Also removes duplicate call to shadow render step
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38e005294f
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@ -36,14 +36,6 @@ RenderingCore::~RenderingCore()
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delete shadow_renderer;
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}
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void RenderingCore::initialize()
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{
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if (shadow_renderer)
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pipeline->addStep<RenderShadowMapStep>();
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createPipeline();
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}
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void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
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bool _draw_wield_tool, bool _draw_crosshair)
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{
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@ -42,8 +42,6 @@ protected:
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v2f virtual_size_scale;
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v2u32 virtual_size { 0, 0 };
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virtual void createPipeline() {}
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public:
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RenderingCore(IrrlichtDevice *device, Client *client, Hud *hud,
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ShadowRenderer *shadow_renderer, RenderPipeline *pipeline,
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@ -55,7 +53,6 @@ public:
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RenderingCore &operator=(const RenderingCore &) = delete;
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RenderingCore &operator=(RenderingCore &&) = delete;
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void initialize();
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void draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
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bool _draw_wield_tool, bool _draw_crosshair);
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@ -541,7 +541,6 @@ void RenderingEngine::initialize(Client *client, Hud *hud)
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{
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const std::string &draw_mode = g_settings->get("3d_mode");
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core.reset(createRenderingCore(draw_mode, m_device, client, hud));
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core->initialize();
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}
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void RenderingEngine::finalize()
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