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Readd TGA to the list of valid texture formats. (#11598)
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@ -81,7 +81,7 @@ static bool replace_ext(std::string &path, const char *ext)
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std::string getImagePath(std::string path)
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std::string getImagePath(std::string path)
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{
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{
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// A NULL-ended list of possible image extensions
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// A NULL-ended list of possible image extensions
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const char *extensions[] = { "png", "jpg", "bmp", NULL };
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const char *extensions[] = { "png", "jpg", "bmp", "tga", NULL };
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// If there is no extension, assume PNG
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// If there is no extension, assume PNG
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if (removeStringEnd(path, extensions).empty())
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if (removeStringEnd(path, extensions).empty())
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path = path + ".png";
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path = path + ".png";
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@ -2453,7 +2453,7 @@ bool Server::addMediaFile(const std::string &filename,
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}
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}
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// If name is not in a supported format, ignore it
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// If name is not in a supported format, ignore it
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const char *supported_ext[] = {
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const char *supported_ext[] = {
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".png", ".jpg", ".bmp",
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".png", ".jpg", ".bmp", ".tga",
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".ogg",
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".ogg",
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".x", ".b3d", ".obj",
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".x", ".b3d", ".obj",
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// Custom translation file format
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// Custom translation file format
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