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Force player save before kicking on player shutdown (#8157)
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23ea02c79c
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@ -257,6 +257,7 @@ Server::~Server()
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if (kick_msg.empty()) {
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kick_msg = g_settings->get("kick_msg_shutdown");
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}
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m_env->saveLoadedPlayers(true);
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m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
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kick_msg, reconnect);
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}
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@ -568,10 +568,10 @@ void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
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}
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}
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void ServerEnvironment::saveLoadedPlayers()
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void ServerEnvironment::saveLoadedPlayers(bool force)
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{
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for (RemotePlayer *player : m_players) {
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if (player->checkModified() || (player->getPlayerSAO() &&
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if (force || player->checkModified() || (player->getPlayerSAO() &&
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player->getPlayerSAO()->getMeta().isModified())) {
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try {
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m_player_database->savePlayer(player);
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@ -221,7 +221,7 @@ public:
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void kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect);
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// Save players
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void saveLoadedPlayers();
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void saveLoadedPlayers(bool force = false);
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void savePlayer(RemotePlayer *player);
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PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
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bool is_singleplayer);
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