mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Lua_api.txt: Various improvements
Improve documentation for formspec 'position' and 'anchor' elements. Add missing documentation of 'animation' and 'glow' for particle spawners.
This commit is contained in:
parent
142474196a
commit
70a90bc83a
@ -1897,14 +1897,23 @@ examples.
|
||||
* deprecated: `invsize[<W>,<H>;]`
|
||||
|
||||
#### `position[<X>,<Y>]`
|
||||
* Define the position of the formspec
|
||||
* A value between 0.0 and 1.0 represents a position inside the screen
|
||||
* The default value is the center of the screen (0.5, 0.5)
|
||||
* Must be used after `size` element.
|
||||
* Defines the position on the game window of the formspec's `anchor` point.
|
||||
* For X and Y, 0.0 and 1.0 represent opposite edges of the game window, for example:
|
||||
* [0.0, 0.0] sets the position to the top left corner of the game window.
|
||||
* [1.0, 1.0] sets the position to the bottom right of the game window.
|
||||
* Defaults to the center of the game window [0.5, 0.5].
|
||||
|
||||
#### `anchor[<X>,<Y>]`
|
||||
* Define the anchor of the formspec
|
||||
* A value between 0.0 and 1.0 represents an anchor inside the formspec
|
||||
* The default value is the center of the formspec (0.5, 0.5)
|
||||
* Must be used after both `size` and `position` (if present) elements.
|
||||
* Defines the location of the anchor point within the formspec.
|
||||
* For X and Y, 0.0 and 1.0 represent opposite edges of the formspec, for example:
|
||||
* [0.0, 1.0] sets the anchor to the bottom left corner of the formspec.
|
||||
* [1.0, 0.0] sets the anchor to the top right of the formspec.
|
||||
* Defaults to the center of the formspec [0.5, 0.5].
|
||||
|
||||
* `position` and `anchor` elements need suitable values to avoid a formspec
|
||||
extending off the game window due to particular game window sizes.
|
||||
|
||||
#### `container[<X>,<Y>]`
|
||||
* Start of a container block, moves all physical elements in the container by (X, Y)
|
||||
@ -5277,6 +5286,10 @@ Note that in params, use of symbols is as follows:
|
||||
-- ^ Uses texture (string)
|
||||
playername = "singleplayer"
|
||||
-- ^ Playername is optional, if specified spawns particle only on the player's client
|
||||
animation = {Tile Animation definition},
|
||||
-- ^ optional, specifies how to animate the particle texture
|
||||
glow = 0
|
||||
-- ^ optional, specify particle self-luminescence in darkness
|
||||
}
|
||||
|
||||
### `HTTPRequest` definition (`HTTPApiTable.fetch_async`, `HTTPApiTable.fetch_async`)
|
||||
|
Loading…
Reference in New Issue
Block a user