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95d7fcb949
commit
70b71c5013
@ -158,12 +158,10 @@ core.register_entity(":__builtin:falling_node", {
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or def.drawtype == "normal"
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or def.drawtype == "nodebox" then
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if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
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local fdir = node.param2 % 32
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local fdir = node.param2 % 32 % 24
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-- Get rotation from a precalculated lookup table
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local euler = facedir_to_euler[fdir + 1]
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if euler then
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self.object:set_rotation(euler)
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end
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self.object:set_rotation(euler)
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elseif (def.drawtype ~= "plantlike" and def.drawtype ~= "plantlike_rooted" and
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(def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike")) then
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local rot = node.param2 % 8
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@ -13,6 +13,20 @@ minetest.register_node("testnodes:falling", {
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groups = { falling_node = 1, dig_immediate = 3 },
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})
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minetest.register_node("testnodes:falling_facedir", {
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description = S("Falling Facedir Node"),
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tiles = {
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"testnodes_1.png",
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"testnodes_2.png",
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"testnodes_3.png",
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"testnodes_4.png",
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"testnodes_5.png",
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"testnodes_6.png",
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},
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paramtype2 = "facedir",
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groups = { falling_node = 1, dig_immediate = 3 },
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})
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-- Same as falling node, but will stop falling on top of liquids
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minetest.register_node("testnodes:falling_float", {
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description = S("Falling+Floating Node"),
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