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Fix wrong name for bone override interpolation field
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@ -604,7 +604,7 @@ int ObjectRef::l_set_bone_override(lua_State *L)
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prop.absolute = lua_toboolean(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "interpolate");
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lua_getfield(L, -1, "interpolation");
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if (lua_isnumber(L, -1))
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prop.interp_timer = lua_tonumber(L, -1);
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lua_pop(L, 1);
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@ -655,7 +655,7 @@ static void push_bone_override(lua_State *L, const BoneOverride &props)
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push_v3f(L, vec);
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lua_setfield(L, -2, "vec");
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lua_pushnumber(L, prop.interp_timer);
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lua_setfield(L, -2, "interpolate");
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lua_setfield(L, -2, "interpolation");
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lua_pushboolean(L, prop.absolute);
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lua_setfield(L, -2, "absolute");
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lua_setfield(L, -2, name);
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