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Restore flags texture to fix interlaced stereo mode (#12560)
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@ -421,6 +421,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
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CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
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CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
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CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
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CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
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Client *m_client;
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public:
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@ -455,6 +456,7 @@ public:
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m_camera_offset_vertex("cameraOffset"),
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m_base_texture("baseTexture"),
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m_normal_texture("normalTexture"),
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m_texture_flags("textureFlags"),
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m_client(client)
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{
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g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
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@ -524,9 +526,12 @@ public:
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m_camera_offset_pixel.set(camera_offset_array, services);
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m_camera_offset_vertex.set(camera_offset_array, services);
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SamplerLayer_t base_tex = 0, normal_tex = 1;
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SamplerLayer_t base_tex = 0,
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normal_tex = 1,
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flags_tex = 2;
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m_base_texture.set(&base_tex, services);
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m_normal_texture.set(&normal_tex, services);
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m_texture_flags.set(&flags_tex, services);
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}
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};
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