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Punchwear (improved) (#8959)
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commit
70f9e1aafa
@ -256,6 +256,18 @@ function core.register_tool(name, tooldef)
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end
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end
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-- END Legacy stuff
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-- END Legacy stuff
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-- This isn't just legacy, but more of a convenience feature
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local toolcaps = tooldef.tool_capabilities
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if toolcaps and toolcaps.punch_attack_uses == nil then
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for _, cap in pairs(toolcaps.groupcaps or {}) do
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local level = (cap.maxlevel or 0) - 1
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if (cap.uses or 0) ~= 0 and level >= 0 then
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toolcaps.punch_attack_uses = cap.uses * (3 ^ level)
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break
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end
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end
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end
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core.register_item(name, tooldef)
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core.register_item(name, tooldef)
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end
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end
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@ -6269,7 +6269,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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liquids_pointable = false,
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liquids_pointable = false,
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-- See "Tools" section
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-- See "Tools" section for an example including explanation
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tool_capabilities = {
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tool_capabilities = {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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max_drop_level = 0,
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max_drop_level = 0,
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@ -6279,6 +6279,14 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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uses = 20, maxlevel = 2},
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uses = 20, maxlevel = 2},
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},
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},
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damage_groups = {groupname = damage},
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damage_groups = {groupname = damage},
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punch_attack_uses = nil,
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-- Amount of uses this tool has for attacking players and entities
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-- by punching them (0 = infinite uses).
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-- For compatibility, this is automatically set from the first
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-- suitable groupcap using the forumla "uses * 3^(maxlevel - 1)".
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-- It is recommend to set this explicitly instead of relying on the
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-- fallback behavior.
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},
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},
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node_placement_prediction = nil,
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node_placement_prediction = nil,
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@ -624,7 +624,7 @@ void LuaEntitySAO::getStaticData(std::string *result) const
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*result = os.str();
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*result = os.str();
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}
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}
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int LuaEntitySAO::punch(v3f dir,
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u16 LuaEntitySAO::punch(v3f dir,
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const ToolCapabilities *toolcap,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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ServerActiveObject *puncher,
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float time_from_last_punch)
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float time_from_last_punch)
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@ -1273,7 +1273,7 @@ void PlayerSAO::setLookPitchAndSend(const float pitch)
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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}
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}
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int PlayerSAO::punch(v3f dir,
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u16 PlayerSAO::punch(v3f dir,
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const ToolCapabilities *toolcap,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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ServerActiveObject *puncher,
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float time_from_last_punch)
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float time_from_last_punch)
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@ -122,10 +122,10 @@ public:
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bool isStaticAllowed() const
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bool isStaticAllowed() const
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{ return m_prop.static_save; }
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{ return m_prop.static_save; }
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void getStaticData(std::string *result) const;
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void getStaticData(std::string *result) const;
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int punch(v3f dir,
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u16 punch(v3f dir,
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const ToolCapabilities *toolcap = nullptr,
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const ToolCapabilities *toolcap = nullptr,
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ServerActiveObject *puncher = nullptr,
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ServerActiveObject *puncher = nullptr,
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float time_from_last_punch = 1000000);
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float time_from_last_punch = 1000000.0f);
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void rightClick(ServerActiveObject *clicker);
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void rightClick(ServerActiveObject *clicker);
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void setPos(const v3f &pos);
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void setPos(const v3f &pos);
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void moveTo(v3f pos, bool continuous);
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void moveTo(v3f pos, bool continuous);
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@ -258,7 +258,7 @@ public:
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Interaction interface
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Interaction interface
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*/
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*/
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int punch(v3f dir,
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u16 punch(v3f dir,
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const ToolCapabilities *toolcap,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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ServerActiveObject *puncher,
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float time_from_last_punch);
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float time_from_last_punch);
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@ -1163,9 +1163,13 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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u16 src_original_hp = pointed_object->getHP();
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u16 src_original_hp = pointed_object->getHP();
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u16 dst_origin_hp = playersao->getHP();
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u16 dst_origin_hp = playersao->getHP();
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pointed_object->punch(dir, &toolcap, playersao,
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u16 wear = pointed_object->punch(dir, &toolcap, playersao,
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time_from_last_punch);
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time_from_last_punch);
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bool changed = punchitem.addWear(wear, m_itemdef);
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if (changed)
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playersao->setWieldedItem(punchitem);
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// If the object is a player and its HP changed
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// If the object is a player and its HP changed
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if (src_original_hp != pointed_object->getHP() &&
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if (src_original_hp != pointed_object->getHP() &&
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pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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@ -164,11 +164,7 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
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lua_pushboolean(L, i.liquids_pointable);
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lua_pushboolean(L, i.liquids_pointable);
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lua_setfield(L, -2, "liquids_pointable");
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lua_setfield(L, -2, "liquids_pointable");
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if (i.type == ITEM_TOOL) {
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if (i.type == ITEM_TOOL) {
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push_tool_capabilities(L, ToolCapabilities(
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push_tool_capabilities(L, *i.tool_capabilities);
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i.tool_capabilities->full_punch_interval,
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i.tool_capabilities->max_drop_level,
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i.tool_capabilities->groupcaps,
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i.tool_capabilities->damageGroups));
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lua_setfield(L, -2, "tool_capabilities");
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lua_setfield(L, -2, "tool_capabilities");
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}
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}
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push_groups(L, i.groups);
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push_groups(L, i.groups);
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@ -1254,6 +1250,7 @@ void push_tool_capabilities(lua_State *L,
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lua_newtable(L);
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lua_newtable(L);
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setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
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setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
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setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
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setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
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setintfield(L, -1, "punch_attack_uses", toolcap.punch_attack_uses);
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// Create groupcaps table
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// Create groupcaps table
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lua_newtable(L);
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lua_newtable(L);
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// For each groupcap
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// For each groupcap
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@ -1375,6 +1372,7 @@ ToolCapabilities read_tool_capabilities(
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ToolCapabilities toolcap;
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ToolCapabilities toolcap;
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getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
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getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
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getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
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getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
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getintfield(L, table, "punch_attack_uses", toolcap.punch_attack_uses);
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lua_getfield(L, table, "groupcaps");
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lua_getfield(L, table, "groupcaps");
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if(lua_istable(L, -1)){
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if(lua_istable(L, -1)){
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int table_groupcaps = lua_gettop(L);
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int table_groupcaps = lua_gettop(L);
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@ -187,7 +187,8 @@ int ObjectRef::l_punch(lua_State *L)
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u16 dst_origin_hp = puncher->getHP();
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u16 dst_origin_hp = puncher->getHP();
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// Do it
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// Do it
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co->punch(dir, &toolcap, puncher, time_from_last_punch);
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u16 wear = co->punch(dir, &toolcap, puncher, time_from_last_punch);
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lua_pushnumber(L, wear);
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// If the punched is a player, and its HP changed
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// If the punched is a player, and its HP changed
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if (src_original_hp != co->getHP() &&
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if (src_original_hp != co->getHP() &&
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@ -202,7 +203,7 @@ int ObjectRef::l_punch(lua_State *L)
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
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PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co));
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PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co));
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}
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}
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return 0;
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return 1;
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}
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}
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// right_click(self, clicker); clicker = an another ObjectRef
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// right_click(self, clicker); clicker = an another ObjectRef
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@ -133,10 +133,10 @@ public:
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{return true;}
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{return true;}
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// Returns tool wear
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// Returns tool wear
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virtual int punch(v3f dir,
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virtual u16 punch(v3f dir,
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const ToolCapabilities *toolcap=NULL,
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const ToolCapabilities *toolcap = nullptr,
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ServerActiveObject *puncher=NULL,
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ServerActiveObject *puncher = nullptr,
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float time_from_last_punch=1000000)
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float time_from_last_punch = 1000000.0f)
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{ return 0; }
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{ return 0; }
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virtual void rightClick(ServerActiveObject *clicker)
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virtual void rightClick(ServerActiveObject *clicker)
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{}
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{}
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28
src/tool.cpp
28
src/tool.cpp
@ -56,7 +56,10 @@ void ToolGroupCap::fromJson(const Json::Value &json)
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void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
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void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
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{
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{
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writeU8(os, 4); // protocol_version >= 37
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if (protocol_version >= 38)
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writeU8(os, 5);
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else
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writeU8(os, 4); // proto == 37
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writeF32(os, full_punch_interval);
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writeF32(os, full_punch_interval);
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writeS16(os, max_drop_level);
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writeS16(os, max_drop_level);
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writeU32(os, groupcaps.size());
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writeU32(os, groupcaps.size());
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@ -79,6 +82,9 @@ void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
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os << serializeString(damageGroup.first);
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os << serializeString(damageGroup.first);
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writeS16(os, damageGroup.second);
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writeS16(os, damageGroup.second);
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}
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}
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if (protocol_version >= 38)
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writeU16(os, rangelim(punch_attack_uses, 0, U16_MAX));
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}
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}
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void ToolCapabilities::deSerialize(std::istream &is)
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void ToolCapabilities::deSerialize(std::istream &is)
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@ -111,6 +117,9 @@ void ToolCapabilities::deSerialize(std::istream &is)
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s16 rating = readS16(is);
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s16 rating = readS16(is);
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damageGroups[name] = rating;
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damageGroups[name] = rating;
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}
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}
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if (version >= 5)
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punch_attack_uses = readU16(is);
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}
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}
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void ToolCapabilities::serializeJson(std::ostream &os) const
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void ToolCapabilities::serializeJson(std::ostream &os) const
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@ -118,6 +127,7 @@ void ToolCapabilities::serializeJson(std::ostream &os) const
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Json::Value root;
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Json::Value root;
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root["full_punch_interval"] = full_punch_interval;
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root["full_punch_interval"] = full_punch_interval;
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root["max_drop_level"] = max_drop_level;
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root["max_drop_level"] = max_drop_level;
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root["punch_attack_uses"] = punch_attack_uses;
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Json::Value groupcaps_object;
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Json::Value groupcaps_object;
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for (auto groupcap : groupcaps) {
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for (auto groupcap : groupcaps) {
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@ -144,6 +154,8 @@ void ToolCapabilities::deserializeJson(std::istream &is)
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full_punch_interval = root["full_punch_interval"].asFloat();
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full_punch_interval = root["full_punch_interval"].asFloat();
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if (root["max_drop_level"].isInt())
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if (root["max_drop_level"].isInt())
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max_drop_level = root["max_drop_level"].asInt();
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max_drop_level = root["max_drop_level"].asInt();
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if (root["punch_attack_uses"].isInt())
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punch_attack_uses = root["punch_attack_uses"].asInt();
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Json::Value &groupcaps_object = root["groupcaps"];
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Json::Value &groupcaps_object = root["groupcaps"];
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if (groupcaps_object.isObject()) {
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if (groupcaps_object.isObject()) {
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@ -227,16 +239,20 @@ HitParams getHitParams(const ItemGroupList &armor_groups,
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const ToolCapabilities *tp, float time_from_last_punch)
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const ToolCapabilities *tp, float time_from_last_punch)
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{
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{
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s16 damage = 0;
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s16 damage = 0;
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float full_punch_interval = tp->full_punch_interval;
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float result_wear = 0.0f;
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float punch_interval_multiplier =
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rangelim(time_from_last_punch / tp->full_punch_interval, 0.0f, 1.0f);
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for (const auto &damageGroup : tp->damageGroups) {
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for (const auto &damageGroup : tp->damageGroups) {
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s16 armor = itemgroup_get(armor_groups, damageGroup.first);
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s16 armor = itemgroup_get(armor_groups, damageGroup.first);
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damage += damageGroup.second
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damage += damageGroup.second * punch_interval_multiplier * armor / 100.0;
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* rangelim(time_from_last_punch / full_punch_interval, 0.0, 1.0)
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* armor / 100.0;
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}
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}
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return {damage, 0};
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if (tp->punch_attack_uses > 0)
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result_wear = 1.0f / tp->punch_attack_uses * punch_interval_multiplier;
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u16 wear_i = U16_MAX * result_wear;
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return {damage, wear_i};
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}
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}
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HitParams getHitParams(const ItemGroupList &armor_groups,
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HitParams getHitParams(const ItemGroupList &armor_groups,
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13
src/tool.h
13
src/tool.h
@ -60,17 +60,20 @@ struct ToolCapabilities
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int max_drop_level;
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int max_drop_level;
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ToolGCMap groupcaps;
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ToolGCMap groupcaps;
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DamageGroup damageGroups;
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DamageGroup damageGroups;
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int punch_attack_uses;
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ToolCapabilities(
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ToolCapabilities(
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float full_punch_interval_=1.4,
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float full_punch_interval_ = 1.4f,
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int max_drop_level_ = 1,
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int max_drop_level_ = 1,
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const ToolGCMap &groupcaps_ = ToolGCMap(),
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const ToolGCMap &groupcaps_ = ToolGCMap(),
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const DamageGroup &damageGroups_ = DamageGroup()
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const DamageGroup &damageGroups_ = DamageGroup(),
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int punch_attack_uses_ = 0
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):
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):
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full_punch_interval(full_punch_interval_),
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full_punch_interval(full_punch_interval_),
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max_drop_level(max_drop_level_),
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max_drop_level(max_drop_level_),
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groupcaps(groupcaps_),
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groupcaps(groupcaps_),
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damageGroups(damageGroups_)
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damageGroups(damageGroups_),
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punch_attack_uses(punch_attack_uses_)
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{}
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{}
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void serialize(std::ostream &os, u16 version) const;
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void serialize(std::ostream &os, u16 version) const;
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@ -103,9 +106,9 @@ DigParams getDigParams(const ItemGroupList &groups,
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struct HitParams
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struct HitParams
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{
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{
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s16 hp;
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s16 hp;
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s16 wear;
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u16 wear;
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HitParams(s16 hp_=0, s16 wear_=0):
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HitParams(s16 hp_ = 0, u16 wear_ = 0):
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hp(hp_),
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hp(hp_),
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wear(wear_)
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wear(wear_)
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{}
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{}
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