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Tune occlusion culling a bit more
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@ -3847,7 +3847,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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v3s16 cpn = v3s16(block->getPos() * MAP_BLOCKSIZE)
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+ v3s16(MAP_BLOCKSIZE)/2;
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float step = BS*1;
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float stepfac = 1.2;
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float stepfac = 1.1;
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float startoff = BS*1;
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float endoff = -BS*MAP_BLOCKSIZE*1.42*1.42;
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v3s16 spn = cam_pos_nodes + v3s16(0,0,0);
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