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Chop game background in mainmenu (#10796)
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@ -437,9 +437,22 @@ void GUIEngine::drawBackground(video::IVideoDriver *driver)
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return;
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}
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// Chop background image to the smaller screen dimension
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v2u32 bg_size = screensize;
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v2f32 scale(
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(f32) bg_size.X / sourcesize.X,
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(f32) bg_size.Y / sourcesize.Y);
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if (scale.X < scale.Y)
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bg_size.X = (int) (scale.Y * sourcesize.X);
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else
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bg_size.Y = (int) (scale.X * sourcesize.Y);
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v2s32 offset = v2s32(
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(s32) screensize.X - (s32) bg_size.X,
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(s32) screensize.Y - (s32) bg_size.Y
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) / 2;
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/* Draw background texture */
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draw2DImageFilterScaled(driver, texture,
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core::rect<s32>(0, 0, screensize.X, screensize.Y),
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core::rect<s32>(offset.X, offset.Y, bg_size.X + offset.X, bg_size.Y + offset.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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