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https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
Modify and clean main loop to allow measuring the proper times
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parent
7d1ac4d1f6
commit
71b2e0e002
154
src/game.cpp
154
src/game.cpp
@ -1039,12 +1039,6 @@ void the_game(
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*/
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*/
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Inventory local_inventory(itemdef);
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Inventory local_inventory(itemdef);
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/*
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Move into game
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*/
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//gui_loadingtext->remove();
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/*
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/*
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Add some gui stuff
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Add some gui stuff
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*/
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*/
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@ -1095,26 +1089,6 @@ void the_game(
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guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
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guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
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guitext_profiler->setVisible(false);
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guitext_profiler->setVisible(false);
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/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
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(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
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/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
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(guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
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// Test the text input system
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/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
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NULL))->drop();*/
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/*GUIMessageMenu *menu =
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new GUIMessageMenu(guienv, guiroot, -1,
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&g_menumgr,
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L"Asd");
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menu->drop();*/
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// Launch pause menu
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/*(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
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&g_menumgr))->drop();*/
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//s32 guitext_chat_pad_bottom = 70;
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/*
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/*
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Some statistics are collected in these
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Some statistics are collected in these
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*/
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*/
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@ -1122,10 +1096,6 @@ void the_game(
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u32 beginscenetime = 0;
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u32 beginscenetime = 0;
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u32 scenetime = 0;
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u32 scenetime = 0;
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u32 endscenetime = 0;
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u32 endscenetime = 0;
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u32 alltime = 0;
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// A test
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//throw con::PeerNotFoundException("lol");
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float recent_turn_speed = 0.0;
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float recent_turn_speed = 0.0;
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@ -1179,68 +1149,9 @@ void the_game(
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for(;;)
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for(;;)
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{
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{
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TimeTaker tt_all("mainloop: all");
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if(device->run() == false || kill == true)
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if(device->run() == false || kill == true)
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break;
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break;
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if(client.accessDenied())
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{
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error_message = L"Access denied. Reason: "
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+client.accessDeniedReason();
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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break;
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}
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if(g_gamecallback->disconnect_requested)
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{
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g_gamecallback->disconnect_requested = false;
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break;
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}
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if(g_gamecallback->changepassword_requested)
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{
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(new GUIPasswordChange(guienv, guiroot, -1,
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&g_menumgr, &client))->drop();
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g_gamecallback->changepassword_requested = false;
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}
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/*
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Process TextureSource's queue
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*/
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tsrc->processQueue();
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/*
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Random calculations
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*/
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last_screensize = screensize;
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screensize = driver->getScreenSize();
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v2s32 displaycenter(screensize.X/2,screensize.Y/2);
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//bool screensize_changed = screensize != last_screensize;
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// Resize hotbar
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if(screensize.Y <= 800)
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hotbar_imagesize = 32;
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else if(screensize.Y <= 1280)
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hotbar_imagesize = 48;
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else
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hotbar_imagesize = 64;
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// Hilight boxes collected during the loop and displayed
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core::list< core::aabbox3d<f32> > hilightboxes;
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// Info text
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std::wstring infotext;
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// When screen size changes, update positions and sizes of stuff
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/*if(screensize_changed)
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{
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v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
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quick_inventory->updatePosition(pos);
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}*/
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//TimeTaker //timer1("//timer1");
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// Time of frame without fps limit
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// Time of frame without fps limit
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float busytime;
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float busytime;
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u32 busytime_u32;
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u32 busytime_u32;
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@ -1254,7 +1165,7 @@ void the_game(
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busytime = busytime_u32 / 1000.0;
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busytime = busytime_u32 / 1000.0;
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}
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}
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//infostream<<"busytime_u32="<<busytime_u32<<std::endl;
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g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
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// Necessary for device->getTimer()->getTime()
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// Necessary for device->getTimer()->getTime()
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device->run();
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device->run();
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@ -1271,6 +1182,7 @@ void the_game(
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{
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{
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u32 sleeptime = frametime_min - busytime_u32;
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u32 sleeptime = frametime_min - busytime_u32;
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device->sleep(sleeptime);
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device->sleep(sleeptime);
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g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
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}
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}
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}
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}
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@ -1300,13 +1212,6 @@ void the_game(
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g_profiler->add("Elapsed time", dtime);
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g_profiler->add("Elapsed time", dtime);
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g_profiler->avg("FPS", 1./dtime);
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g_profiler->avg("FPS", 1./dtime);
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/*
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Visualize frametime in terminal
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*/
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/*for(u32 i=0; i<dtime*400; i++)
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infostream<<"X";
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infostream<<std::endl;*/
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/*
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/*
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Time average and jitter calculation
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Time average and jitter calculation
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*/
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*/
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@ -1361,6 +1266,58 @@ void the_game(
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}
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}
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}
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}
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/*
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Handle miscellaneous stuff
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*/
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if(client.accessDenied())
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{
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error_message = L"Access denied. Reason: "
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+client.accessDeniedReason();
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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break;
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}
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if(g_gamecallback->disconnect_requested)
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{
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g_gamecallback->disconnect_requested = false;
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break;
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}
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if(g_gamecallback->changepassword_requested)
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{
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(new GUIPasswordChange(guienv, guiroot, -1,
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&g_menumgr, &client))->drop();
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g_gamecallback->changepassword_requested = false;
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}
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/*
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Process TextureSource's queue
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*/
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tsrc->processQueue();
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/*
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Random calculations
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*/
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last_screensize = screensize;
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screensize = driver->getScreenSize();
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v2s32 displaycenter(screensize.X/2,screensize.Y/2);
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//bool screensize_changed = screensize != last_screensize;
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// Resize hotbar
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if(screensize.Y <= 800)
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hotbar_imagesize = 32;
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else if(screensize.Y <= 1280)
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hotbar_imagesize = 48;
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else
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hotbar_imagesize = 64;
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// Hilight boxes collected during the loop and displayed
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core::list< core::aabbox3d<f32> > hilightboxes;
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// Info text
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std::wstring infotext;
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/*
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/*
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Debug info for client
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Debug info for client
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*/
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*/
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@ -2718,9 +2675,6 @@ void the_game(
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lastFPS = fps;
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lastFPS = fps;
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}
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}
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alltime = tt_all.stop(true);
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g_profiler->graphAdd("mainloop_other", (float)(alltime-drawtime)/1000.0f);
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/*
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/*
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Log times and stuff for visualization
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Log times and stuff for visualization
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*/
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*/
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