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Define M_PI on MSVC
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "sound.h"
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#include "event.h"
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#include "util/numeric.h"
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#include "util/mathconstants.h"
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Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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IGameDef *gamedef):
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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "profiler.h"
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#include "settings.h"
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#include "util/mathconstants.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "localplayer.h"
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#include "util/numeric.h" // For IntervalLimiter
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#include "util/serialize.h"
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#include "util/mathconstants.h"
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class Settings;
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struct ToolCapabilities;
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@ -53,6 +53,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "hex.h"
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#include "util/string.h"
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#include "util/pointedthing.h"
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#include "util/mathconstants.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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7
src/util/mathconstants.h
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7
src/util/mathconstants.h
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@ -0,0 +1,7 @@
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#include <math.h>
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// MSVC doesn't seem to define this
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#ifndef M_PI
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#define M_PI 3.1415926535
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#endif
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