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Settings: Update documentation (#5534)
Now documented (sorted a-z): enable_console enable_particles creative_mode hud_scaling inventory_image_hack keymap_console keymap_zoom shader_path view_bobbing
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@ -206,6 +206,10 @@ keymap_screenshot (Screenshot) key KEY_F12
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_drop (Drop item key) key KEY_KEY_Q
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# Key to use view zoom when possible.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_zoom (View zoom key) key KEY_KEY_Z
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# Key for toggling the display of the HUD.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_hud (HUD toggle key) key KEY_F1
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@ -214,6 +218,10 @@ keymap_toggle_hud (HUD toggle key) key KEY_F1
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_chat (Chat toggle key) key KEY_F2
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# Key for toggling the display of the large chat console.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_console (Large chat console key) key KEY_F10
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# Key for toggling the display of the fog.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
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@ -275,6 +283,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true
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enable_remote_media_server (Connect to external media server) bool true
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# Enable Lua modding support on client.
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# This support is experimental and API can change.
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enable_client_modding (Client modding) bool false
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# URL to the server list displayed in the Multiplayer Tab.
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@ -317,6 +326,9 @@ enable_3d_clouds (3D clouds) bool true
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# Method used to highlight selected object.
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node_highlighting (Node highlighting) enum box box,halo
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# Adds particles when digging a node.
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enable_particles (Digging particles) bool true
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[***Filtering]
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# Use mip mapping to scale textures. May slightly increase performance.
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@ -353,9 +365,12 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16
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[***Shaders]
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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# Thy only work with the OpenGL video backend.
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# This only works with the OpenGL video backend.
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enable_shaders (Shaders) bool true
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# Path to shader directory. If no path is defined, default location will be used.
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shader_path (Shader path) path
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[****Tone Mapping]
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# Enables filmic tone mapping
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@ -390,7 +405,7 @@ enable_parallax_occlusion (Parallax occlusion) bool false
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parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
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# Strength of parallax.
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3d_parallax_strength (Parallax occlusion strength) float 0.025
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3d_paralax_strength (Parallax occlusion strength) float 0.025
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# Number of parallax occlusion iterations.
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parallax_occlusion_iterations (Parallax occlusion iterations) int 4
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@ -472,13 +487,16 @@ cloud_height (Cloud height) int 120
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# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
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cloud_radius (Cloud radius) int 12
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# Enables view bobbing when walking.
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view_bobbing (Enable view bobbing) bool true
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# Multiplier for view bobbing.
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# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
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view_bobbing_amount (View bobbing) float 1.0
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view_bobbing_amount (View bobbing factor) float 1.0
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# Multiplier for fall bobbing.
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# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
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fall_bobbing_amount (Fall bobbing) float 0.0
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fall_bobbing_amount (Fall bobbing factor) float 0.0
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# 3D support.
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# Currently supported:
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@ -518,6 +536,9 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
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# Useful if there's something to be displayed right or left of hotbar.
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hud_hotbar_max_width (Maximum hotbar width) float 1.0
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# Modifies the size of the hudbar elements.
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hud_scaling (HUD scale factor) float 1.0
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# Enables caching of facedir rotated meshes.
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enable_mesh_cache (Mesh cache) bool false
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@ -548,9 +569,16 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
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# Enables animation of inventory items.
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inventory_items_animations (Inventory items animations) bool false
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# Android systems only: Tries to create inventory textures from meshes
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# when no supported render was found.
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inventory_image_hack (Inventory image hack) bool false
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# Fraction of the visible distance at which fog starts to be rendered
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fog_start (Fog Start) float 0.4 0.0 0.99
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# Makes all liquids opaque
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opaque_water (Opaque liquids) bool false
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[**Menus]
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# Use a cloud animation for the main menu background.
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@ -617,6 +645,10 @@ screenshot_quality (Screenshot quality) int 0 0 100
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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screen_dpi (DPI) int 72
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# Windows systems only: Start Minetest with the command line window in the background.
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# Contains the same information as the file debug.txt (default name).
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enable_console (Enable console window) bool false
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[*Sound]
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enable_sound (Sound) bool true
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@ -729,6 +761,9 @@ show_statusline_on_connect (Status message on connection) bool true
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# Enable players getting damage and dying.
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enable_damage (Damage) bool false
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# Enable creative mode for new created maps.
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creative_mode (Creative) bool false
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# A chosen map seed for a new map, leave empty for random.
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# Will be overridden when creating a new world in the main menu.
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fixed_map_seed (Fixed map seed) string
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@ -972,6 +1007,7 @@ mgv5_cavern_threshold (Cavern threshold) float 0.7
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mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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# Variation of terrain vertical scale.
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# When noise is < -0.55 terrain is near-flat.
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mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
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# Y-level of average terrain surface.
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@ -1059,7 +1095,7 @@ mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 3429
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# Floatlands are currently experimental and subject to change.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
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mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgv7_cave_width (Cave width) float 0.09
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@ -1137,7 +1173,7 @@ mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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# Occasional lakes and hills can be added to the flat world.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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mgflat_spflags (Mapgen flat specific flags) flags lakes,hills,,nolakes,nohills
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mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
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# Y of flat ground.
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mgflat_ground_level (Ground level) int 8
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@ -1349,7 +1385,6 @@ profiler.load (Load the game profiler) bool false
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profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
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# The file path relative to your worldpath in which profiles will be saved to.
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#
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profiler.report_path (Report path) string ""
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[***Instrumentation]
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@ -211,6 +211,11 @@
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# type: key
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# keymap_drop = KEY_KEY_Q
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# Key to use view zoom when possible.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_zoom = KEY_KEY_Z
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# Key for toggling the display of the HUD.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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@ -221,6 +226,11 @@
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# type: key
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# keymap_toggle_chat = KEY_F2
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# Key for toggling the display of the large chat console.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_console = KEY_F10
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# Key for toggling the display of the fog.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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@ -298,7 +308,7 @@
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# Enable Lua modding support on client.
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# This support is experimental and API can change.
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# type: bool
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enable_client_modding (Client modding) bool false
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# enable_client_modding = false
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# URL to the server list displayed in the Multiplayer Tab.
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# type: string
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@ -350,6 +360,10 @@ enable_client_modding (Client modding) bool false
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# type: enum values: box, halo
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# node_highlighting = box
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# Adds particles when digging a node.
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# type: bool
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# enable_particles = true
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#### Filtering
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# Use mip mapping to scale textures. May slightly increase performance.
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@ -393,10 +407,14 @@ enable_client_modding (Client modding) bool false
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#### Shaders
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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# Thy only work with the OpenGL video backend.
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# This only works with the OpenGL video backend.
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# type: bool
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# enable_shaders = true
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# Path to shader directory. If no path is defined, default location will be used.
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# type: path
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# shader_path =
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##### Tone Mapping
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# Enables filmic tone mapping
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@ -439,7 +457,7 @@ enable_client_modding (Client modding) bool false
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# Strength of parallax.
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# type: float
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# 3d_parallax_strength = 0.025
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# 3d_paralax_strength = 0.025
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# Number of parallax occlusion iterations.
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# type: int
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@ -545,6 +563,10 @@ enable_client_modding (Client modding) bool false
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# type: int
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# cloud_radius = 12
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# Enables view bobbing when walking.
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# type: bool
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# view_bobbing = true
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# Multiplier for view bobbing.
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# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
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# type: float
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@ -567,7 +589,7 @@ enable_client_modding (Client modding) bool false
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# 3d_mode = none
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# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
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# type: float
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# type: float min: 0.1 max: 1
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# console_height = 1.0
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# In-game chat console background color (R,G,B).
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@ -603,6 +625,10 @@ enable_client_modding (Client modding) bool false
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# type: float
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# hud_hotbar_max_width = 1.0
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# Modifies the size of the hudbar elements.
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# type: float
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# hud_scaling = 1.0
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# Enables caching of facedir rotated meshes.
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# type: bool
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# enable_mesh_cache = false
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@ -641,10 +667,19 @@ enable_client_modding (Client modding) bool false
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# type: bool
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# inventory_items_animations = false
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# Android systems only: Tries to create inventory textures from meshes
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# when no supported render was found.
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# type: bool
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# inventory_image_hack = false
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# Fraction of the visible distance at which fog starts to be rendered
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# type: float min: 0 max: 0.99
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# fog_start = 0.4
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# Makes all liquids opaque
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# type: bool
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# opaque_water = false
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### Menus
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# Use a cloud animation for the main menu background.
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@ -734,6 +769,11 @@ enable_client_modding (Client modding) bool false
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# type: int
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# screen_dpi = 72
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# Windows systems only: Start Minetest with the command line window in the background.
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# Contains the same information as the file debug.txt (default name).
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# type: bool
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# enable_console = false
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## Sound
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# type: bool
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@ -876,6 +916,10 @@ enable_client_modding (Client modding) bool false
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# type: bool
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# enable_damage = false
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# Enable creative mode for new created maps.
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# type: bool
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# creative_mode = false
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# A chosen map seed for a new map, leave empty for random.
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# Will be overridden when creating a new world in the main menu.
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# type: string
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@ -1083,7 +1127,8 @@ enable_client_modding (Client modding) bool false
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# on the eye position of the player. This can reduce the number of blocks
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# sent to the client 50-80%. The client will not longer receive most invisible
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# so that the utility of noclip mode is reduced.
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server_side_occlusion_culling = true
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# type: bool
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# server_side_occlusion_culling = true
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## Mapgen
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@ -1433,7 +1478,7 @@ server_side_occlusion_culling = true
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# type: float
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# mgflat_cave_width = 0.09
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# Terrain noise threshold for optional lakes.
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# Terrain noise threshold for lakes.
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# Controls proportion of world area covered by lakes.
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# Adjust towards 0.0 for a larger proportion.
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# type: float
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@ -1443,7 +1488,7 @@ server_side_occlusion_culling = true
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# type: float
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# mgflat_lake_steepness = 48.0
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# Terrain noise threshold for optional hills.
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# Terrain noise threshold for hills.
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# Controls proportion of world area covered by hills.
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# Adjust towards 0.0 for a larger proportion.
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# type: float
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@ -1678,7 +1723,6 @@ server_side_occlusion_culling = true
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# profiler.default_report_format = txt
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# The file path relative to your worldpath in which profiles will be saved to.
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#
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# type: string
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# profiler.report_path = ""
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@ -1794,3 +1838,4 @@ server_side_occlusion_culling = true
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# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
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# type: int
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# profiler_print_interval = 0
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@ -263,7 +263,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("creative_mode", "false");
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settings->setDefault("show_statusline_on_connect", "true");
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settings->setDefault("enable_damage", "true");
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settings->setDefault("give_initial_stuff", "false");
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settings->setDefault("default_password", "");
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settings->setDefault("default_privs", "interact, shout");
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settings->setDefault("enable_pvp", "true");
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